From ff2b7ebf99e8aedccb3859ed9f049e49a9a613f1 Mon Sep 17 00:00:00 2001
From: Junjie <xjj@123>
Date: 星期三, 03 四月 2024 16:56:56 +0800
Subject: [PATCH] #

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |  111 ++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 89 insertions(+), 22 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 0ed9899..a1fc0e9 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -2,6 +2,13 @@
 import Stats from 'three/addons/libs/stats.module.js';
 import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
 import TWEEN from '@tweenjs/tween.js';
+import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
+import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
+import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
+import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
+import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import * as Utils from '../../utils'
 
 const help = false;
 
@@ -19,6 +26,7 @@
         this.renderer = this.initRenderer();
         this.controls = this.initControls();
         this.stats = this.initStats();
+        this.composer = this.initComposer();
         this.windowResize();
         this.initRaycaster();
         initLight(this.scene);
@@ -33,8 +41,8 @@
     }
 
     render = () => {
-        this.renderer.shadowMap.enabled = true;
-        this.renderer.render(this.scene, this.camera);
+        // this.renderer.render(this.scene, this.camera);
+        this.composer.render(); // use special effects
         this.stats.update();
         // Rotate the scene
         this.controls.update()
@@ -57,7 +65,10 @@
     initScene = () => {
         const scene = new THREE.Scene();
         // scene.background = new THREE.Color(0xf0f0f0);
-        scene.background = new THREE.Color(0x333333);
+        // scene.background = new THREE.Color(0x333333);
+
+        // scene.background = new THREE.Color(0xf8f8f8);
+        scene.background = new THREE.Color(0x7a7a7a);
         if (help) {
             scene.add(new THREE.AxesHelper(1000));
         }
@@ -83,6 +94,27 @@
         renderer.setSize(this.getFullWidth(), this.getFullHeight());
         this.dom.appendChild(renderer.domElement);
         return renderer;
+    }
+
+    initComposer = () => {
+        const composer = new EffectComposer(this.renderer);
+        const renderPass = new RenderPass(this.scene, this.camera);
+        composer.addPass(renderPass);
+        // pixel ratio
+        const pixelRatio = this.renderer.getPixelRatio();
+        const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
+        const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
+        composer.setSize(newWidth, newHeight);
+        // antialias
+        const effectFXAA = new ShaderPass(FXAAShader);
+        effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
+        composer.addPass(effectFXAA);
+        // outline
+        this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+        this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+        this.outlinePass.edgeStrength = 10; // outline weight
+        composer.addPass(this.outlinePass);
+        return composer;
     }
 
     initControls = () => {
@@ -122,13 +154,9 @@
     }
 
     initRaycaster = () => {
-        let that = this;
         const raycaster = new THREE.Raycaster();
         const mouse = new THREE.Vector2();
-
-        this.dom.addEventListener("dblclick", (event) => {
-        })
-        this.dom.addEventListener("click", (event) => {
+        this.handleClickEvent = (event) => {
             let x, y;
             if (event.changedTouches) {
                 x = event.changedTouches[0].pageX;
@@ -137,28 +165,58 @@
                 x = event.clientX;
                 y = event.clientY;
             }
+            let rect = this.dom.getBoundingClientRect();
+            mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
+            mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
             event.preventDefault();
-            // mouse.x = (x / this.getFullWidth()) * 2 - 1;
-            // mouse.y = -(y / this.getFullHeight()) * 2 + 1;
-            mouse.x = (x / window.innerWidth) * 2 - 1;
-            mouse.y = -(y / window.innerHeight) * 2 + 1;
-            raycaster.setFromCamera(mouse, that.camera);
-            let intersects = raycaster.intersectObjects(that.objects, true);
-            console.log(intersects);
+            raycaster.setFromCamera(mouse, this.camera);
+            let intersects = raycaster.intersectObjects(this.objects, true);
             if (intersects.length === 0) {
                 return;
             }
             let objName = intersects[0].object.name;
-            if (objName.startsWith("locNo")) {
-                if (this.handleClick) {
-                    this.handleClick(objName, x, y);
+            this.objects.forEach(obj => {
+                if (obj.name === objName) {
+                    this.outlinePass.selectedObjects = [obj];
                 }
+            })
+            if (objName && this.handleClick) {
+                this.handleClick(objName, x, y);
             }
-        }, false);
+        }
+        this.dom.addEventListener("click", this.handleClickEvent, false);
     }
 
     generateMesh = (fn) => {
-        fn(this.addObject);
+        // fn(this.addObject);
+        const loader = new FBXLoader();
+        const promise = new Promise((resolve) => {
+            loader.load('model/001-5.fbx', (mesh) => {
+                mesh.position.set(0, 10, 0);
+                mesh.scale.set(5, 5, 5);
+                mesh.name = '1-1-1';
+                // mesh.rotation.x = Utils.rotationParseNum(270);
+                mesh.traverse(function (child) {
+                    if (child.isMesh) {
+                        child.name = '1-1-1';
+                        child.castShadow = true;
+                        child.receiveShadow = true;
+                    }
+                });
+                this.addObject(mesh);
+                resolve();
+            })
+        })
+        return promise;
+    }
+
+    setNewSelectedMesh = (objName) => {
+        for (const mesh of this.objects) {
+            if (mesh.name === objName) {
+                this.outlinePass.selectedObjects = [mesh];
+                break;
+            }
+        }
     }
 
     destroy = () => {
@@ -177,10 +235,19 @@
             this.renderer.domElement = null;
             this.renderer = null;
         }
+        if (this.composer) {
+            this.composer.passes.forEach(pass => {
+                if (pass.dispose) {
+                    pass.dispose();
+                }
+            });
+            this.composer = null;
+        }
         if (this.controls) {
             this.controls.dispose();
             this.controls = null;
         }
+        this.dom.removeEventListener("click", this.handleClickEvent);
         this.camera = null;
         this.objects = [];
         while (this.dom?.firstChild) {
@@ -198,10 +265,10 @@
 
 const initLight = (scene) => {
     const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
-    directionalLight.position.set(-300, 300, 300);
+    directionalLight.position.set(1, 1, 1);
     scene.add(directionalLight);
 
-    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
+    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10);
     scene.add(ambientLight);
 
     const spotLight = new THREE.SpotLight(0xffffff, 8);

--
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