From 43e9034a4219db646affc7d1dba417776b998a61 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期二, 02 四月 2024 15:13:45 +0800
Subject: [PATCH] #

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |   25 ++++++++++++++++++++-----
 1 files changed, 20 insertions(+), 5 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index ece7876..4489b6a 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -7,7 +7,8 @@
 import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
 import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
 import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
-
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import * as Utils from '../../utils'
 
 const help = false;
 
@@ -128,7 +129,7 @@
         controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
         controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
         controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
-        controls.autoRotate = false; // 鑷姩鏃嬭浆
+        controls.autoRotate = true; // 鑷姩鏃嬭浆
 
         controls.target = new THREE.Vector3(0, 250, 0)  // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt
         return controls;
@@ -183,11 +184,25 @@
     }
 
     generateMesh = (fn) => {
-        fn(this.addObject);
+        // fn(this.addObject);
+        const loader = new FBXLoader();
+        loader.load('model/001-5.fbx', (mesh) => {
+            console.log(mesh);
+            mesh.position.set(0, 10, 0);
+            mesh.scale.set(5, 5, 5);
+            // mesh.rotation.x = Utils.rotationParseNum(270);
+            mesh.traverse(function (child) {
+                if (child.isMesh) {
+                    child.castShadow = true;
+                    child.receiveShadow = true;
+                }
+            });
+            this.addObject(mesh);
+        })
     }
 
     setNewSelectedMesh = (objName) => {
-        for(const mesh of this.objects) {
+        for (const mesh of this.objects) {
             if (mesh.name === objName) {
                 this.outlinePass.selectedObjects = [mesh];
                 break;
@@ -244,7 +259,7 @@
     directionalLight.position.set(1, 1, 1);
     scene.add(directionalLight);
 
-    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18);
+    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10);
     scene.add(ambientLight);
 
     const spotLight = new THREE.SpotLight(0xffffff, 8);

--
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