From 1d87b5ca04f86eb9e5f414314be25a26284554d8 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期四, 28 三月 2024 14:32:57 +0800
Subject: [PATCH] #
---
zy-asrs-flow/src/pages/map/drawer/index.jsx | 2 +-
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 18 ++++++++++--------
2 files changed, 11 insertions(+), 9 deletions(-)
diff --git a/zy-asrs-flow/src/pages/map/drawer/index.jsx b/zy-asrs-flow/src/pages/map/drawer/index.jsx
index 53b4130..1ffe3db 100644
--- a/zy-asrs-flow/src/pages/map/drawer/index.jsx
+++ b/zy-asrs-flow/src/pages/map/drawer/index.jsx
@@ -31,7 +31,7 @@
mask={false}
width={600}
style={{
- opacity: .8
+ opacity: 1
}}
extra={
<Space>
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index fc082f0..86f98c5 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -52,7 +52,7 @@
initScene = () => {
const scene = new THREE.Scene();
// scene.background = new THREE.Color(0xf0f0f0);
- scene.background = new THREE.Color(0x333333);
+ // scene.background = new THREE.Color(0x333333);
if (help) {
scene.add(new THREE.AxesHelper(1000));
}
@@ -61,7 +61,7 @@
initCamera = () => {
const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000);
- camera.position.set(200, 200, 200);
+ camera.position.set(-300, 300, 300);
this.scene.add(camera);
return camera;
}
@@ -200,17 +200,17 @@
};
const initLight = (scene) => {
- const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 鍏夐鑹诧紝寮哄害
- directionalLight.position.set(1, 1, 1).normalize();
+ const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
+ directionalLight.position.set(-300, 300, 300);
scene.add(directionalLight);
- const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3);
+ const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
scene.add(ambientLight);
const spotLight = new THREE.SpotLight(0xffffff, 8);
- spotLight.position.set(0, 1000, 0);
+ spotLight.position.set(-300, 300, 0);
spotLight.angle = Math.PI / 4; // 瑙掑害
- spotLight.distance = 1500; // 璺濈
+ spotLight.distance = 800; // 璺濈
spotLight.decay = 0; // 鍏夎“
// 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿
spotLight.castShadow = true;
@@ -229,7 +229,9 @@
const buildDemo = (scene) => {
const boxGeometry = new THREE.BoxGeometry(100, 100, 100);
- const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e });
+ const boxMaterial = new THREE.MeshStandardMaterial({
+ color: '#222f3e',
+ });
const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
boxMesh.position.set(0, 0, 0);
scene.add(boxMesh)
--
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