From ff2b7ebf99e8aedccb3859ed9f049e49a9a613f1 Mon Sep 17 00:00:00 2001 From: Junjie <xjj@123> Date: 星期三, 03 四月 2024 16:56:56 +0800 Subject: [PATCH] # --- zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 100 +++++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 86 insertions(+), 14 deletions(-) diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js index ffd67a0..a1fc0e9 100644 --- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js +++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js @@ -2,6 +2,13 @@ import Stats from 'three/addons/libs/stats.module.js'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' import TWEEN from '@tweenjs/tween.js'; +import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; +import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass'; +import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; +import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; +import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; +import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' +import * as Utils from '../../utils' const help = false; @@ -19,6 +26,7 @@ this.renderer = this.initRenderer(); this.controls = this.initControls(); this.stats = this.initStats(); + this.composer = this.initComposer(); this.windowResize(); this.initRaycaster(); initLight(this.scene); @@ -33,8 +41,8 @@ } render = () => { - this.renderer.shadowMap.enabled = true; - this.renderer.render(this.scene, this.camera); + // this.renderer.render(this.scene, this.camera); + this.composer.render(); // use special effects this.stats.update(); // Rotate the scene this.controls.update() @@ -57,7 +65,10 @@ initScene = () => { const scene = new THREE.Scene(); // scene.background = new THREE.Color(0xf0f0f0); - scene.background = new THREE.Color(0x333333); + // scene.background = new THREE.Color(0x333333); + + // scene.background = new THREE.Color(0xf8f8f8); + scene.background = new THREE.Color(0x7a7a7a); if (help) { scene.add(new THREE.AxesHelper(1000)); } @@ -85,6 +96,27 @@ return renderer; } + initComposer = () => { + const composer = new EffectComposer(this.renderer); + const renderPass = new RenderPass(this.scene, this.camera); + composer.addPass(renderPass); + // pixel ratio + const pixelRatio = this.renderer.getPixelRatio(); + const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1; + const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1; + composer.setSize(newWidth, newHeight); + // antialias + const effectFXAA = new ShaderPass(FXAAShader); + effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight); + composer.addPass(effectFXAA); + // outline + this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera); + this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color + this.outlinePass.edgeStrength = 10; // outline weight + composer.addPass(this.outlinePass); + return composer; + } + initControls = () => { const controls = new OrbitControls(this.camera, this.renderer.domElement); // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘 @@ -97,7 +129,7 @@ controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級 controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級 controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 - controls.autoRotate = false; // 鑷姩鏃嬭浆 + controls.autoRotate = true; // 鑷姩鏃嬭浆 controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt return controls; @@ -122,12 +154,9 @@ } initRaycaster = () => { - let that = this; const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); - this.dom.addEventListener("dblclick", (event) => { - }) - this.dom.addEventListener("click", (event) => { + this.handleClickEvent = (event) => { let x, y; if (event.changedTouches) { x = event.changedTouches[0].pageX; @@ -140,20 +169,54 @@ mouse.x = ((x - rect.left) / rect.width) * 2 - 1; mouse.y = -((y - rect.top) / rect.height) * 2 + 1; event.preventDefault(); - raycaster.setFromCamera(mouse, that.camera); - let intersects = raycaster.intersectObjects(that.objects, true); + raycaster.setFromCamera(mouse, this.camera); + let intersects = raycaster.intersectObjects(this.objects, true); if (intersects.length === 0) { return; } let objName = intersects[0].object.name; + this.objects.forEach(obj => { + if (obj.name === objName) { + this.outlinePass.selectedObjects = [obj]; + } + }) if (objName && this.handleClick) { this.handleClick(objName, x, y); } - }, false); + } + this.dom.addEventListener("click", this.handleClickEvent, false); } generateMesh = (fn) => { - fn(this.addObject); + // fn(this.addObject); + const loader = new FBXLoader(); + const promise = new Promise((resolve) => { + loader.load('model/001-5.fbx', (mesh) => { + mesh.position.set(0, 10, 0); + mesh.scale.set(5, 5, 5); + mesh.name = '1-1-1'; + // mesh.rotation.x = Utils.rotationParseNum(270); + mesh.traverse(function (child) { + if (child.isMesh) { + child.name = '1-1-1'; + child.castShadow = true; + child.receiveShadow = true; + } + }); + this.addObject(mesh); + resolve(); + }) + }) + return promise; + } + + setNewSelectedMesh = (objName) => { + for (const mesh of this.objects) { + if (mesh.name === objName) { + this.outlinePass.selectedObjects = [mesh]; + break; + } + } } destroy = () => { @@ -172,10 +235,19 @@ this.renderer.domElement = null; this.renderer = null; } + if (this.composer) { + this.composer.passes.forEach(pass => { + if (pass.dispose) { + pass.dispose(); + } + }); + this.composer = null; + } if (this.controls) { this.controls.dispose(); this.controls = null; } + this.dom.removeEventListener("click", this.handleClickEvent); this.camera = null; this.objects = []; while (this.dom?.firstChild) { @@ -193,10 +265,10 @@ const initLight = (scene) => { const directionalLight = new THREE.DirectionalLight(0xffffff, 8); - directionalLight.position.set(-300, 300, 300); + directionalLight.position.set(1, 1, 1); scene.add(directionalLight); - const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8); + const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10); scene.add(ambientLight); const spotLight = new THREE.SpotLight(0xffffff, 8); -- Gitblit v1.9.1