From 7f5f0fafa5baa1a920a3499a76ac8f7489e15a58 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期六, 30 三月 2024 16:18:04 +0800
Subject: [PATCH] #
---
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 19 +++++++++++++++----
1 files changed, 15 insertions(+), 4 deletions(-)
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 3f68b9c..0136994 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -5,6 +5,9 @@
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
+import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
+import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+
const help = false;
@@ -37,7 +40,6 @@
}
render = () => {
- this.renderer.shadowMap.enabled = true;
// this.renderer.render(this.scene, this.camera);
this.composer.render(); // use special effects
this.stats.update();
@@ -94,6 +96,16 @@
const composer = new EffectComposer(this.renderer);
const renderPass = new RenderPass(this.scene, this.camera);
composer.addPass(renderPass);
+ // pixel ratio
+ const pixelRatio = this.renderer.getPixelRatio();
+ const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
+ const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
+ composer.setSize(newWidth, newHeight);
+ // antialias
+ const effectFXAA = new ShaderPass(FXAAShader);
+ effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
+ composer.addPass(effectFXAA);
+ // outline
this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
composer.addPass(this.outlinePass);
return composer;
@@ -136,7 +148,6 @@
}
initRaycaster = () => {
- let that = this;
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
this.handleClickEvent = (event) => {
@@ -152,8 +163,8 @@
mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
event.preventDefault();
- raycaster.setFromCamera(mouse, that.camera);
- let intersects = raycaster.intersectObjects(that.objects, true);
+ raycaster.setFromCamera(mouse, this.camera);
+ let intersects = raycaster.intersectObjects(this.objects, true);
if (intersects.length === 0) {
this.outlinePass.selectedObjects = [];
return;
--
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