From 508d1f3d73a06bfd71f842552711c4e6064da11e Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期五, 19 四月 2024 11:17:42 +0800
Subject: [PATCH] #

---
 src/components/light.jsx |   13 ++++++++-----
 1 files changed, 8 insertions(+), 5 deletions(-)

diff --git a/src/components/light.jsx b/src/components/light.jsx
index 972a91f..977f3f3 100644
--- a/src/components/light.jsx
+++ b/src/components/light.jsx
@@ -1,11 +1,14 @@
 import React, { useRef } from 'react';
 import { SpotLight, useDepthBuffer, useHelper } from '@react-three/drei';
-// import { SpotLightHelper } from 'three';
+import { DEBUG } from '../config/setting';
+import { SpotLightHelper } from 'three';
 
 const Lights = () => {
     const spotLightRef = useRef();
 
-    // useHelper(spotLightRef, SpotLightHelper, 'teal');
+    if (DEBUG) {
+        useHelper(spotLightRef, SpotLightHelper, 'teal');
+    }
 
     return (
         <>
@@ -13,15 +16,15 @@
             <directionalLight color={0xffffff} intensity={3} position={[10, 10, 0]} />
             <SpotLight
                 ref={spotLightRef}
+                intensity={DEBUG ? 10 : 5}
                 color="#ffffff"
-                position={[3, 900, 2]}
+                position={[3, DEBUG ? 5000 : 900, 2]}
                 castShadow
                 penumbra={2}
-                distance={5000}
+                distance={DEBUG ? 10000 : 5000}
                 angle={Math.PI * 0.6}
                 attenuation={5}
                 anglePower={Math.PI / 2}
-                intensity={5}
                 shadow-mapSize={[1024, 1024]}
                 shadow-camera-near={200}
                 shadow-camera-far={2000}

--
Gitblit v1.9.1