From ff2b7ebf99e8aedccb3859ed9f049e49a9a613f1 Mon Sep 17 00:00:00 2001 From: Junjie <xjj@123> Date: 星期三, 03 四月 2024 16:56:56 +0800 Subject: [PATCH] # --- zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 43 ++++++++++++++++++++++++++++++++++++++----- 1 files changed, 38 insertions(+), 5 deletions(-) diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js index 26f3309..a1fc0e9 100644 --- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js +++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js @@ -7,7 +7,8 @@ import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; - +import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' +import * as Utils from '../../utils' const help = false; @@ -128,7 +129,7 @@ controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級 controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級 controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 - controls.autoRotate = false; // 鑷姩鏃嬭浆 + controls.autoRotate = true; // 鑷姩鏃嬭浆 controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt return controls; @@ -173,8 +174,12 @@ if (intersects.length === 0) { return; } - this.outlinePass.selectedObjects = [intersects[0].object]; let objName = intersects[0].object.name; + this.objects.forEach(obj => { + if (obj.name === objName) { + this.outlinePass.selectedObjects = [obj]; + } + }) if (objName && this.handleClick) { this.handleClick(objName, x, y); } @@ -183,7 +188,35 @@ } generateMesh = (fn) => { - fn(this.addObject); + // fn(this.addObject); + const loader = new FBXLoader(); + const promise = new Promise((resolve) => { + loader.load('model/001-5.fbx', (mesh) => { + mesh.position.set(0, 10, 0); + mesh.scale.set(5, 5, 5); + mesh.name = '1-1-1'; + // mesh.rotation.x = Utils.rotationParseNum(270); + mesh.traverse(function (child) { + if (child.isMesh) { + child.name = '1-1-1'; + child.castShadow = true; + child.receiveShadow = true; + } + }); + this.addObject(mesh); + resolve(); + }) + }) + return promise; + } + + setNewSelectedMesh = (objName) => { + for (const mesh of this.objects) { + if (mesh.name === objName) { + this.outlinePass.selectedObjects = [mesh]; + break; + } + } } destroy = () => { @@ -235,7 +268,7 @@ directionalLight.position.set(1, 1, 1); scene.add(directionalLight); - const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18); + const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10); scene.add(ambientLight); const spotLight = new THREE.SpotLight(0xffffff, 8); -- Gitblit v1.9.1