From 75ce35a2d6cd026a091805a34c6b7ce8a38f943a Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期日, 07 四月 2024 14:20:49 +0800
Subject: [PATCH] #
---
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 60 ++++++++++++++++++++++++++++++------------------------------
1 files changed, 30 insertions(+), 30 deletions(-)
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index ece7876..010d3ed 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -7,9 +7,10 @@
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import * as Utils from '../../utils'
-
-const help = false;
+const help = true;
export default class ShelfThree {
@@ -68,6 +69,7 @@
// scene.background = new THREE.Color(0xf8f8f8);
scene.background = new THREE.Color(0x7a7a7a);
+ scene.fog = new THREE.Fog(scene.background, 1, 5000);
if (help) {
scene.add(new THREE.AxesHelper(1000));
}
@@ -87,7 +89,7 @@
// renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈
renderer.shadowMap.enabled = true;
// this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰�
- // this.renderer.toneMapping = THREE.ReinhardToneMapping;
+ // renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(this.getFullWidth(), this.getFullHeight());
@@ -126,9 +128,10 @@
// controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
// controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
+ // controls.minPolarAngle = Math.PI / 2.1;
controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
- controls.autoRotate = false; // 鑷姩鏃嬭浆
+ controls.autoRotate = true; // 鑷姩鏃嬭浆
controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt
return controls;
@@ -173,8 +176,12 @@
if (intersects.length === 0) {
return;
}
- this.outlinePass.selectedObjects = [intersects[0].object];
let objName = intersects[0].object.name;
+ this.objects.forEach(obj => {
+ if (obj.name === objName) {
+ this.outlinePass.selectedObjects = [obj];
+ }
+ })
if (objName && this.handleClick) {
this.handleClick(objName, x, y);
}
@@ -183,11 +190,12 @@
}
generateMesh = (fn) => {
- fn(this.addObject);
+ const loader = new FBXLoader();
+ fn(loader, this.addObject);
}
setNewSelectedMesh = (objName) => {
- for(const mesh of this.objects) {
+ for (const mesh of this.objects) {
if (mesh.name === objName) {
this.outlinePass.selectedObjects = [mesh];
break;
@@ -240,29 +248,21 @@
};
const initLight = (scene) => {
- const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
- directionalLight.position.set(1, 1, 1);
- scene.add(directionalLight);
+ const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
+ hemiLight.color.setHSL(0.6, 1, 0.6);
+ hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+ hemiLight.position.set(0, 1500, 0);
+ scene.add(hemiLight);
- const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18);
- scene.add(ambientLight);
+ const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
+ dirLight.color.setHSL(0.1, 1, 0.95);
+ dirLight.position.set(-10, 10, 10);
+ dirLight.position.multiplyScalar(30);
+ scene.add(dirLight);
- const spotLight = new THREE.SpotLight(0xffffff, 8);
- spotLight.position.set(-300, 1000, 0);
- spotLight.angle = Math.PI / 4; // 瑙掑害
- spotLight.distance = 800; // 璺濈
- spotLight.decay = 0; // 鍏夎“
- // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿
- spotLight.castShadow = true;
- spotLight.shadow.camera.near = 50;
- spotLight.shadow.camera.far = 2000;
- spotLight.shadow.bias = - 0.000222;
- // 闃村奖鐗规晥楂樹綆鍊�
- spotLight.shadow.mapSize.width = 1024;
- spotLight.shadow.mapSize.height = 1024;
- scene.add(spotLight);
-
- if (help) {
- scene.add(new THREE.SpotLightHelper(spotLight));
- }
+ const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
+ dirLight1.color.setHSL(0.1, 1, 0.95);
+ dirLight1.position.set(10, 10, -10);
+ dirLight1.position.multiplyScalar(30);
+ scene.add(dirLight1);
}
\ No newline at end of file
--
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