From 0765caa69f6eea96736a0d20d2f6ce9657ef026f Mon Sep 17 00:00:00 2001
From: Junjie <xjj@123>
Date: 星期一, 01 四月 2024 15:15:38 +0800
Subject: [PATCH] #

---
 zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js |   72 ++++++++++++++++++++++++++++++------
 1 files changed, 60 insertions(+), 12 deletions(-)

diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index ffd67a0..ece7876 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -2,6 +2,12 @@
 import Stats from 'three/addons/libs/stats.module.js';
 import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
 import TWEEN from '@tweenjs/tween.js';
+import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
+import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
+import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
+import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
+import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+
 
 const help = false;
 
@@ -19,6 +25,7 @@
         this.renderer = this.initRenderer();
         this.controls = this.initControls();
         this.stats = this.initStats();
+        this.composer = this.initComposer();
         this.windowResize();
         this.initRaycaster();
         initLight(this.scene);
@@ -33,8 +40,8 @@
     }
 
     render = () => {
-        this.renderer.shadowMap.enabled = true;
-        this.renderer.render(this.scene, this.camera);
+        // this.renderer.render(this.scene, this.camera);
+        this.composer.render(); // use special effects
         this.stats.update();
         // Rotate the scene
         this.controls.update()
@@ -57,7 +64,10 @@
     initScene = () => {
         const scene = new THREE.Scene();
         // scene.background = new THREE.Color(0xf0f0f0);
-        scene.background = new THREE.Color(0x333333);
+        // scene.background = new THREE.Color(0x333333);
+
+        // scene.background = new THREE.Color(0xf8f8f8);
+        scene.background = new THREE.Color(0x7a7a7a);
         if (help) {
             scene.add(new THREE.AxesHelper(1000));
         }
@@ -83,6 +93,27 @@
         renderer.setSize(this.getFullWidth(), this.getFullHeight());
         this.dom.appendChild(renderer.domElement);
         return renderer;
+    }
+
+    initComposer = () => {
+        const composer = new EffectComposer(this.renderer);
+        const renderPass = new RenderPass(this.scene, this.camera);
+        composer.addPass(renderPass);
+        // pixel ratio
+        const pixelRatio = this.renderer.getPixelRatio();
+        const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
+        const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
+        composer.setSize(newWidth, newHeight);
+        // antialias
+        const effectFXAA = new ShaderPass(FXAAShader);
+        effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
+        composer.addPass(effectFXAA);
+        // outline
+        this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+        this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+        this.outlinePass.edgeStrength = 10; // outline weight
+        composer.addPass(this.outlinePass);
+        return composer;
     }
 
     initControls = () => {
@@ -122,12 +153,9 @@
     }
 
     initRaycaster = () => {
-        let that = this;
         const raycaster = new THREE.Raycaster();
         const mouse = new THREE.Vector2();
-        this.dom.addEventListener("dblclick", (event) => {
-        })
-        this.dom.addEventListener("click", (event) => {
+        this.handleClickEvent = (event) => {
             let x, y;
             if (event.changedTouches) {
                 x = event.changedTouches[0].pageX;
@@ -140,20 +168,31 @@
             mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
             mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
             event.preventDefault();
-            raycaster.setFromCamera(mouse, that.camera);
-            let intersects = raycaster.intersectObjects(that.objects, true);
+            raycaster.setFromCamera(mouse, this.camera);
+            let intersects = raycaster.intersectObjects(this.objects, true);
             if (intersects.length === 0) {
                 return;
             }
+            this.outlinePass.selectedObjects = [intersects[0].object];
             let objName = intersects[0].object.name;
             if (objName && this.handleClick) {
                 this.handleClick(objName, x, y);
             }
-        }, false);
+        }
+        this.dom.addEventListener("click", this.handleClickEvent, false);
     }
 
     generateMesh = (fn) => {
         fn(this.addObject);
+    }
+
+    setNewSelectedMesh = (objName) => {
+        for(const mesh of this.objects) {
+            if (mesh.name === objName) {
+                this.outlinePass.selectedObjects = [mesh];
+                break;
+            }
+        }
     }
 
     destroy = () => {
@@ -172,10 +211,19 @@
             this.renderer.domElement = null;
             this.renderer = null;
         }
+        if (this.composer) {
+            this.composer.passes.forEach(pass => {
+                if (pass.dispose) {
+                    pass.dispose();
+                }
+            });
+            this.composer = null;
+        }
         if (this.controls) {
             this.controls.dispose();
             this.controls = null;
         }
+        this.dom.removeEventListener("click", this.handleClickEvent);
         this.camera = null;
         this.objects = [];
         while (this.dom?.firstChild) {
@@ -193,10 +241,10 @@
 
 const initLight = (scene) => {
     const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
-    directionalLight.position.set(-300, 300, 300);
+    directionalLight.position.set(1, 1, 1);
     scene.add(directionalLight);
 
-    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
+    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18);
     scene.add(ambientLight);
 
     const spotLight = new THREE.SpotLight(0xffffff, 8);

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