From 0d04bc5d8080b82338302fba0a59fccff2eaedfc Mon Sep 17 00:00:00 2001 From: Junjie <fallin.jie@qq.com> Date: 星期日, 06 七月 2025 11:28:29 +0800 Subject: [PATCH] # --- zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 95 ++++++++++++++++++++++------------------------- 1 files changed, 44 insertions(+), 51 deletions(-) diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js index 96c3424..fde4550 100644 --- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js +++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js @@ -10,7 +10,7 @@ import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' import * as Utils from '../../utils' -const help = true; +const help = false; export default class ShelfThree { @@ -50,11 +50,11 @@ } getFullWidth = () => { - return this.dom.offsetWidth; + return this.dom?.offsetWidth; } getFullHeight = () => { - return this.dom.offsetHeight; + return this.dom?.offsetHeight; } addObject = (object) => { @@ -64,11 +64,9 @@ initScene = () => { const scene = new THREE.Scene(); - // scene.background = new THREE.Color(0xf0f0f0); - // scene.background = new THREE.Color(0x333333); - // scene.background = new THREE.Color(0xf8f8f8); scene.background = new THREE.Color(0x7a7a7a); + scene.fog = new THREE.Fog(scene.background, 1, 5000); if (help) { scene.add(new THREE.AxesHelper(1000)); } @@ -88,11 +86,11 @@ // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈 renderer.shadowMap.enabled = true; // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰� - // this.renderer.toneMapping = THREE.ReinhardToneMapping; + // renderer.toneMapping = THREE.ReinhardToneMapping; renderer.toneMapping = THREE.ACESFilmicToneMapping; renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(this.getFullWidth(), this.getFullHeight()); - this.dom.appendChild(renderer.domElement); + this.dom?.appendChild(renderer.domElement); return renderer; } @@ -120,16 +118,17 @@ initControls = () => { const controls = new OrbitControls(this.camera, this.renderer.domElement); // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘 - controls.enablePan = true; // 鍏佽骞崇Щ + controls.enablePan = false; // 鍏佽骞崇Щ controls.enableDamping = true; // 寮�鍚樆灏� controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙 controls.enableZoom = true; // 鍏佽缂╂斁 // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂� // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂� controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級 + controls.minPolarAngle = Math.PI / 2.1; controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級 controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 - controls.autoRotate = false; // 鑷姩鏃嬭浆 + controls.autoRotate = true; // 鑷姩鏃嬭浆 controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt return controls; @@ -137,7 +136,7 @@ initStats = () => { const stats = new Stats(); - this.dom.appendChild(stats.dom); + this.dom?.appendChild(stats.dom); if (!help) { stats.domElement.style.display = 'none'; } @@ -174,31 +173,22 @@ if (intersects.length === 0) { return; } - this.outlinePass.selectedObjects = [intersects[0].object]; let objName = intersects[0].object.name; + this.objects.forEach(obj => { + if (obj.name === objName) { + this.outlinePass.selectedObjects = [obj]; + } + }) if (objName && this.handleClick) { this.handleClick(objName, x, y); } } - this.dom.addEventListener("click", this.handleClickEvent, false); + this.dom?.addEventListener("click", this.handleClickEvent, false); } generateMesh = (fn) => { - // fn(this.addObject); const loader = new FBXLoader(); - loader.load('model/001-1.fbx', (mesh) => { - console.log(mesh); - mesh.position.set(0, 10, 0); - mesh.scale.set(5, 5, 5); - mesh.rotation.x = Utils.rotationParseNum(270); - mesh.traverse(function (child) { - if (child.isMesh) { - child.castShadow = true; - child.receiveShadow = true; - } - }); - this.addObject(mesh); - }) + fn(loader, this.addObject); } setNewSelectedMesh = (objName) => { @@ -208,6 +198,17 @@ break; } } + } + + rePerspective = (maxHeight, normalHeight) => { + const height = Math.max(maxHeight, normalHeight) + const cameraPosScale = 0.7; + this.camera.position.set( + -height * cameraPosScale, + height * cameraPosScale, + height * cameraPosScale + ); + this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0); } destroy = () => { @@ -238,7 +239,7 @@ this.controls.dispose(); this.controls = null; } - this.dom.removeEventListener("click", this.handleClickEvent); + this.dom?.removeEventListener("click", this.handleClickEvent); this.camera = null; this.objects = []; while (this.dom?.firstChild) { @@ -255,29 +256,21 @@ }; const initLight = (scene) => { - const directionalLight = new THREE.DirectionalLight(0xffffff, 8); - directionalLight.position.set(1, 1, 1); - scene.add(directionalLight); + const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6); + hemiLight.color.setHSL(0.6, 1, 0.6); + hemiLight.groundColor.setHSL(0.095, 1, 0.75); + hemiLight.position.set(0, 1500, 0); + scene.add(hemiLight); - const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18); - scene.add(ambientLight); + const dirLight = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight.color.setHSL(0.1, 1, 0.95); + dirLight.position.set(-10, 10, 10); + dirLight.position.multiplyScalar(30); + scene.add(dirLight); - const spotLight = new THREE.SpotLight(0xffffff, 8); - spotLight.position.set(-300, 1000, 0); - spotLight.angle = Math.PI / 4; // 瑙掑害 - spotLight.distance = 800; // 璺濈 - spotLight.decay = 0; // 鍏夎“ - // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿 - spotLight.castShadow = true; - spotLight.shadow.camera.near = 50; - spotLight.shadow.camera.far = 2000; - spotLight.shadow.bias = - 0.000222; - // 闃村奖鐗规晥楂樹綆鍊� - spotLight.shadow.mapSize.width = 1024; - spotLight.shadow.mapSize.height = 1024; - scene.add(spotLight); - - if (help) { - scene.add(new THREE.SpotLightHelper(spotLight)); - } + const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight1.color.setHSL(0.1, 1, 0.95); + dirLight1.position.set(10, 10, -10); + dirLight1.position.multiplyScalar(30); + scene.add(dirLight1); } \ No newline at end of file -- Gitblit v1.9.1