From 9d0acfb65c80c4948c305ca01338f894b87346a0 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期一, 08 四月 2024 09:44:37 +0800
Subject: [PATCH] Merge branch 'Four-Way-Rack' of http://47.97.1.152:5880/r/zy-asrs-master into Four-Way-Rack

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |  256 ++++++++++++++++++++++++++++++++-------------------
 1 files changed, 160 insertions(+), 96 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index c6d3ed2..019533c 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -2,50 +2,59 @@
 import Stats from 'three/addons/libs/stats.module.js';
 import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
 import TWEEN from '@tweenjs/tween.js';
+import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
+import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
+import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
+import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
+import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import * as Utils from '../../utils'
 
-const help = true;
-const debugCamera = {
-    x: 200,
-    y: 200,
-    z: 200
-}
+const help = false;
 
 export default class ShelfThree {
 
     constructor(dom) {
-        const { current: container } = dom;
-        this.fullWidth = container.offsetWidth;
-        this.fullHeight = container.offsetHeight;
-        this.scene = this.initScene();
-        this.camera = this.initCamera();
-        this.renderer = this.initRenderer(container);
-        this.controls = this.initControls();
-        this.stats = this.initStats(container);
-        this.windowResize();
-        this.initRaycaster(container);
-        initLight(this.scene);
+        this.dom = dom;
 
         this.objects = [];
     }
 
     startup = () => {
+        this.scene = this.initScene();
+        this.camera = this.initCamera();
+        this.renderer = this.initRenderer();
+        this.controls = this.initControls();
+        this.stats = this.initStats();
+        this.composer = this.initComposer();
+        this.windowResize();
+        this.initRaycaster();
+        initLight(this.scene);
+
         this.animate();
-        this.build();
     }
 
     animate = () => {
-        requestAnimationFrame(this.animate);
+        this.animationFrame = requestAnimationFrame(this.animate);
         this.render();
         TWEEN.update();
     }
 
     render = () => {
-        this.renderer.shadowMap.enabled = true;
-        this.renderer.render(this.scene, this.camera);
+        // this.renderer.render(this.scene, this.camera);
+        this.composer.render(); // use special effects
         this.stats.update();
         // Rotate the scene
         this.controls.update()
-        this.controls.autoRotateSpeed = 0.6;
+        this.controls.autoRotateSpeed = 2;
+    }
+
+    getFullWidth = () => {
+        return this.dom.offsetWidth;
+    }
+
+    getFullHeight = () => {
+        return this.dom.offsetHeight;
     }
 
     addObject = (object) => {
@@ -55,8 +64,9 @@
 
     initScene = () => {
         const scene = new THREE.Scene();
-        // scene.background = new THREE.Color(0xf0f0f0);
-        scene.background = new THREE.Color(0x333333);
+        // scene.background = new THREE.Color(0xf8f8f8);
+        scene.background = new THREE.Color(0x7a7a7a);
+        scene.fog = new THREE.Fog(scene.background, 1, 5000);
         if (help) {
             scene.add(new THREE.AxesHelper(1000));
         }
@@ -64,47 +74,69 @@
     }
 
     initCamera = () => {
-        const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000);
-        camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z);
+        const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000);
+        camera.position.set(-400, 400, 400);
         this.scene.add(camera);
         return camera;
     }
 
-    initRenderer = (container) => {
+    initRenderer = () => {
         const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
         renderer.setClearAlpha(0);
         // renderer.useLegacyLights = false;  // 鏃х増鍏夋簮 閲嶈
         renderer.shadowMap.enabled = true;
         // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 鏈�浣庨槾褰�
-        // this.renderer.toneMapping = THREE.ReinhardToneMapping;
+        // renderer.toneMapping = THREE.ReinhardToneMapping;
         renderer.toneMapping = THREE.ACESFilmicToneMapping;
         renderer.setPixelRatio(window.devicePixelRatio);
-        renderer.setSize(this.fullWidth, this.fullHeight);
-        container.appendChild(renderer.domElement);
+        renderer.setSize(this.getFullWidth(), this.getFullHeight());
+        this.dom.appendChild(renderer.domElement);
         return renderer;
+    }
+
+    initComposer = () => {
+        const composer = new EffectComposer(this.renderer);
+        const renderPass = new RenderPass(this.scene, this.camera);
+        composer.addPass(renderPass);
+        // pixel ratio
+        const pixelRatio = this.renderer.getPixelRatio();
+        const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
+        const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
+        composer.setSize(newWidth, newHeight);
+        // antialias
+        const effectFXAA = new ShaderPass(FXAAShader);
+        effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
+        composer.addPass(effectFXAA);
+        // outline
+        this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+        this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+        this.outlinePass.edgeStrength = 10; // outline weight
+        composer.addPass(this.outlinePass);
+        return composer;
     }
 
     initControls = () => {
         const controls = new OrbitControls(this.camera, this.renderer.domElement);
         // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘
-        controls.enablePan = true; // 鍏佽骞崇Щ
+        controls.enablePan = false; // 鍏佽骞崇Щ
         controls.enableDamping = true;   // 寮�鍚樆灏�
         controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙
         controls.enableZoom = true; // 鍏佽缂╂斁
         // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
         // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
         controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
+        controls.minPolarAngle = Math.PI / 2.1;
         controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
         controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
         controls.autoRotate = true; // 鑷姩鏃嬭浆
 
-        controls.target = new THREE.Vector3(0, 0, 0)  // 骞虫浛 camera鐨刲ookAt
+        controls.target = new THREE.Vector3(0, 250, 0)  // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt
         return controls;
     }
 
-    initStats = (container) => {
+    initStats = () => {
         const stats = new Stats();
-        container.appendChild(stats.dom);
+        this.dom.appendChild(stats.dom);
         if (!help) {
             stats.domElement.style.display = 'none';
         }
@@ -112,23 +144,18 @@
     }
 
     windowResize = () => {
-        let that = this;
-        window.addEventListener('resize', function () {
-            that.camera.aspect = this.fullWidth / this.fullHeight;
-            that.camera.updateProjectionMatrix();
-            that.renderer.setSize(that.fullWidth, that.fullHeight);
-        }, false);
+        this.resizeHandler = () => {
+            this.camera.aspect = this.getFullWidth() / this.getFullHeight();
+            this.camera.updateProjectionMatrix();
+            this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
+        };
+        window.addEventListener('resize', this.resizeHandler, false);
     }
 
-    initRaycaster = (container) => {
-        let that = this;
+    initRaycaster = () => {
         const raycaster = new THREE.Raycaster();
         const mouse = new THREE.Vector2();
-
-        container.addEventListener("click", (event) => {
-            this.handleClick("null");
-        })
-        container.addEventListener("dblclick", (event) => {
+        this.handleClickEvent = (event) => {
             let x, y;
             if (event.changedTouches) {
                 x = event.changedTouches[0].pageX;
@@ -137,71 +164,108 @@
                 x = event.clientX;
                 y = event.clientY;
             }
+            let rect = this.dom.getBoundingClientRect();
+            mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
+            mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
             event.preventDefault();
-            mouse.x = (x / window.innerWidth) * 2 - 1;
-            mouse.y = -(y / window.innerHeight) * 2 + 1;
-            raycaster.setFromCamera(mouse, that.camera);
-            let intersects = raycaster.intersectObjects(that.objects, true);
+            raycaster.setFromCamera(mouse, this.camera);
+            let intersects = raycaster.intersectObjects(this.objects, true);
             if (intersects.length === 0) {
-                this.handleClick("null");
                 return;
             }
             let objName = intersects[0].object.name;
-            if (objName.startsWith("locNo")) {
-
-                if (this.handleClick) {
-                    this.handleClick(objName, x, y);
+            this.objects.forEach(obj => {
+                if (obj.name === objName) {
+                    this.outlinePass.selectedObjects = [obj];
                 }
-
-            } else {
-                this.handleClick("null");
+            })
+            if (objName && this.handleClick) {
+                this.handleClick(objName, x, y);
             }
-
-        }, false);
+        }
+        this.dom.addEventListener("click", this.handleClickEvent, false);
     }
 
-    build = () => {
-        buildDemo(this.scene);
+    generateMesh = (fn) => {
+        const loader = new FBXLoader();
+        fn(loader, this.addObject);
     }
 
-    handleClick = () => {
+    setNewSelectedMesh = (objName) => {
+        for (const mesh of this.objects) {
+            if (mesh.name === objName) {
+                this.outlinePass.selectedObjects = [mesh];
+                break;
+            }
+        }
+    }
 
+    rePerspective = (maxHeight) => {
+        const cameraPosScale = 0.7;
+        this.camera.position.set(-maxHeight * cameraPosScale, maxHeight * cameraPosScale, maxHeight * cameraPosScale);
+        this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
+    }
+
+    destroy = () => {
+        cancelAnimationFrame(this.animationFrame);
+        window.removeEventListener('resize', this.resizeHandler);
+        if (this.scene) {
+            while (this.scene.children.length > 0) {
+                this.removeEntity(this.scene.children[0]);
+            }
+            this.scene = null;
+        }
+        if (this.renderer) {
+            this.renderer.dispose();
+            this.renderer.forceContextLoss();
+            this.renderer.context = null;
+            this.renderer.domElement = null;
+            this.renderer = null;
+        }
+        if (this.composer) {
+            this.composer.passes.forEach(pass => {
+                if (pass.dispose) {
+                    pass.dispose();
+                }
+            });
+            this.composer = null;
+        }
+        if (this.controls) {
+            this.controls.dispose();
+            this.controls = null;
+        }
+        this.dom.removeEventListener("click", this.handleClickEvent);
+        this.camera = null;
+        this.objects = [];
+        while (this.dom?.firstChild) {
+            this.dom.removeChild(this.dom.firstChild);
+        }
+    }
+
+    removeEntity = (object) => {
+        if (object.material) object.material.dispose();
+        if (object.geometry) object.geometry.dispose();
+        if (object.texture) object.texture.dispose();
+        this.scene.remove(object);
     }
 };
 
 const initLight = (scene) => {
-    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 鍏夐鑹诧紝寮哄害
-    directionalLight.position.set(1, 1, 1).normalize();
-    scene.add(directionalLight);
+    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
+    hemiLight.color.setHSL(0.6, 1, 0.6);
+    hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+    hemiLight.position.set(0, 1500, 0);
+    scene.add(hemiLight);
 
-    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3);
-    scene.add(ambientLight);
+    const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
+    dirLight.color.setHSL(0.1, 1, 0.95);
+    dirLight.position.set(-10, 10, 10);
+    dirLight.position.multiplyScalar(30);
+    scene.add(dirLight);
 
-    const spotLight = new THREE.SpotLight(0xffffff, 8);
-    spotLight.position.set(0, 1000, 0);
-    spotLight.angle = Math.PI / 4;  // 瑙掑害
-    spotLight.distance = 1500;  // 璺濈
-    spotLight.decay = 0;    // 鍏夎“
-    // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿
-    spotLight.castShadow = true;
-    spotLight.shadow.camera.near = 50;
-    spotLight.shadow.camera.far = 2000;
-    spotLight.shadow.bias = - 0.000222;
-    // 闃村奖鐗规晥楂樹綆鍊�
-    spotLight.shadow.mapSize.width = 1024;
-    spotLight.shadow.mapSize.height = 1024;
-    scene.add(spotLight);
-
-    if (help) {
-        scene.add(new THREE.SpotLightHelper(spotLight));
-    }
-}
-
-const buildDemo = (scene) => {
-    const boxGeometry = new THREE.BoxGeometry(100, 100, 100);
-    const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e });
-    const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
-    boxMesh.position.set(0, 0, 0);
-    scene.add(boxMesh)
-    return boxMesh;
+    const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
+    dirLight1.color.setHSL(0.1, 1, 0.95);
+    dirLight1.position.set(10, 10, -10);
+    dirLight1.position.multiplyScalar(30);
+    scene.add(dirLight1);
 }
\ No newline at end of file

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