From 2be465366eeaeca5346b03ef89a8e6fe0ac519c9 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期日, 07 四月 2024 14:23:06 +0800
Subject: [PATCH] #
---
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 6 +++---
zy-asrs-flow/src/pages/map/drawer/shelf/view.jsx | 2 +-
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 010d3ed..58ee56c 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -10,7 +10,7 @@
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
import * as Utils from '../../utils'
-const help = true;
+const help = false;
export default class ShelfThree {
@@ -121,14 +121,14 @@
initControls = () => {
const controls = new OrbitControls(this.camera, this.renderer.domElement);
// controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘
- controls.enablePan = true; // 鍏佽骞崇Щ
+ controls.enablePan = false; // 鍏佽骞崇Щ
controls.enableDamping = true; // 寮�鍚樆灏�
controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙
controls.enableZoom = true; // 鍏佽缂╂斁
// controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
// controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
- // controls.minPolarAngle = Math.PI / 2.1;
+ controls.minPolarAngle = Math.PI / 2.1;
controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
controls.autoRotate = true; // 鑷姩鏃嬭浆
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/view.jsx b/zy-asrs-flow/src/pages/map/drawer/shelf/view.jsx
index f1cfead..a6b460b 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/view.jsx
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/view.jsx
@@ -65,7 +65,7 @@
const { lev } = Utils.parseLocNo(item.locNo);
promises.push(new Promise((resolve) => {
loader.load('model/04.fbx', (mesh) => {
- mesh.position.set(0, 20 + 100 * (lev - 1), 0);
+ mesh.position.set(0, 123 * (lev - 1), 0);
mesh.scale.set(5, 5, 5);
mesh.name = item.locNo;
mesh.traverse(function (child) {
--
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