From 9d0acfb65c80c4948c305ca01338f894b87346a0 Mon Sep 17 00:00:00 2001 From: luxiaotao1123 <t1341870251@163.com> Date: 星期一, 08 四月 2024 09:44:37 +0800 Subject: [PATCH] Merge branch 'Four-Way-Rack' of http://47.97.1.152:5880/r/zy-asrs-master into Four-Way-Rack --- zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 373 +++++++++++++++++++++++++++++----------------------- 1 files changed, 208 insertions(+), 165 deletions(-) diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js index b3f856f..019533c 100644 --- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js +++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js @@ -2,53 +2,59 @@ import Stats from 'three/addons/libs/stats.module.js'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' import TWEEN from '@tweenjs/tween.js'; +import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; +import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass'; +import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; +import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; +import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; +import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' +import * as Utils from '../../utils' const help = false; -const debugCamera = { - x: 100, - y: 300, - z: 200 -} export default class ShelfThree { constructor(dom) { - const { current: container } = dom; - this.scene = initScene(); - this.camera = initCamera(this.scene); - this.renderer = initRenderer(container); - this.controls = initControls(this.camera, this.renderer); - windowResize(this.camera, this.renderer); - initLight(this.scene); - this.stats = initStats(container); - + this.dom = dom; this.objects = []; - this.agvList = []; - this.agvDataList = []; - this.conveyorDataList = []; - - this.initRaycaster(container, this.camera, this.objects); } startup = () => { + this.scene = this.initScene(); + this.camera = this.initCamera(); + this.renderer = this.initRenderer(); + this.controls = this.initControls(); + this.stats = this.initStats(); + this.composer = this.initComposer(); + this.windowResize(); + this.initRaycaster(); + initLight(this.scene); + this.animate(); - this.build(); } animate = () => { - requestAnimationFrame(this.animate); + this.animationFrame = requestAnimationFrame(this.animate); this.render(); TWEEN.update(); } render = () => { - this.renderer.shadowMap.enabled = true; - this.renderer.render(this.scene, this.camera); + // this.renderer.render(this.scene, this.camera); + this.composer.render(); // use special effects this.stats.update(); // Rotate the scene this.controls.update() - this.controls.autoRotateSpeed = 0.6; + this.controls.autoRotateSpeed = 2; + } + + getFullWidth = () => { + return this.dom.offsetWidth; + } + + getFullHeight = () => { + return this.dom.offsetHeight; } addObject = (object) => { @@ -56,19 +62,100 @@ this.objects.push(object); } - build = () => { - // 1.build floor - buildFloor(this.scene); + initScene = () => { + const scene = new THREE.Scene(); + // scene.background = new THREE.Color(0xf8f8f8); + scene.background = new THREE.Color(0x7a7a7a); + scene.fog = new THREE.Fog(scene.background, 1, 5000); + if (help) { + scene.add(new THREE.AxesHelper(1000)); + } + return scene; } - initRaycaster = (container, camera, objects) => { + initCamera = () => { + const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000); + camera.position.set(-400, 400, 400); + this.scene.add(camera); + return camera; + } + + initRenderer = () => { + const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); + renderer.setClearAlpha(0); + // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈 + renderer.shadowMap.enabled = true; + // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰� + // renderer.toneMapping = THREE.ReinhardToneMapping; + renderer.toneMapping = THREE.ACESFilmicToneMapping; + renderer.setPixelRatio(window.devicePixelRatio); + renderer.setSize(this.getFullWidth(), this.getFullHeight()); + this.dom.appendChild(renderer.domElement); + return renderer; + } + + initComposer = () => { + const composer = new EffectComposer(this.renderer); + const renderPass = new RenderPass(this.scene, this.camera); + composer.addPass(renderPass); + // pixel ratio + const pixelRatio = this.renderer.getPixelRatio(); + const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1; + const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1; + composer.setSize(newWidth, newHeight); + // antialias + const effectFXAA = new ShaderPass(FXAAShader); + effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight); + composer.addPass(effectFXAA); + // outline + this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera); + this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color + this.outlinePass.edgeStrength = 10; // outline weight + composer.addPass(this.outlinePass); + return composer; + } + + initControls = () => { + const controls = new OrbitControls(this.camera, this.renderer.domElement); + // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘 + controls.enablePan = false; // 鍏佽骞崇Щ + controls.enableDamping = true; // 寮�鍚樆灏� + controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙 + controls.enableZoom = true; // 鍏佽缂╂斁 + // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂� + // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂� + controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級 + controls.minPolarAngle = Math.PI / 2.1; + controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級 + controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 + controls.autoRotate = true; // 鑷姩鏃嬭浆 + + controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt + return controls; + } + + initStats = () => { + const stats = new Stats(); + this.dom.appendChild(stats.dom); + if (!help) { + stats.domElement.style.display = 'none'; + } + return stats; + } + + windowResize = () => { + this.resizeHandler = () => { + this.camera.aspect = this.getFullWidth() / this.getFullHeight(); + this.camera.updateProjectionMatrix(); + this.renderer.setSize(this.getFullWidth(), this.getFullHeight()); + }; + window.addEventListener('resize', this.resizeHandler, false); + } + + initRaycaster = () => { const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); - - container.addEventListener("click", (event) => { - this.handleClick("null"); - }) - container.addEventListener("dblclick", (event) => { + this.handleClickEvent = (event) => { let x, y; if (event.changedTouches) { x = event.changedTouches[0].pageX; @@ -77,152 +164,108 @@ x = event.clientX; y = event.clientY; } + let rect = this.dom.getBoundingClientRect(); + mouse.x = ((x - rect.left) / rect.width) * 2 - 1; + mouse.y = -((y - rect.top) / rect.height) * 2 + 1; event.preventDefault(); - mouse.x = (x / window.innerWidth) * 2 - 1; - mouse.y = -(y / window.innerHeight) * 2 + 1; - raycaster.setFromCamera(mouse, camera); - let intersects = raycaster.intersectObjects(objects, true); + raycaster.setFromCamera(mouse, this.camera); + let intersects = raycaster.intersectObjects(this.objects, true); if (intersects.length === 0) { - this.handleClick("null"); return; } let objName = intersects[0].object.name; - if (objName.startsWith("locNo")) { - - if (this.handleClick) { - this.handleClick(objName, x, y); + this.objects.forEach(obj => { + if (obj.name === objName) { + this.outlinePass.selectedObjects = [obj]; } - - } else { - this.handleClick("null"); + }) + if (objName && this.handleClick) { + this.handleClick(objName, x, y); } - - }, false); + } + this.dom.addEventListener("click", this.handleClickEvent, false); } - handleClick = () => { + generateMesh = (fn) => { + const loader = new FBXLoader(); + fn(loader, this.addObject); + } + setNewSelectedMesh = (objName) => { + for (const mesh of this.objects) { + if (mesh.name === objName) { + this.outlinePass.selectedObjects = [mesh]; + break; + } + } + } + + rePerspective = (maxHeight) => { + const cameraPosScale = 0.7; + this.camera.position.set(-maxHeight * cameraPosScale, maxHeight * cameraPosScale, maxHeight * cameraPosScale); + this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0); + } + + destroy = () => { + cancelAnimationFrame(this.animationFrame); + window.removeEventListener('resize', this.resizeHandler); + if (this.scene) { + while (this.scene.children.length > 0) { + this.removeEntity(this.scene.children[0]); + } + this.scene = null; + } + if (this.renderer) { + this.renderer.dispose(); + this.renderer.forceContextLoss(); + this.renderer.context = null; + this.renderer.domElement = null; + this.renderer = null; + } + if (this.composer) { + this.composer.passes.forEach(pass => { + if (pass.dispose) { + pass.dispose(); + } + }); + this.composer = null; + } + if (this.controls) { + this.controls.dispose(); + this.controls = null; + } + this.dom.removeEventListener("click", this.handleClickEvent); + this.camera = null; + this.objects = []; + while (this.dom?.firstChild) { + this.dom.removeChild(this.dom.firstChild); + } + } + + removeEntity = (object) => { + if (object.material) object.material.dispose(); + if (object.geometry) object.geometry.dispose(); + if (object.texture) object.texture.dispose(); + this.scene.remove(object); } }; -const initScene = () => { - const scene = new THREE.Scene(); - // scene.background = new THREE.Color(0xf0f0f0); - scene.background = new THREE.Color(0x333333); - if (help) { - scene.add(new THREE.AxesHelper(1000)); - } - return scene; -} - -const initCamera = (scene) => { - const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000); - camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z); - scene.add(camera); - return camera; -} - const initLight = (scene) => { + const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6); + hemiLight.color.setHSL(0.6, 1, 0.6); + hemiLight.groundColor.setHSL(0.095, 1, 0.75); + hemiLight.position.set(0, 1500, 0); + scene.add(hemiLight); - const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 鍏夐鑹诧紝寮哄害 - directionalLight.position.set(1, 1, 1).normalize(); - scene.add(directionalLight); + const dirLight = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight.color.setHSL(0.1, 1, 0.95); + dirLight.position.set(-10, 10, 10); + dirLight.position.multiplyScalar(30); + scene.add(dirLight); - const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3); - scene.add(ambientLight); - - const spotLight = new THREE.SpotLight(0xffffff, 8); - spotLight.position.set(1617, 2500, 4022); - spotLight.angle = Math.PI * 1; - spotLight.decay = 0; - spotLight.castShadow = true; - spotLight.shadow.camera.near = 200; - spotLight.shadow.camera.far = 2000; - spotLight.shadow.bias = - 0.000222; - spotLight.shadow.mapSize.width = 1024; - spotLight.shadow.mapSize.height = 1024; - - const targetObject = new THREE.Object3D(); - targetObject.position.set(1617, 0, 4022); - spotLight.target = targetObject; - - scene.add(spotLight); - if (help) { - scene.add(new THREE.SpotLightHelper(spotLight)); - } -} - -const initRenderer = (container) => { - const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); - renderer.setClearAlpha(0); - // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈 - renderer.shadowMap.enabled = true; - // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰� - // this.renderer.toneMapping = THREE.ReinhardToneMapping; - renderer.toneMapping = THREE.ACESFilmicToneMapping; - renderer.setPixelRatio(window.devicePixelRatio); - renderer.setSize(window.innerWidth, window.innerHeight); - container.appendChild(renderer.domElement); - return renderer; -} - -const initControls = (camera, renderer) => { - const controls = new OrbitControls(camera, renderer.domElement); - // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘 - controls.enablePan = true; // 鍏佽骞崇Щ - controls.enableDamping = true; // 寮�鍚樆灏� - controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙 - controls.enableZoom = true; // 鍏佽缂╂斁 - // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂� - // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂� - controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級 - controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級 - controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 - // controls.autoRotate = true; // 鑷姩鏃嬭浆 - - controls.target = new THREE.Vector3(debugCamera.x, 0, debugCamera.z) // 骞虫浛 camera鐨刲ookAt - return controls; -} - -const windowResize = (camera, renderer) => { - window.addEventListener('resize', function () { - camera.aspect = window.innerWidth / window.innerHeight; - camera.updateProjectionMatrix(); - renderer.setSize(window.innerWidth, window.innerHeight); - }, false); -} - -const initStats = (container) => { - const stats = new Stats(); - container.appendChild(stats.dom); - if (!help) { - stats.domElement.style.display = 'none'; - } - return stats; -} - -const buildFloor = (scene) => { - // const size = 10000; - // const divisions = 100; - // const helper = new THREE.GridHelper(size, divisions); - // helper.position.x = size / 2; - // helper.position.z = size / 2; - // helper.material.opacity = 0.25; - // helper.material.transparent = true; - // scene.add(helper); - // return helper; - - const width = 3500; - const length = 7500; - const floorGeometry = new THREE.BoxGeometry(width, 1, length); // 216涓洪暱搴︼紝10涓哄搴︼紝10涓洪珮搴� - const floorMaterial = new THREE.MeshBasicMaterial({ - color: 0xffffff, - transparent: true, - opacity: 0.1, - }); - const floorMesh = new THREE.Mesh(floorGeometry, floorMaterial); - floorMesh.position.set(width / 2, -1, length / 2); // 鏍规嵁浣犵殑闇�姹傝缃綅缃� - floorMesh.name = 'floor'; - scene.add(floorMesh); - return floorMesh; + const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight1.color.setHSL(0.1, 1, 0.95); + dirLight1.position.set(10, 10, -10); + dirLight1.position.multiplyScalar(30); + scene.add(dirLight1); } \ No newline at end of file -- Gitblit v1.9.1