From 5c0622d48c825ca4b75f63dda78d51ed75bc7a2f Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期五, 12 四月 2024 11:04:19 +0800
Subject: [PATCH] #
---
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 372 ++++++++++++++++++++++++++++++----------------------
1 files changed, 213 insertions(+), 159 deletions(-)
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 6d463f6..fde4550 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -2,54 +2,59 @@
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import TWEEN from '@tweenjs/tween.js';
+import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
+import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
+import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
+import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
+import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import * as Utils from '../../utils'
const help = false;
-const debugCamera = {
- x: 200,
- y: 200,
- z: 200
-}
export default class ShelfThree {
constructor(dom) {
- const { current: container } = dom;
- console.log(container);
- this.scene = initScene();
- this.camera = initCamera(this.scene);
- this.renderer = initRenderer(container);
- this.controls = initControls(this.camera, this.renderer);
- windowResize(this.camera, this.renderer);
- initLight(this.scene);
- this.stats = initStats(container);
-
+ this.dom = dom;
this.objects = [];
- this.agvList = [];
- this.agvDataList = [];
- this.conveyorDataList = [];
-
- this.initRaycaster(container, this.camera, this.objects);
}
startup = () => {
+ this.scene = this.initScene();
+ this.camera = this.initCamera();
+ this.renderer = this.initRenderer();
+ this.controls = this.initControls();
+ this.stats = this.initStats();
+ this.composer = this.initComposer();
+ this.windowResize();
+ this.initRaycaster();
+ initLight(this.scene);
+
this.animate();
- this.build();
}
animate = () => {
- requestAnimationFrame(this.animate);
+ this.animationFrame = requestAnimationFrame(this.animate);
this.render();
TWEEN.update();
}
render = () => {
- this.renderer.shadowMap.enabled = true;
- this.renderer.render(this.scene, this.camera);
+ // this.renderer.render(this.scene, this.camera);
+ this.composer.render(); // use special effects
this.stats.update();
// Rotate the scene
this.controls.update()
- this.controls.autoRotateSpeed = 0.6;
+ this.controls.autoRotateSpeed = 2;
+ }
+
+ getFullWidth = () => {
+ return this.dom?.offsetWidth;
+ }
+
+ getFullHeight = () => {
+ return this.dom?.offsetHeight;
}
addObject = (object) => {
@@ -57,19 +62,100 @@
this.objects.push(object);
}
- build = () => {
- // 1.build floor
- buildFloor(this.scene);
+ initScene = () => {
+ const scene = new THREE.Scene();
+ // scene.background = new THREE.Color(0xf8f8f8);
+ scene.background = new THREE.Color(0x7a7a7a);
+ scene.fog = new THREE.Fog(scene.background, 1, 5000);
+ if (help) {
+ scene.add(new THREE.AxesHelper(1000));
+ }
+ return scene;
}
- initRaycaster = (container, camera, objects) => {
+ initCamera = () => {
+ const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000);
+ camera.position.set(-400, 400, 400);
+ this.scene.add(camera);
+ return camera;
+ }
+
+ initRenderer = () => {
+ const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
+ renderer.setClearAlpha(0);
+ // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈
+ renderer.shadowMap.enabled = true;
+ // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰�
+ // renderer.toneMapping = THREE.ReinhardToneMapping;
+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
+ renderer.setPixelRatio(window.devicePixelRatio);
+ renderer.setSize(this.getFullWidth(), this.getFullHeight());
+ this.dom?.appendChild(renderer.domElement);
+ return renderer;
+ }
+
+ initComposer = () => {
+ const composer = new EffectComposer(this.renderer);
+ const renderPass = new RenderPass(this.scene, this.camera);
+ composer.addPass(renderPass);
+ // pixel ratio
+ const pixelRatio = this.renderer.getPixelRatio();
+ const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
+ const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
+ composer.setSize(newWidth, newHeight);
+ // antialias
+ const effectFXAA = new ShaderPass(FXAAShader);
+ effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
+ composer.addPass(effectFXAA);
+ // outline
+ this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+ this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+ this.outlinePass.edgeStrength = 10; // outline weight
+ composer.addPass(this.outlinePass);
+ return composer;
+ }
+
+ initControls = () => {
+ const controls = new OrbitControls(this.camera, this.renderer.domElement);
+ // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘
+ controls.enablePan = false; // 鍏佽骞崇Щ
+ controls.enableDamping = true; // 寮�鍚樆灏�
+ controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙
+ controls.enableZoom = true; // 鍏佽缂╂斁
+ // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
+ // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
+ controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
+ controls.minPolarAngle = Math.PI / 2.1;
+ controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
+ controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
+ controls.autoRotate = true; // 鑷姩鏃嬭浆
+
+ controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt
+ return controls;
+ }
+
+ initStats = () => {
+ const stats = new Stats();
+ this.dom?.appendChild(stats.dom);
+ if (!help) {
+ stats.domElement.style.display = 'none';
+ }
+ return stats;
+ }
+
+ windowResize = () => {
+ this.resizeHandler = () => {
+ this.camera.aspect = this.getFullWidth() / this.getFullHeight();
+ this.camera.updateProjectionMatrix();
+ this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
+ };
+ window.addEventListener('resize', this.resizeHandler, false);
+ }
+
+ initRaycaster = () => {
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
-
- container.addEventListener("click", (event) => {
- this.handleClick("null");
- })
- container.addEventListener("dblclick", (event) => {
+ this.handleClickEvent = (event) => {
let x, y;
if (event.changedTouches) {
x = event.changedTouches[0].pageX;
@@ -78,145 +164,113 @@
x = event.clientX;
y = event.clientY;
}
+ let rect = this.dom.getBoundingClientRect();
+ mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
+ mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
event.preventDefault();
- mouse.x = (x / window.innerWidth) * 2 - 1;
- mouse.y = -(y / window.innerHeight) * 2 + 1;
- raycaster.setFromCamera(mouse, camera);
- let intersects = raycaster.intersectObjects(objects, true);
+ raycaster.setFromCamera(mouse, this.camera);
+ let intersects = raycaster.intersectObjects(this.objects, true);
if (intersects.length === 0) {
- this.handleClick("null");
return;
}
let objName = intersects[0].object.name;
- if (objName.startsWith("locNo")) {
-
- if (this.handleClick) {
- this.handleClick(objName, x, y);
+ this.objects.forEach(obj => {
+ if (obj.name === objName) {
+ this.outlinePass.selectedObjects = [obj];
}
-
- } else {
- this.handleClick("null");
+ })
+ if (objName && this.handleClick) {
+ this.handleClick(objName, x, y);
}
-
- }, false);
+ }
+ this.dom?.addEventListener("click", this.handleClickEvent, false);
}
- handleClick = () => {
+ generateMesh = (fn) => {
+ const loader = new FBXLoader();
+ fn(loader, this.addObject);
+ }
+ setNewSelectedMesh = (objName) => {
+ for (const mesh of this.objects) {
+ if (mesh.name === objName) {
+ this.outlinePass.selectedObjects = [mesh];
+ break;
+ }
+ }
+ }
+
+ rePerspective = (maxHeight, normalHeight) => {
+ const height = Math.max(maxHeight, normalHeight)
+ const cameraPosScale = 0.7;
+ this.camera.position.set(
+ -height * cameraPosScale,
+ height * cameraPosScale,
+ height * cameraPosScale
+ );
+ this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
+ }
+
+ destroy = () => {
+ cancelAnimationFrame(this.animationFrame);
+ window.removeEventListener('resize', this.resizeHandler);
+ if (this.scene) {
+ while (this.scene.children.length > 0) {
+ this.removeEntity(this.scene.children[0]);
+ }
+ this.scene = null;
+ }
+ if (this.renderer) {
+ this.renderer.dispose();
+ this.renderer.forceContextLoss();
+ this.renderer.context = null;
+ this.renderer.domElement = null;
+ this.renderer = null;
+ }
+ if (this.composer) {
+ this.composer.passes.forEach(pass => {
+ if (pass.dispose) {
+ pass.dispose();
+ }
+ });
+ this.composer = null;
+ }
+ if (this.controls) {
+ this.controls.dispose();
+ this.controls = null;
+ }
+ this.dom?.removeEventListener("click", this.handleClickEvent);
+ this.camera = null;
+ this.objects = [];
+ while (this.dom?.firstChild) {
+ this.dom.removeChild(this.dom.firstChild);
+ }
+ }
+
+ removeEntity = (object) => {
+ if (object.material) object.material.dispose();
+ if (object.geometry) object.geometry.dispose();
+ if (object.texture) object.texture.dispose();
+ this.scene.remove(object);
}
};
-const initScene = () => {
- const scene = new THREE.Scene();
- // scene.background = new THREE.Color(0xf0f0f0);
- // scene.background = new THREE.Color(0x333333);
- if (help) {
- scene.add(new THREE.AxesHelper(1000));
- }
- return scene;
-}
-
-const initCamera = (scene) => {
- const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
- camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z);
- scene.add(camera);
- return camera;
-}
-
const initLight = (scene) => {
+ const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
+ hemiLight.color.setHSL(0.6, 1, 0.6);
+ hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+ hemiLight.position.set(0, 1500, 0);
+ scene.add(hemiLight);
- const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 鍏夐鑹诧紝寮哄害
- directionalLight.position.set(1, 1, 1).normalize();
- scene.add(directionalLight);
+ const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
+ dirLight.color.setHSL(0.1, 1, 0.95);
+ dirLight.position.set(-10, 10, 10);
+ dirLight.position.multiplyScalar(30);
+ scene.add(dirLight);
- const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3);
- scene.add(ambientLight);
-
- const spotLight = new THREE.SpotLight(0xffffff, 8);
- spotLight.position.set(1617, 2500, 4022);
- spotLight.angle = Math.PI * 1;
- spotLight.decay = 0;
- spotLight.castShadow = true;
- spotLight.shadow.camera.near = 200;
- spotLight.shadow.camera.far = 2000;
- spotLight.shadow.bias = - 0.000222;
- spotLight.shadow.mapSize.width = 1024;
- spotLight.shadow.mapSize.height = 1024;
-
- const targetObject = new THREE.Object3D();
- targetObject.position.set(1617, 0, 4022);
- spotLight.target = targetObject;
-
- scene.add(spotLight);
- if (help) {
- scene.add(new THREE.SpotLightHelper(spotLight));
- }
-}
-
-const initRenderer = (container) => {
- const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
- renderer.setClearAlpha(0);
- // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈
- renderer.shadowMap.enabled = true;
- // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰�
- // this.renderer.toneMapping = THREE.ReinhardToneMapping;
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(300, 500);
- container.appendChild(renderer.domElement);
- return renderer;
-}
-
-const initControls = (camera, renderer) => {
- const controls = new OrbitControls(camera, renderer.domElement);
- // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘
- controls.enablePan = true; // 鍏佽骞崇Щ
- controls.enableDamping = true; // 寮�鍚樆灏�
- controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙
- controls.enableZoom = true; // 鍏佽缂╂斁
- // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
- // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
- controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
- controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
- controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
- // controls.autoRotate = true; // 鑷姩鏃嬭浆
-
- controls.target = new THREE.Vector3(0, 0, 0) // 骞虫浛 camera鐨刲ookAt
- return controls;
-}
-
-const windowResize = (camera, renderer) => {
- window.addEventListener('resize', function () {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize(100, 500);
- }, false);
-}
-
-const initStats = (container) => {
- const stats = new Stats();
- container.appendChild(stats.dom);
- if (!help) {
- stats.domElement.style.display = 'none';
- }
- return stats;
-}
-
-const buildFloor = (scene) => {
- const boxGeometry = new THREE.BoxGeometry(100, 100, 100); // 216涓洪暱搴︼紝10涓哄搴︼紝10涓洪珮搴�
- const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e });
- const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
- boxMesh.position.set(0, 0, 0); // 鏍规嵁浣犵殑闇�姹傝缃綅缃�
- scene.add(boxMesh)
- return boxMesh;
-
- const size = 100;
- const divisions = 100;
- const helper = new THREE.GridHelper(size, divisions);
- helper.position.x = size / 2;
- helper.position.z = size / 2;
- helper.material.opacity = 0.25;
- helper.material.transparent = true;
- scene.add(helper);
- return helper;
+ const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
+ dirLight1.color.setHSL(0.1, 1, 0.95);
+ dirLight1.position.set(10, 10, -10);
+ dirLight1.position.multiplyScalar(30);
+ scene.add(dirLight1);
}
\ No newline at end of file
--
Gitblit v1.9.1