From 9d0acfb65c80c4948c305ca01338f894b87346a0 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期一, 08 四月 2024 09:44:37 +0800
Subject: [PATCH] Merge branch 'Four-Way-Rack' of http://47.97.1.152:5880/r/zy-asrs-master into Four-Way-Rack

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |   84 ++++++++++++++++-------------------------
 1 files changed, 33 insertions(+), 51 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 189b112..019533c 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -10,7 +10,7 @@
 import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
 import * as Utils from '../../utils'
 
-const help = true;
+const help = false;
 
 export default class ShelfThree {
 
@@ -64,11 +64,9 @@
 
     initScene = () => {
         const scene = new THREE.Scene();
-        // scene.background = new THREE.Color(0xf0f0f0);
-        // scene.background = new THREE.Color(0x333333);
-
         // scene.background = new THREE.Color(0xf8f8f8);
         scene.background = new THREE.Color(0x7a7a7a);
+        scene.fog = new THREE.Fog(scene.background, 1, 5000);
         if (help) {
             scene.add(new THREE.AxesHelper(1000));
         }
@@ -88,7 +86,7 @@
         // renderer.useLegacyLights = false;  // 鏃х増鍏夋簮 閲嶈
         renderer.shadowMap.enabled = true;
         // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 鏈�浣庨槾褰�
-        // this.renderer.toneMapping = THREE.ReinhardToneMapping;
+        // renderer.toneMapping = THREE.ReinhardToneMapping;
         renderer.toneMapping = THREE.ACESFilmicToneMapping;
         renderer.setPixelRatio(window.devicePixelRatio);
         renderer.setSize(this.getFullWidth(), this.getFullHeight());
@@ -120,16 +118,17 @@
     initControls = () => {
         const controls = new OrbitControls(this.camera, this.renderer.domElement);
         // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘
-        controls.enablePan = true; // 鍏佽骞崇Щ
+        controls.enablePan = false; // 鍏佽骞崇Щ
         controls.enableDamping = true;   // 寮�鍚樆灏�
         controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙
         controls.enableZoom = true; // 鍏佽缂╂斁
         // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
         // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
         controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
+        controls.minPolarAngle = Math.PI / 2.1;
         controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
         controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
-        controls.autoRotate = false; // 鑷姩鏃嬭浆
+        controls.autoRotate = true; // 鑷姩鏃嬭浆
 
         controls.target = new THREE.Vector3(0, 250, 0)  // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt
         return controls;
@@ -174,8 +173,12 @@
             if (intersects.length === 0) {
                 return;
             }
-            this.outlinePass.selectedObjects = [intersects[0].object];
             let objName = intersects[0].object.name;
+            this.objects.forEach(obj => {
+                if (obj.name === objName) {
+                    this.outlinePass.selectedObjects = [obj];
+                }
+            })
             if (objName && this.handleClick) {
                 this.handleClick(objName, x, y);
             }
@@ -184,27 +187,8 @@
     }
 
     generateMesh = (fn) => {
-        // fn(this.addObject);
         const loader = new FBXLoader();
-        loader.load('model/001-1.fbx', (mesh) => {
-            console.log(mesh);
-            mesh.position.set(0, 10, 0);
-            mesh.scale.set(5, 5, 5);
-            mesh.rotation.x = Utils.rotationParseNum(270);
-            mesh.traverse(function (child) {
-                if (child.isMesh) {
-                    child.castShadow = true;
-                    child.receiveShadow = true;
-                }
-            });
-            this.addObject(mesh);
-
-            const clone = mesh.clone();
-            clone.position.set(0, 195, 0);
-            clone.scale.set(5, 5, 5);
-            clone.rotation.x = Utils.rotationParseNum(270);
-            this.addObject(clone);
-        })
+        fn(loader, this.addObject);
     }
 
     setNewSelectedMesh = (objName) => {
@@ -214,6 +198,12 @@
                 break;
             }
         }
+    }
+
+    rePerspective = (maxHeight) => {
+        const cameraPosScale = 0.7;
+        this.camera.position.set(-maxHeight * cameraPosScale, maxHeight * cameraPosScale, maxHeight * cameraPosScale);
+        this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
     }
 
     destroy = () => {
@@ -261,29 +251,21 @@
 };
 
 const initLight = (scene) => {
-    const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
-    directionalLight.position.set(1, 1, 1);
-    scene.add(directionalLight);
+    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
+    hemiLight.color.setHSL(0.6, 1, 0.6);
+    hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+    hemiLight.position.set(0, 1500, 0);
+    scene.add(hemiLight);
 
-    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18);
-    scene.add(ambientLight);
+    const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
+    dirLight.color.setHSL(0.1, 1, 0.95);
+    dirLight.position.set(-10, 10, 10);
+    dirLight.position.multiplyScalar(30);
+    scene.add(dirLight);
 
-    const spotLight = new THREE.SpotLight(0xffffff, 8);
-    spotLight.position.set(-300, 1000, 0);
-    spotLight.angle = Math.PI / 4;  // 瑙掑害
-    spotLight.distance = 800;  // 璺濈
-    spotLight.decay = 0;    // 鍏夎“
-    // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿
-    spotLight.castShadow = true;
-    spotLight.shadow.camera.near = 50;
-    spotLight.shadow.camera.far = 2000;
-    spotLight.shadow.bias = - 0.000222;
-    // 闃村奖鐗规晥楂樹綆鍊�
-    spotLight.shadow.mapSize.width = 1024;
-    spotLight.shadow.mapSize.height = 1024;
-    scene.add(spotLight);
-
-    if (help) {
-        scene.add(new THREE.SpotLightHelper(spotLight));
-    }
+    const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
+    dirLight1.color.setHSL(0.1, 1, 0.95);
+    dirLight1.position.set(10, 10, -10);
+    dirLight1.position.multiplyScalar(30);
+    scene.add(dirLight1);
 }
\ No newline at end of file

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