From 27468e4bfd9aa3c1611d18270dbc6d33f3f00127 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期二, 02 四月 2024 13:52:19 +0800
Subject: [PATCH] #
---
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 42 +++++++++++++++++++++++++++++++++++-------
1 files changed, 35 insertions(+), 7 deletions(-)
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 0136994..96c3424 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -7,9 +7,10 @@
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import * as Utils from '../../utils'
-
-const help = false;
+const help = true;
export default class ShelfThree {
@@ -64,7 +65,10 @@
initScene = () => {
const scene = new THREE.Scene();
// scene.background = new THREE.Color(0xf0f0f0);
- scene.background = new THREE.Color(0x333333);
+ // scene.background = new THREE.Color(0x333333);
+
+ // scene.background = new THREE.Color(0xf8f8f8);
+ scene.background = new THREE.Color(0x7a7a7a);
if (help) {
scene.add(new THREE.AxesHelper(1000));
}
@@ -107,6 +111,8 @@
composer.addPass(effectFXAA);
// outline
this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+ this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+ this.outlinePass.edgeStrength = 10; // outline weight
composer.addPass(this.outlinePass);
return composer;
}
@@ -166,7 +172,6 @@
raycaster.setFromCamera(mouse, this.camera);
let intersects = raycaster.intersectObjects(this.objects, true);
if (intersects.length === 0) {
- this.outlinePass.selectedObjects = [];
return;
}
this.outlinePass.selectedObjects = [intersects[0].object];
@@ -179,7 +184,30 @@
}
generateMesh = (fn) => {
- fn(this.addObject);
+ // fn(this.addObject);
+ const loader = new FBXLoader();
+ loader.load('model/001-1.fbx', (mesh) => {
+ console.log(mesh);
+ mesh.position.set(0, 10, 0);
+ mesh.scale.set(5, 5, 5);
+ mesh.rotation.x = Utils.rotationParseNum(270);
+ mesh.traverse(function (child) {
+ if (child.isMesh) {
+ child.castShadow = true;
+ child.receiveShadow = true;
+ }
+ });
+ this.addObject(mesh);
+ })
+ }
+
+ setNewSelectedMesh = (objName) => {
+ for (const mesh of this.objects) {
+ if (mesh.name === objName) {
+ this.outlinePass.selectedObjects = [mesh];
+ break;
+ }
+ }
}
destroy = () => {
@@ -228,10 +256,10 @@
const initLight = (scene) => {
const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
- directionalLight.position.set(-300, 300, 300);
+ directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
- const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
+ const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18);
scene.add(ambientLight);
const spotLight = new THREE.SpotLight(0xffffff, 8);
--
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