From 01a0c9b9003412e48496157fd95e71b79659d7c2 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期日, 07 四月 2024 11:08:31 +0800
Subject: [PATCH] #
---
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js | 102 +++++++++++++++++++++++++++++++++++++-------------
1 files changed, 75 insertions(+), 27 deletions(-)
diff --git a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
index 0136994..ba30f1d 100644
--- a/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
+++ b/zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -7,7 +7,8 @@
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
-
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import * as Utils from '../../utils'
const help = false;
@@ -64,7 +65,10 @@
initScene = () => {
const scene = new THREE.Scene();
// scene.background = new THREE.Color(0xf0f0f0);
- scene.background = new THREE.Color(0x333333);
+ // scene.background = new THREE.Color(0x333333);
+
+ // scene.background = new THREE.Color(0xf8f8f8);
+ scene.background = new THREE.Color(0x7a7a7a);
if (help) {
scene.add(new THREE.AxesHelper(1000));
}
@@ -84,7 +88,7 @@
// renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈
renderer.shadowMap.enabled = true;
// this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰�
- // this.renderer.toneMapping = THREE.ReinhardToneMapping;
+ // renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(this.getFullWidth(), this.getFullHeight());
@@ -107,6 +111,8 @@
composer.addPass(effectFXAA);
// outline
this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+ this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+ this.outlinePass.edgeStrength = 10; // outline weight
composer.addPass(this.outlinePass);
return composer;
}
@@ -123,7 +129,7 @@
controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
- controls.autoRotate = false; // 鑷姩鏃嬭浆
+ controls.autoRotate = true; // 鑷姩鏃嬭浆
controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt
return controls;
@@ -166,11 +172,14 @@
raycaster.setFromCamera(mouse, this.camera);
let intersects = raycaster.intersectObjects(this.objects, true);
if (intersects.length === 0) {
- this.outlinePass.selectedObjects = [];
return;
}
- this.outlinePass.selectedObjects = [intersects[0].object];
let objName = intersects[0].object.name;
+ this.objects.forEach(obj => {
+ if (obj.name === objName) {
+ this.outlinePass.selectedObjects = [obj];
+ }
+ })
if (objName && this.handleClick) {
this.handleClick(objName, x, y);
}
@@ -179,7 +188,46 @@
}
generateMesh = (fn) => {
- fn(this.addObject);
+ // fn(this.addObject);
+ const loader = new FBXLoader();
+ const promise = new Promise((resolve) => {
+ loader.load('model/04.fbx', (mesh) => {
+ mesh.position.set(0, 10, 0);
+ mesh.scale.set(5, 5, 5);
+ // mesh.name = '1-1-1';
+ // mesh.rotation.x = Utils.rotationParseNum(270);
+ mesh.traverse(function (child) {
+ if (child.isMesh) {
+ if (child.name === '涓嶈鍒�') {
+ // child.visible = false;
+ child.material.color.set(0xE8B67E);
+ }
+ if (child.name === '璐ф灦') {
+ // child.visible = false;
+ child.material.color.set(0x4680BF);
+ }
+ if (child.name === '鎵樼洏') {
+ // child.visible = false;
+ child.material.color.set(0xBEBEBE);
+ }
+ child.castShadow = true;
+ child.receiveShadow = true;
+ }
+ });
+ this.addObject(mesh);
+ resolve();
+ })
+ })
+ return promise;
+ }
+
+ setNewSelectedMesh = (objName) => {
+ for (const mesh of this.objects) {
+ if (mesh.name === objName) {
+ this.outlinePass.selectedObjects = [mesh];
+ break;
+ }
+ }
}
destroy = () => {
@@ -227,29 +275,29 @@
};
const initLight = (scene) => {
- const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
- directionalLight.position.set(-300, 300, 300);
+ const directionalLight = new THREE.DirectionalLight(0xffffff, 5);
+ directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
- const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
+ const ambientLight = new THREE.AmbientLight(0xffffff, 3);
scene.add(ambientLight);
- const spotLight = new THREE.SpotLight(0xffffff, 8);
- spotLight.position.set(-300, 1000, 0);
- spotLight.angle = Math.PI / 4; // 瑙掑害
- spotLight.distance = 800; // 璺濈
- spotLight.decay = 0; // 鍏夎“
- // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿
- spotLight.castShadow = true;
- spotLight.shadow.camera.near = 50;
- spotLight.shadow.camera.far = 2000;
- spotLight.shadow.bias = - 0.000222;
- // 闃村奖鐗规晥楂樹綆鍊�
- spotLight.shadow.mapSize.width = 1024;
- spotLight.shadow.mapSize.height = 1024;
- scene.add(spotLight);
+ // const spotLight = new THREE.SpotLight(0xffffff, 5);
+ // spotLight.position.set(-300, 1000, 0);
+ // spotLight.angle = Math.PI / 4; // 瑙掑害
+ // spotLight.distance = 800; // 璺濈
+ // spotLight.decay = 0; // 鍏夎“
+ // // 鍏夌収闃村奖鍙婂叾鐢熸晥鑼冨洿
+ // spotLight.castShadow = true;
+ // spotLight.shadow.camera.near = 50;
+ // spotLight.shadow.camera.far = 2000;
+ // spotLight.shadow.bias = - 0.000222;
+ // // 闃村奖鐗规晥楂樹綆鍊�
+ // spotLight.shadow.mapSize.width = 1024;
+ // spotLight.shadow.mapSize.height = 1024;
+ // scene.add(spotLight);
- if (help) {
- scene.add(new THREE.SpotLightHelper(spotLight));
- }
+ // if (help) {
+ // scene.add(new THREE.SpotLightHelper(spotLight));
+ // }
}
\ No newline at end of file
--
Gitblit v1.9.1