From 0765caa69f6eea96736a0d20d2f6ce9657ef026f Mon Sep 17 00:00:00 2001
From: Junjie <xjj@123>
Date: 星期一, 01 四月 2024 15:15:38 +0800
Subject: [PATCH] #

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |   40 ++++++++++++++++++++++++++++++++--------
 1 files changed, 32 insertions(+), 8 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 3f68b9c..ece7876 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -5,6 +5,9 @@
 import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
 import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
 import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
+import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
+import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+
 
 const help = false;
 
@@ -37,7 +40,6 @@
     }
 
     render = () => {
-        this.renderer.shadowMap.enabled = true;
         // this.renderer.render(this.scene, this.camera);
         this.composer.render(); // use special effects
         this.stats.update();
@@ -62,7 +64,10 @@
     initScene = () => {
         const scene = new THREE.Scene();
         // scene.background = new THREE.Color(0xf0f0f0);
-        scene.background = new THREE.Color(0x333333);
+        // scene.background = new THREE.Color(0x333333);
+
+        // scene.background = new THREE.Color(0xf8f8f8);
+        scene.background = new THREE.Color(0x7a7a7a);
         if (help) {
             scene.add(new THREE.AxesHelper(1000));
         }
@@ -94,7 +99,19 @@
         const composer = new EffectComposer(this.renderer);
         const renderPass = new RenderPass(this.scene, this.camera);
         composer.addPass(renderPass);
+        // pixel ratio
+        const pixelRatio = this.renderer.getPixelRatio();
+        const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
+        const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
+        composer.setSize(newWidth, newHeight);
+        // antialias
+        const effectFXAA = new ShaderPass(FXAAShader);
+        effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
+        composer.addPass(effectFXAA);
+        // outline
         this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+        this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+        this.outlinePass.edgeStrength = 10; // outline weight
         composer.addPass(this.outlinePass);
         return composer;
     }
@@ -136,7 +153,6 @@
     }
 
     initRaycaster = () => {
-        let that = this;
         const raycaster = new THREE.Raycaster();
         const mouse = new THREE.Vector2();
         this.handleClickEvent = (event) => {
@@ -152,10 +168,9 @@
             mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
             mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
             event.preventDefault();
-            raycaster.setFromCamera(mouse, that.camera);
-            let intersects = raycaster.intersectObjects(that.objects, true);
+            raycaster.setFromCamera(mouse, this.camera);
+            let intersects = raycaster.intersectObjects(this.objects, true);
             if (intersects.length === 0) {
-                this.outlinePass.selectedObjects = [];
                 return;
             }
             this.outlinePass.selectedObjects = [intersects[0].object];
@@ -169,6 +184,15 @@
 
     generateMesh = (fn) => {
         fn(this.addObject);
+    }
+
+    setNewSelectedMesh = (objName) => {
+        for(const mesh of this.objects) {
+            if (mesh.name === objName) {
+                this.outlinePass.selectedObjects = [mesh];
+                break;
+            }
+        }
     }
 
     destroy = () => {
@@ -217,10 +241,10 @@
 
 const initLight = (scene) => {
     const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
-    directionalLight.position.set(-300, 300, 300);
+    directionalLight.position.set(1, 1, 1);
     scene.add(directionalLight);
 
-    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
+    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18);
     scene.add(ambientLight);
 
     const spotLight = new THREE.SpotLight(0xffffff, 8);

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