From ff2b7ebf99e8aedccb3859ed9f049e49a9a613f1 Mon Sep 17 00:00:00 2001 From: Junjie <xjj@123> Date: 星期三, 03 四月 2024 16:56:56 +0800 Subject: [PATCH] # --- zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 70 +++++++++++++++++++++++++++++----- 1 files changed, 59 insertions(+), 11 deletions(-) diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js index 3f68b9c..a1fc0e9 100644 --- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js +++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js @@ -5,6 +5,10 @@ import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass'; import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; +import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; +import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; +import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' +import * as Utils from '../../utils' const help = false; @@ -37,7 +41,6 @@ } render = () => { - this.renderer.shadowMap.enabled = true; // this.renderer.render(this.scene, this.camera); this.composer.render(); // use special effects this.stats.update(); @@ -62,7 +65,10 @@ initScene = () => { const scene = new THREE.Scene(); // scene.background = new THREE.Color(0xf0f0f0); - scene.background = new THREE.Color(0x333333); + // scene.background = new THREE.Color(0x333333); + + // scene.background = new THREE.Color(0xf8f8f8); + scene.background = new THREE.Color(0x7a7a7a); if (help) { scene.add(new THREE.AxesHelper(1000)); } @@ -94,7 +100,19 @@ const composer = new EffectComposer(this.renderer); const renderPass = new RenderPass(this.scene, this.camera); composer.addPass(renderPass); + // pixel ratio + const pixelRatio = this.renderer.getPixelRatio(); + const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1; + const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1; + composer.setSize(newWidth, newHeight); + // antialias + const effectFXAA = new ShaderPass(FXAAShader); + effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight); + composer.addPass(effectFXAA); + // outline this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera); + this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color + this.outlinePass.edgeStrength = 10; // outline weight composer.addPass(this.outlinePass); return composer; } @@ -111,7 +129,7 @@ controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級 controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級 controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 - controls.autoRotate = false; // 鑷姩鏃嬭浆 + controls.autoRotate = true; // 鑷姩鏃嬭浆 controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt return controls; @@ -136,7 +154,6 @@ } initRaycaster = () => { - let that = this; const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); this.handleClickEvent = (event) => { @@ -152,14 +169,17 @@ mouse.x = ((x - rect.left) / rect.width) * 2 - 1; mouse.y = -((y - rect.top) / rect.height) * 2 + 1; event.preventDefault(); - raycaster.setFromCamera(mouse, that.camera); - let intersects = raycaster.intersectObjects(that.objects, true); + raycaster.setFromCamera(mouse, this.camera); + let intersects = raycaster.intersectObjects(this.objects, true); if (intersects.length === 0) { - this.outlinePass.selectedObjects = []; return; } - this.outlinePass.selectedObjects = [intersects[0].object]; let objName = intersects[0].object.name; + this.objects.forEach(obj => { + if (obj.name === objName) { + this.outlinePass.selectedObjects = [obj]; + } + }) if (objName && this.handleClick) { this.handleClick(objName, x, y); } @@ -168,7 +188,35 @@ } generateMesh = (fn) => { - fn(this.addObject); + // fn(this.addObject); + const loader = new FBXLoader(); + const promise = new Promise((resolve) => { + loader.load('model/001-5.fbx', (mesh) => { + mesh.position.set(0, 10, 0); + mesh.scale.set(5, 5, 5); + mesh.name = '1-1-1'; + // mesh.rotation.x = Utils.rotationParseNum(270); + mesh.traverse(function (child) { + if (child.isMesh) { + child.name = '1-1-1'; + child.castShadow = true; + child.receiveShadow = true; + } + }); + this.addObject(mesh); + resolve(); + }) + }) + return promise; + } + + setNewSelectedMesh = (objName) => { + for (const mesh of this.objects) { + if (mesh.name === objName) { + this.outlinePass.selectedObjects = [mesh]; + break; + } + } } destroy = () => { @@ -217,10 +265,10 @@ const initLight = (scene) => { const directionalLight = new THREE.DirectionalLight(0xffffff, 8); - directionalLight.position.set(-300, 300, 300); + directionalLight.position.set(1, 1, 1); scene.add(directionalLight); - const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8); + const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10); scene.add(ambientLight); const spotLight = new THREE.SpotLight(0xffffff, 8); -- Gitblit v1.9.1