From 349f60239ab6dfe5b96f40bf6a716da96847b1e5 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期六, 30 三月 2024 16:30:01 +0800
Subject: [PATCH] #

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |   12 ++++++++----
 1 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 0136994..26f3309 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -64,7 +64,10 @@
     initScene = () => {
         const scene = new THREE.Scene();
         // scene.background = new THREE.Color(0xf0f0f0);
-        scene.background = new THREE.Color(0x333333);
+        // scene.background = new THREE.Color(0x333333);
+
+        // scene.background = new THREE.Color(0xf8f8f8);
+        scene.background = new THREE.Color(0x7a7a7a);
         if (help) {
             scene.add(new THREE.AxesHelper(1000));
         }
@@ -107,6 +110,8 @@
         composer.addPass(effectFXAA);
         // outline
         this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+        this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+        this.outlinePass.edgeStrength = 10; // outline weight
         composer.addPass(this.outlinePass);
         return composer;
     }
@@ -166,7 +171,6 @@
             raycaster.setFromCamera(mouse, this.camera);
             let intersects = raycaster.intersectObjects(this.objects, true);
             if (intersects.length === 0) {
-                this.outlinePass.selectedObjects = [];
                 return;
             }
             this.outlinePass.selectedObjects = [intersects[0].object];
@@ -228,10 +232,10 @@
 
 const initLight = (scene) => {
     const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
-    directionalLight.position.set(-300, 300, 300);
+    directionalLight.position.set(1, 1, 1);
     scene.add(directionalLight);
 
-    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
+    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18);
     scene.add(ambientLight);
 
     const spotLight = new THREE.SpotLight(0xffffff, 8);

--
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