From 1d87b5ca04f86eb9e5f414314be25a26284554d8 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期四, 28 三月 2024 14:32:57 +0800
Subject: [PATCH] #

---
 zy-asrs-flow/src/pages/map/drawer/index.jsx           |    2 +-
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |   18 ++++++++++--------
 2 files changed, 11 insertions(+), 9 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/index.jsx b/zy-asrs-flow/src/pages/map/drawer/index.jsx
index 53b4130..1ffe3db 100644
--- a/zy-asrs-flow/src/pages/map/drawer/index.jsx
+++ b/zy-asrs-flow/src/pages/map/drawer/index.jsx
@@ -31,7 +31,7 @@
                 mask={false}
                 width={600}
                 style={{
-                    opacity: .8
+                    opacity: 1
                 }}
                 extra={
                     <Space>
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index fc082f0..86f98c5 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -52,7 +52,7 @@
     initScene = () => {
         const scene = new THREE.Scene();
         // scene.background = new THREE.Color(0xf0f0f0);
-        scene.background = new THREE.Color(0x333333);
+        // scene.background = new THREE.Color(0x333333);
         if (help) {
             scene.add(new THREE.AxesHelper(1000));
         }
@@ -61,7 +61,7 @@
 
     initCamera = () => {
         const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000);
-        camera.position.set(200, 200, 200);
+        camera.position.set(-300, 300, 300);
         this.scene.add(camera);
         return camera;
     }
@@ -200,17 +200,17 @@
 };
 
 const initLight = (scene) => {
-    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 鍏夐鑹诧紝寮哄害
-    directionalLight.position.set(1, 1, 1).normalize();
+    const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
+    directionalLight.position.set(-300, 300, 300);
     scene.add(directionalLight);
 
-    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3);
+    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
     scene.add(ambientLight);
 
     const spotLight = new THREE.SpotLight(0xffffff, 8);
-    spotLight.position.set(0, 1000, 0);
+    spotLight.position.set(-300, 300, 0);
     spotLight.angle = Math.PI / 4;  // 瑙掑害
-    spotLight.distance = 1500;  // 璺濈
+    spotLight.distance = 800;  // 璺濈
     spotLight.decay = 0;    // 鍏夎“
     // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿
     spotLight.castShadow = true;
@@ -229,7 +229,9 @@
 
 const buildDemo = (scene) => {
     const boxGeometry = new THREE.BoxGeometry(100, 100, 100);
-    const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e });
+    const boxMaterial = new THREE.MeshStandardMaterial({
+        color: '#222f3e',
+    });
     const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
     boxMesh.position.set(0, 0, 0);
     scene.add(boxMesh)

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