From 80eb02f99bdc075f8db2752c6911ce012a34653c Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期日, 07 四月 2024 13:50:31 +0800
Subject: [PATCH] #

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |   46 ++++++++++++++++++++--------------------------
 1 files changed, 20 insertions(+), 26 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index ba30f1d..9f6818d 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -69,6 +69,7 @@
 
         // scene.background = new THREE.Color(0xf8f8f8);
         scene.background = new THREE.Color(0x7a7a7a);
+        scene.fog = new THREE.Fog(scene.background, 1, 5000);
         if (help) {
             scene.add(new THREE.AxesHelper(1000));
         }
@@ -120,13 +121,14 @@
     initControls = () => {
         const controls = new OrbitControls(this.camera, this.renderer.domElement);
         // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘
-        controls.enablePan = true; // 鍏佽骞崇Щ
+        controls.enablePan = false; // 鍏佽骞崇Щ
         controls.enableDamping = true;   // 寮�鍚樆灏�
         controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙
         controls.enableZoom = true; // 鍏佽缂╂斁
         // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
         // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
         controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
+        controls.minPolarAngle = Math.PI / 2.1;
         controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
         controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
         controls.autoRotate = true; // 鑷姩鏃嬭浆
@@ -194,8 +196,7 @@
             loader.load('model/04.fbx', (mesh) => {
                 mesh.position.set(0, 10, 0);
                 mesh.scale.set(5, 5, 5);
-                // mesh.name = '1-1-1';
-                // mesh.rotation.x = Utils.rotationParseNum(270);
+                mesh.name = '1-1-1';
                 mesh.traverse(function (child) {
                     if (child.isMesh) {
                         if (child.name === '涓嶈鍒�') {
@@ -210,6 +211,7 @@
                             // child.visible = false;
                             child.material.color.set(0xBEBEBE);
                         }
+                        child.name = '1-1-1'
                         child.castShadow = true;
                         child.receiveShadow = true;
                     }
@@ -275,29 +277,21 @@
 };
 
 const initLight = (scene) => {
-    const directionalLight = new THREE.DirectionalLight(0xffffff, 5);
-    directionalLight.position.set(1, 1, 1);
-    scene.add(directionalLight);
+    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
+    hemiLight.color.setHSL(0.6, 1, 0.6);
+    hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+    hemiLight.position.set(0, 1500, 0);
+    scene.add(hemiLight);
 
-    const ambientLight = new THREE.AmbientLight(0xffffff, 3);
-    scene.add(ambientLight);
+    const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
+    dirLight.color.setHSL(0.1, 1, 0.95);
+    dirLight.position.set(-10, 10, 10);
+    dirLight.position.multiplyScalar(30);
+    scene.add(dirLight);
 
-    // const spotLight = new THREE.SpotLight(0xffffff, 5);
-    // spotLight.position.set(-300, 1000, 0);
-    // spotLight.angle = Math.PI / 4;  // 瑙掑害
-    // spotLight.distance = 800;  // 璺濈
-    // spotLight.decay = 0;    // 鍏夎“
-    // // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿
-    // spotLight.castShadow = true;
-    // spotLight.shadow.camera.near = 50;
-    // spotLight.shadow.camera.far = 2000;
-    // spotLight.shadow.bias = - 0.000222;
-    // // 闃村奖鐗规晥楂樹綆鍊�
-    // spotLight.shadow.mapSize.width = 1024;
-    // spotLight.shadow.mapSize.height = 1024;
-    // scene.add(spotLight);
-
-    // if (help) {
-    //     scene.add(new THREE.SpotLightHelper(spotLight));
-    // }
+    const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
+    dirLight1.color.setHSL(0.1, 1, 0.95);
+    dirLight1.position.set(10, 10, -10);
+    dirLight1.position.multiplyScalar(30);
+    scene.add(dirLight1);
 }
\ No newline at end of file

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