From a1af77bc74bd98bd2ac6670f056180f333527b61 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期三, 03 四月 2024 16:31:22 +0800
Subject: [PATCH] #
---
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 65 ++++++++++++++++++++++++++++----
1 files changed, 57 insertions(+), 8 deletions(-)
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 27848e5..a1fc0e9 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -5,6 +5,10 @@
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
+import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
+import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import * as Utils from '../../utils'
const help = false;
@@ -37,7 +41,6 @@
}
render = () => {
- this.renderer.shadowMap.enabled = true;
// this.renderer.render(this.scene, this.camera);
this.composer.render(); // use special effects
this.stats.update();
@@ -62,7 +65,10 @@
initScene = () => {
const scene = new THREE.Scene();
// scene.background = new THREE.Color(0xf0f0f0);
- scene.background = new THREE.Color(0x333333);
+ // scene.background = new THREE.Color(0x333333);
+
+ // scene.background = new THREE.Color(0xf8f8f8);
+ scene.background = new THREE.Color(0x7a7a7a);
if (help) {
scene.add(new THREE.AxesHelper(1000));
}
@@ -94,7 +100,19 @@
const composer = new EffectComposer(this.renderer);
const renderPass = new RenderPass(this.scene, this.camera);
composer.addPass(renderPass);
+ // pixel ratio
+ const pixelRatio = this.renderer.getPixelRatio();
+ const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
+ const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
+ composer.setSize(newWidth, newHeight);
+ // antialias
+ const effectFXAA = new ShaderPass(FXAAShader);
+ effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
+ composer.addPass(effectFXAA);
+ // outline
this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+ this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+ this.outlinePass.edgeStrength = 10; // outline weight
composer.addPass(this.outlinePass);
return composer;
}
@@ -111,7 +129,7 @@
controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
- controls.autoRotate = false; // 鑷姩鏃嬭浆
+ controls.autoRotate = true; // 鑷姩鏃嬭浆
controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt
return controls;
@@ -154,11 +172,14 @@
raycaster.setFromCamera(mouse, this.camera);
let intersects = raycaster.intersectObjects(this.objects, true);
if (intersects.length === 0) {
- this.outlinePass.selectedObjects = [];
return;
}
- this.outlinePass.selectedObjects = [intersects[0].object];
let objName = intersects[0].object.name;
+ this.objects.forEach(obj => {
+ if (obj.name === objName) {
+ this.outlinePass.selectedObjects = [obj];
+ }
+ })
if (objName && this.handleClick) {
this.handleClick(objName, x, y);
}
@@ -167,7 +188,35 @@
}
generateMesh = (fn) => {
- fn(this.addObject);
+ // fn(this.addObject);
+ const loader = new FBXLoader();
+ const promise = new Promise((resolve) => {
+ loader.load('model/001-5.fbx', (mesh) => {
+ mesh.position.set(0, 10, 0);
+ mesh.scale.set(5, 5, 5);
+ mesh.name = '1-1-1';
+ // mesh.rotation.x = Utils.rotationParseNum(270);
+ mesh.traverse(function (child) {
+ if (child.isMesh) {
+ child.name = '1-1-1';
+ child.castShadow = true;
+ child.receiveShadow = true;
+ }
+ });
+ this.addObject(mesh);
+ resolve();
+ })
+ })
+ return promise;
+ }
+
+ setNewSelectedMesh = (objName) => {
+ for (const mesh of this.objects) {
+ if (mesh.name === objName) {
+ this.outlinePass.selectedObjects = [mesh];
+ break;
+ }
+ }
}
destroy = () => {
@@ -216,10 +265,10 @@
const initLight = (scene) => {
const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
- directionalLight.position.set(-300, 300, 300);
+ directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
- const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
+ const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10);
scene.add(ambientLight);
const spotLight = new THREE.SpotLight(0xffffff, 8);
--
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