From ff2b7ebf99e8aedccb3859ed9f049e49a9a613f1 Mon Sep 17 00:00:00 2001 From: Junjie <xjj@123> Date: 星期三, 03 四月 2024 16:56:56 +0800 Subject: [PATCH] # --- zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 218 +++++++++++++++++++++++++++++++++++++----------------- 1 files changed, 150 insertions(+), 68 deletions(-) diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js index 459d919..a1fc0e9 100644 --- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js +++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js @@ -2,30 +2,36 @@ import Stats from 'three/addons/libs/stats.module.js'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' import TWEEN from '@tweenjs/tween.js'; +import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; +import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass'; +import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; +import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; +import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; +import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' +import * as Utils from '../../utils' const help = false; export default class ShelfThree { constructor(dom) { - const { current: container } = dom; - this.fullWidth = container.offsetWidth; - this.fullHeight = container.offsetHeight; - this.scene = this.initScene(); - this.camera = this.initCamera(); - this.renderer = this.initRenderer(container); - this.controls = this.initControls(); - this.stats = this.initStats(container); - this.windowResize(); - this.initRaycaster(container); - initLight(this.scene); + this.dom = dom; this.objects = []; } startup = () => { + this.scene = this.initScene(); + this.camera = this.initCamera(); + this.renderer = this.initRenderer(); + this.controls = this.initControls(); + this.stats = this.initStats(); + this.composer = this.initComposer(); + this.windowResize(); + this.initRaycaster(); + initLight(this.scene); + this.animate(); - this.build(); } animate = () => { @@ -35,13 +41,20 @@ } render = () => { - console.log(1); - this.renderer.shadowMap.enabled = true; - this.renderer.render(this.scene, this.camera); + // this.renderer.render(this.scene, this.camera); + this.composer.render(); // use special effects this.stats.update(); // Rotate the scene this.controls.update() - this.controls.autoRotateSpeed = 0.6; + this.controls.autoRotateSpeed = 2; + } + + getFullWidth = () => { + return this.dom.offsetWidth; + } + + getFullHeight = () => { + return this.dom.offsetHeight; } addObject = (object) => { @@ -52,7 +65,10 @@ initScene = () => { const scene = new THREE.Scene(); // scene.background = new THREE.Color(0xf0f0f0); - scene.background = new THREE.Color(0x333333); + // scene.background = new THREE.Color(0x333333); + + // scene.background = new THREE.Color(0xf8f8f8); + scene.background = new THREE.Color(0x7a7a7a); if (help) { scene.add(new THREE.AxesHelper(1000)); } @@ -60,13 +76,13 @@ } initCamera = () => { - const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000); - camera.position.set(200, 200, 200); + const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000); + camera.position.set(-400, 400, 400); this.scene.add(camera); return camera; } - initRenderer = (container) => { + initRenderer = () => { const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setClearAlpha(0); // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈 @@ -75,9 +91,30 @@ // this.renderer.toneMapping = THREE.ReinhardToneMapping; renderer.toneMapping = THREE.ACESFilmicToneMapping; renderer.setPixelRatio(window.devicePixelRatio); - renderer.setSize(this.fullWidth, this.fullHeight); - container.appendChild(renderer.domElement); + renderer.setSize(this.getFullWidth(), this.getFullHeight()); + this.dom.appendChild(renderer.domElement); return renderer; + } + + initComposer = () => { + const composer = new EffectComposer(this.renderer); + const renderPass = new RenderPass(this.scene, this.camera); + composer.addPass(renderPass); + // pixel ratio + const pixelRatio = this.renderer.getPixelRatio(); + const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1; + const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1; + composer.setSize(newWidth, newHeight); + // antialias + const effectFXAA = new ShaderPass(FXAAShader); + effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight); + composer.addPass(effectFXAA); + // outline + this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera); + this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color + this.outlinePass.edgeStrength = 10; // outline weight + composer.addPass(this.outlinePass); + return composer; } initControls = () => { @@ -94,13 +131,13 @@ controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 controls.autoRotate = true; // 鑷姩鏃嬭浆 - controls.target = new THREE.Vector3(0, 0, 0) // 骞虫浛 camera鐨刲ookAt + controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt return controls; } - initStats = (container) => { + initStats = () => { const stats = new Stats(); - container.appendChild(stats.dom); + this.dom.appendChild(stats.dom); if (!help) { stats.domElement.style.display = 'none'; } @@ -109,22 +146,17 @@ windowResize = () => { this.resizeHandler = () => { - this.camera.aspect = this.fullWidth / this.fullHeight; + this.camera.aspect = this.getFullWidth() / this.getFullHeight(); this.camera.updateProjectionMatrix(); - this.renderer.setSize(this.fullWidth, this.fullHeight); + this.renderer.setSize(this.getFullWidth(), this.getFullHeight()); }; window.addEventListener('resize', this.resizeHandler, false); } - initRaycaster = (container) => { - let that = this; + initRaycaster = () => { const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); - - container.addEventListener("click", (event) => { - this.handleClick("null"); - }) - container.addEventListener("dblclick", (event) => { + this.handleClickEvent = (event) => { let x, y; if (event.changedTouches) { x = event.changedTouches[0].pageX; @@ -133,57 +165,116 @@ x = event.clientX; y = event.clientY; } + let rect = this.dom.getBoundingClientRect(); + mouse.x = ((x - rect.left) / rect.width) * 2 - 1; + mouse.y = -((y - rect.top) / rect.height) * 2 + 1; event.preventDefault(); - mouse.x = (x / window.innerWidth) * 2 - 1; - mouse.y = -(y / window.innerHeight) * 2 + 1; - raycaster.setFromCamera(mouse, that.camera); - let intersects = raycaster.intersectObjects(that.objects, true); + raycaster.setFromCamera(mouse, this.camera); + let intersects = raycaster.intersectObjects(this.objects, true); if (intersects.length === 0) { - this.handleClick("null"); return; } let objName = intersects[0].object.name; - if (objName.startsWith("locNo")) { - - if (this.handleClick) { - this.handleClick(objName, x, y); + this.objects.forEach(obj => { + if (obj.name === objName) { + this.outlinePass.selectedObjects = [obj]; } - - } else { - this.handleClick("null"); + }) + if (objName && this.handleClick) { + this.handleClick(objName, x, y); } - - }, false); + } + this.dom.addEventListener("click", this.handleClickEvent, false); } - build = () => { - buildDemo(this.scene); + generateMesh = (fn) => { + // fn(this.addObject); + const loader = new FBXLoader(); + const promise = new Promise((resolve) => { + loader.load('model/001-5.fbx', (mesh) => { + mesh.position.set(0, 10, 0); + mesh.scale.set(5, 5, 5); + mesh.name = '1-1-1'; + // mesh.rotation.x = Utils.rotationParseNum(270); + mesh.traverse(function (child) { + if (child.isMesh) { + child.name = '1-1-1'; + child.castShadow = true; + child.receiveShadow = true; + } + }); + this.addObject(mesh); + resolve(); + }) + }) + return promise; } - handleClick = () => { - + setNewSelectedMesh = (objName) => { + for (const mesh of this.objects) { + if (mesh.name === objName) { + this.outlinePass.selectedObjects = [mesh]; + break; + } + } } destroy = () => { cancelAnimationFrame(this.animationFrame); window.removeEventListener('resize', this.resizeHandler); - this.renderer.dispose(); - this.controls.dispose(); + if (this.scene) { + while (this.scene.children.length > 0) { + this.removeEntity(this.scene.children[0]); + } + this.scene = null; + } + if (this.renderer) { + this.renderer.dispose(); + this.renderer.forceContextLoss(); + this.renderer.context = null; + this.renderer.domElement = null; + this.renderer = null; + } + if (this.composer) { + this.composer.passes.forEach(pass => { + if (pass.dispose) { + pass.dispose(); + } + }); + this.composer = null; + } + if (this.controls) { + this.controls.dispose(); + this.controls = null; + } + this.dom.removeEventListener("click", this.handleClickEvent); + this.camera = null; + this.objects = []; + while (this.dom?.firstChild) { + this.dom.removeChild(this.dom.firstChild); + } + } + + removeEntity = (object) => { + if (object.material) object.material.dispose(); + if (object.geometry) object.geometry.dispose(); + if (object.texture) object.texture.dispose(); + this.scene.remove(object); } }; const initLight = (scene) => { - const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 鍏夐鑹诧紝寮哄害 - directionalLight.position.set(1, 1, 1).normalize(); + const directionalLight = new THREE.DirectionalLight(0xffffff, 8); + directionalLight.position.set(1, 1, 1); scene.add(directionalLight); - const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3); + const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10); scene.add(ambientLight); const spotLight = new THREE.SpotLight(0xffffff, 8); - spotLight.position.set(0, 1000, 0); + spotLight.position.set(-300, 1000, 0); spotLight.angle = Math.PI / 4; // 瑙掑害 - spotLight.distance = 1500; // 璺濈 + spotLight.distance = 800; // 璺濈 spotLight.decay = 0; // 鍏夎“ // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿 spotLight.castShadow = true; @@ -198,13 +289,4 @@ if (help) { scene.add(new THREE.SpotLightHelper(spotLight)); } -} - -const buildDemo = (scene) => { - const boxGeometry = new THREE.BoxGeometry(100, 100, 100); - const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e }); - const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial); - boxMesh.position.set(0, 0, 0); - scene.add(boxMesh) - return boxMesh; } \ No newline at end of file -- Gitblit v1.9.1