From 0765caa69f6eea96736a0d20d2f6ce9657ef026f Mon Sep 17 00:00:00 2001
From: Junjie <xjj@123>
Date: 星期一, 01 四月 2024 15:15:38 +0800
Subject: [PATCH] #
---
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 64 ++++++++++++++++++++++++++++----
1 files changed, 56 insertions(+), 8 deletions(-)
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 7d6262f..ece7876 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -2,6 +2,12 @@
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import TWEEN from '@tweenjs/tween.js';
+import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
+import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
+import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
+import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
+import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+
const help = false;
@@ -19,6 +25,7 @@
this.renderer = this.initRenderer();
this.controls = this.initControls();
this.stats = this.initStats();
+ this.composer = this.initComposer();
this.windowResize();
this.initRaycaster();
initLight(this.scene);
@@ -33,8 +40,8 @@
}
render = () => {
- this.renderer.shadowMap.enabled = true;
- this.renderer.render(this.scene, this.camera);
+ // this.renderer.render(this.scene, this.camera);
+ this.composer.render(); // use special effects
this.stats.update();
// Rotate the scene
this.controls.update()
@@ -57,7 +64,10 @@
initScene = () => {
const scene = new THREE.Scene();
// scene.background = new THREE.Color(0xf0f0f0);
- scene.background = new THREE.Color(0x333333);
+ // scene.background = new THREE.Color(0x333333);
+
+ // scene.background = new THREE.Color(0xf8f8f8);
+ scene.background = new THREE.Color(0x7a7a7a);
if (help) {
scene.add(new THREE.AxesHelper(1000));
}
@@ -83,6 +93,27 @@
renderer.setSize(this.getFullWidth(), this.getFullHeight());
this.dom.appendChild(renderer.domElement);
return renderer;
+ }
+
+ initComposer = () => {
+ const composer = new EffectComposer(this.renderer);
+ const renderPass = new RenderPass(this.scene, this.camera);
+ composer.addPass(renderPass);
+ // pixel ratio
+ const pixelRatio = this.renderer.getPixelRatio();
+ const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
+ const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
+ composer.setSize(newWidth, newHeight);
+ // antialias
+ const effectFXAA = new ShaderPass(FXAAShader);
+ effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
+ composer.addPass(effectFXAA);
+ // outline
+ this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+ this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+ this.outlinePass.edgeStrength = 10; // outline weight
+ composer.addPass(this.outlinePass);
+ return composer;
}
initControls = () => {
@@ -122,7 +153,6 @@
}
initRaycaster = () => {
- let that = this;
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
this.handleClickEvent = (event) => {
@@ -138,11 +168,12 @@
mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
event.preventDefault();
- raycaster.setFromCamera(mouse, that.camera);
- let intersects = raycaster.intersectObjects(that.objects, true);
+ raycaster.setFromCamera(mouse, this.camera);
+ let intersects = raycaster.intersectObjects(this.objects, true);
if (intersects.length === 0) {
return;
}
+ this.outlinePass.selectedObjects = [intersects[0].object];
let objName = intersects[0].object.name;
if (objName && this.handleClick) {
this.handleClick(objName, x, y);
@@ -153,6 +184,15 @@
generateMesh = (fn) => {
fn(this.addObject);
+ }
+
+ setNewSelectedMesh = (objName) => {
+ for(const mesh of this.objects) {
+ if (mesh.name === objName) {
+ this.outlinePass.selectedObjects = [mesh];
+ break;
+ }
+ }
}
destroy = () => {
@@ -170,6 +210,14 @@
this.renderer.context = null;
this.renderer.domElement = null;
this.renderer = null;
+ }
+ if (this.composer) {
+ this.composer.passes.forEach(pass => {
+ if (pass.dispose) {
+ pass.dispose();
+ }
+ });
+ this.composer = null;
}
if (this.controls) {
this.controls.dispose();
@@ -193,10 +241,10 @@
const initLight = (scene) => {
const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
- directionalLight.position.set(-300, 300, 300);
+ directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
- const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
+ const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18);
scene.add(ambientLight);
const spotLight = new THREE.SpotLight(0xffffff, 8);
--
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