From c19737e5ac269ac70a1a392a9514a425fdf662a0 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期二, 02 四月 2024 13:51:28 +0800
Subject: [PATCH] #

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |   29 +++++++++++++++++++++++++----
 1 files changed, 25 insertions(+), 4 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index ece7876..189b112 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -7,9 +7,10 @@
 import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
 import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
 import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import * as Utils from '../../utils'
 
-
-const help = false;
+const help = true;
 
 export default class ShelfThree {
 
@@ -183,11 +184,31 @@
     }
 
     generateMesh = (fn) => {
-        fn(this.addObject);
+        // fn(this.addObject);
+        const loader = new FBXLoader();
+        loader.load('model/001-1.fbx', (mesh) => {
+            console.log(mesh);
+            mesh.position.set(0, 10, 0);
+            mesh.scale.set(5, 5, 5);
+            mesh.rotation.x = Utils.rotationParseNum(270);
+            mesh.traverse(function (child) {
+                if (child.isMesh) {
+                    child.castShadow = true;
+                    child.receiveShadow = true;
+                }
+            });
+            this.addObject(mesh);
+
+            const clone = mesh.clone();
+            clone.position.set(0, 195, 0);
+            clone.scale.set(5, 5, 5);
+            clone.rotation.x = Utils.rotationParseNum(270);
+            this.addObject(clone);
+        })
     }
 
     setNewSelectedMesh = (objName) => {
-        for(const mesh of this.objects) {
+        for (const mesh of this.objects) {
             if (mesh.name === objName) {
                 this.outlinePass.selectedObjects = [mesh];
                 break;

--
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