From 9d0acfb65c80c4948c305ca01338f894b87346a0 Mon Sep 17 00:00:00 2001 From: luxiaotao1123 <t1341870251@163.com> Date: 星期一, 08 四月 2024 09:44:37 +0800 Subject: [PATCH] Merge branch 'Four-Way-Rack' of http://47.97.1.152:5880/r/zy-asrs-master into Four-Way-Rack --- zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 82 ++++++++++++---------------------------- 1 files changed, 25 insertions(+), 57 deletions(-) diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js index ba30f1d..019533c 100644 --- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js +++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js @@ -64,11 +64,9 @@ initScene = () => { const scene = new THREE.Scene(); - // scene.background = new THREE.Color(0xf0f0f0); - // scene.background = new THREE.Color(0x333333); - // scene.background = new THREE.Color(0xf8f8f8); scene.background = new THREE.Color(0x7a7a7a); + scene.fog = new THREE.Fog(scene.background, 1, 5000); if (help) { scene.add(new THREE.AxesHelper(1000)); } @@ -120,13 +118,14 @@ initControls = () => { const controls = new OrbitControls(this.camera, this.renderer.domElement); // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘 - controls.enablePan = true; // 鍏佽骞崇Щ + controls.enablePan = false; // 鍏佽骞崇Щ controls.enableDamping = true; // 寮�鍚樆灏� controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙 controls.enableZoom = true; // 鍏佽缂╂斁 // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂� // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂� controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級 + controls.minPolarAngle = Math.PI / 2.1; controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級 controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 controls.autoRotate = true; // 鑷姩鏃嬭浆 @@ -188,37 +187,8 @@ } generateMesh = (fn) => { - // fn(this.addObject); const loader = new FBXLoader(); - const promise = new Promise((resolve) => { - loader.load('model/04.fbx', (mesh) => { - mesh.position.set(0, 10, 0); - mesh.scale.set(5, 5, 5); - // mesh.name = '1-1-1'; - // mesh.rotation.x = Utils.rotationParseNum(270); - mesh.traverse(function (child) { - if (child.isMesh) { - if (child.name === '涓嶈鍒�') { - // child.visible = false; - child.material.color.set(0xE8B67E); - } - if (child.name === '璐ф灦') { - // child.visible = false; - child.material.color.set(0x4680BF); - } - if (child.name === '鎵樼洏') { - // child.visible = false; - child.material.color.set(0xBEBEBE); - } - child.castShadow = true; - child.receiveShadow = true; - } - }); - this.addObject(mesh); - resolve(); - }) - }) - return promise; + fn(loader, this.addObject); } setNewSelectedMesh = (objName) => { @@ -228,6 +198,12 @@ break; } } + } + + rePerspective = (maxHeight) => { + const cameraPosScale = 0.7; + this.camera.position.set(-maxHeight * cameraPosScale, maxHeight * cameraPosScale, maxHeight * cameraPosScale); + this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0); } destroy = () => { @@ -275,29 +251,21 @@ }; const initLight = (scene) => { - const directionalLight = new THREE.DirectionalLight(0xffffff, 5); - directionalLight.position.set(1, 1, 1); - scene.add(directionalLight); + const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6); + hemiLight.color.setHSL(0.6, 1, 0.6); + hemiLight.groundColor.setHSL(0.095, 1, 0.75); + hemiLight.position.set(0, 1500, 0); + scene.add(hemiLight); - const ambientLight = new THREE.AmbientLight(0xffffff, 3); - scene.add(ambientLight); + const dirLight = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight.color.setHSL(0.1, 1, 0.95); + dirLight.position.set(-10, 10, 10); + dirLight.position.multiplyScalar(30); + scene.add(dirLight); - // const spotLight = new THREE.SpotLight(0xffffff, 5); - // spotLight.position.set(-300, 1000, 0); - // spotLight.angle = Math.PI / 4; // 瑙掑害 - // spotLight.distance = 800; // 璺濈 - // spotLight.decay = 0; // 鍏夎“ - // // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿 - // spotLight.castShadow = true; - // spotLight.shadow.camera.near = 50; - // spotLight.shadow.camera.far = 2000; - // spotLight.shadow.bias = - 0.000222; - // // 闃村奖鐗规晥楂樹綆鍊� - // spotLight.shadow.mapSize.width = 1024; - // spotLight.shadow.mapSize.height = 1024; - // scene.add(spotLight); - - // if (help) { - // scene.add(new THREE.SpotLightHelper(spotLight)); - // } + const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight1.color.setHSL(0.1, 1, 0.95); + dirLight1.position.set(10, 10, -10); + dirLight1.position.multiplyScalar(30); + scene.add(dirLight1); } \ No newline at end of file -- Gitblit v1.9.1