From 0d04bc5d8080b82338302fba0a59fccff2eaedfc Mon Sep 17 00:00:00 2001
From: Junjie <fallin.jie@qq.com>
Date: 星期日, 06 七月 2025 11:28:29 +0800
Subject: [PATCH] #

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |   86 ++++++++++++++++++------------------------
 1 files changed, 37 insertions(+), 49 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 3feb447..fde4550 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -50,11 +50,11 @@
     }
 
     getFullWidth = () => {
-        return this.dom.offsetWidth;
+        return this.dom?.offsetWidth;
     }
 
     getFullHeight = () => {
-        return this.dom.offsetHeight;
+        return this.dom?.offsetHeight;
     }
 
     addObject = (object) => {
@@ -64,11 +64,9 @@
 
     initScene = () => {
         const scene = new THREE.Scene();
-        // scene.background = new THREE.Color(0xf0f0f0);
-        // scene.background = new THREE.Color(0x333333);
-
         // scene.background = new THREE.Color(0xf8f8f8);
         scene.background = new THREE.Color(0x7a7a7a);
+        scene.fog = new THREE.Fog(scene.background, 1, 5000);
         if (help) {
             scene.add(new THREE.AxesHelper(1000));
         }
@@ -88,11 +86,11 @@
         // renderer.useLegacyLights = false;  // 鏃х増鍏夋簮 閲嶈
         renderer.shadowMap.enabled = true;
         // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 鏈�浣庨槾褰�
-        // this.renderer.toneMapping = THREE.ReinhardToneMapping;
+        // renderer.toneMapping = THREE.ReinhardToneMapping;
         renderer.toneMapping = THREE.ACESFilmicToneMapping;
         renderer.setPixelRatio(window.devicePixelRatio);
         renderer.setSize(this.getFullWidth(), this.getFullHeight());
-        this.dom.appendChild(renderer.domElement);
+        this.dom?.appendChild(renderer.domElement);
         return renderer;
     }
 
@@ -120,13 +118,14 @@
     initControls = () => {
         const controls = new OrbitControls(this.camera, this.renderer.domElement);
         // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘
-        controls.enablePan = true; // 鍏佽骞崇Щ
+        controls.enablePan = false; // 鍏佽骞崇Щ
         controls.enableDamping = true;   // 寮�鍚樆灏�
         controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙
         controls.enableZoom = true; // 鍏佽缂╂斁
         // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
         // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
         controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
+        controls.minPolarAngle = Math.PI / 2.1;
         controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
         controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
         controls.autoRotate = true; // 鑷姩鏃嬭浆
@@ -137,7 +136,7 @@
 
     initStats = () => {
         const stats = new Stats();
-        this.dom.appendChild(stats.dom);
+        this.dom?.appendChild(stats.dom);
         if (!help) {
             stats.domElement.style.display = 'none';
         }
@@ -184,26 +183,12 @@
                 this.handleClick(objName, x, y);
             }
         }
-        this.dom.addEventListener("click", this.handleClickEvent, false);
+        this.dom?.addEventListener("click", this.handleClickEvent, false);
     }
 
     generateMesh = (fn) => {
-        // fn(this.addObject);
         const loader = new FBXLoader();
-        loader.load('model/001-5.fbx', (mesh) => {
-            mesh.position.set(0, 10, 0);
-            mesh.scale.set(5, 5, 5);
-            mesh.name = '0100101';
-            // mesh.rotation.x = Utils.rotationParseNum(270);
-            mesh.traverse(function (child) {
-                if (child.isMesh) {
-                    child.name = '0100101';
-                    child.castShadow = true;
-                    child.receiveShadow = true;
-                }
-            });
-            this.addObject(mesh);
-        })
+        fn(loader, this.addObject);
     }
 
     setNewSelectedMesh = (objName) => {
@@ -213,6 +198,17 @@
                 break;
             }
         }
+    }
+
+    rePerspective = (maxHeight, normalHeight) => {
+        const height = Math.max(maxHeight, normalHeight)
+        const cameraPosScale = 0.7;
+        this.camera.position.set(
+            -height * cameraPosScale, 
+            height * cameraPosScale, 
+            height * cameraPosScale
+            );
+        this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
     }
 
     destroy = () => {
@@ -243,7 +239,7 @@
             this.controls.dispose();
             this.controls = null;
         }
-        this.dom.removeEventListener("click", this.handleClickEvent);
+        this.dom?.removeEventListener("click", this.handleClickEvent);
         this.camera = null;
         this.objects = [];
         while (this.dom?.firstChild) {
@@ -260,29 +256,21 @@
 };
 
 const initLight = (scene) => {
-    const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
-    directionalLight.position.set(1, 1, 1);
-    scene.add(directionalLight);
+    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
+    hemiLight.color.setHSL(0.6, 1, 0.6);
+    hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+    hemiLight.position.set(0, 1500, 0);
+    scene.add(hemiLight);
 
-    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10);
-    scene.add(ambientLight);
+    const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
+    dirLight.color.setHSL(0.1, 1, 0.95);
+    dirLight.position.set(-10, 10, 10);
+    dirLight.position.multiplyScalar(30);
+    scene.add(dirLight);
 
-    const spotLight = new THREE.SpotLight(0xffffff, 8);
-    spotLight.position.set(-300, 1000, 0);
-    spotLight.angle = Math.PI / 4;  // 瑙掑害
-    spotLight.distance = 800;  // 璺濈
-    spotLight.decay = 0;    // 鍏夎“
-    // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿
-    spotLight.castShadow = true;
-    spotLight.shadow.camera.near = 50;
-    spotLight.shadow.camera.far = 2000;
-    spotLight.shadow.bias = - 0.000222;
-    // 闃村奖鐗规晥楂樹綆鍊�
-    spotLight.shadow.mapSize.width = 1024;
-    spotLight.shadow.mapSize.height = 1024;
-    scene.add(spotLight);
-
-    if (help) {
-        scene.add(new THREE.SpotLightHelper(spotLight));
-    }
+    const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
+    dirLight1.color.setHSL(0.1, 1, 0.95);
+    dirLight1.position.set(10, 10, -10);
+    dirLight1.position.multiplyScalar(30);
+    scene.add(dirLight1);
 }
\ No newline at end of file

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