From 1c367ba22bb5ba35b3a2de45f23af675d50eeff4 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期二, 23 四月 2024 17:19:36 +0800
Subject: [PATCH] #

---
 /dev/null                |    0 
 src/pages/base.jsx       |    1 -
 src/components/shelf.jsx |   41 +++++------------------------------------
 3 files changed, 5 insertions(+), 37 deletions(-)

diff --git a/public/models/shelf/Horse.glb b/public/models/shelf/Horse.glb
deleted file mode 100644
index 66fb302..0000000
--- a/public/models/shelf/Horse.glb
+++ /dev/null
Binary files differ
diff --git a/public/models/shelf/row.fbx b/public/models/shelf/row.fbx
deleted file mode 100644
index 3b331a6..0000000
--- a/public/models/shelf/row.fbx
+++ /dev/null
Binary files differ
diff --git a/src/components/shelf.jsx b/src/components/shelf.jsx
index 1edf4b9..b71e193 100644
--- a/src/components/shelf.jsx
+++ b/src/components/shelf.jsx
@@ -1,58 +1,27 @@
-import { useMemo } from 'react';
+import { useMemo, useState, useEffect } from 'react';
 import { useGLTF } from '@react-three/drei';
 import * as THREE from 'three';
 import { MODEL_SHELF_SCALE } from '@/config/setting'
 import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
 import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
 
-const generateScene = async () => {
-    const loader = new GLTFLoader();
-    const dracoLoader = new DRACOLoader();
-    dracoLoader.setDecoderPath('/draco/');
-    loader.setDRACOLoader(dracoLoader);
-
-    return await new Promise((resolve, reject) => {
-        loader.load('/models/shelf/row.glb', function (mesh) {
-            console.log(mesh);
-            resolve(mesh.scene)
-        })
-    })
-}
 
 const Shelf = (props) => {
     const { position = [0, 300, 0], rotationY = 0 } = props;
 
-    const dracoLoader = new DRACOLoader();
-    dracoLoader.setDecoderPath('draco/');
-    useGLTF.setDecoderPath('/draco/');
-    // const { scene } = useGLTF('/models/shelf/row.glb', '/draco/');
 
     const { nodes, materials } = useGLTF('/models/shelf/row.glb');
-    console.log(nodes);
-
-
-    const { nodes: nodes1, materials1, animations } = useGLTF('/models/shelf/Horse.glb');
 
     return (
         <>
             <group rotation-y={rotationY} position={position}>
-                <primitive object={generateScene()} />
-                <mesh
+                <primitive
                     castShadow
                     receiveShadow
-                    geometry={nodes.鐗╀欢_1001.geometry}
+                    object={nodes.鐗╀欢_1001}
                     material={materials['鏉愯川_1.002']}
-                    position={[0, 2, 0.3]}
-                    rotation={[Math.PI / 2, 0, Math.PI / 2]}
-                    scale={70}
-                />
-                <mesh
-                    castShadow
-                    receiveShadow
-                    geometry={nodes1.mesh_0.geometry}
-                    material={nodes1.mesh_0.material}
-                    morphTargetDictionary={nodes1.mesh_0.morphTargetDictionary}
-                    morphTargetInfluences={nodes1.mesh_0.morphTargetInfluences}
+                    position={[0, 0, 0]}
+                    scale={10000}
                 />
             </group>
         </>
diff --git a/src/pages/base.jsx b/src/pages/base.jsx
index c8595f2..ce6ec8c 100644
--- a/src/pages/base.jsx
+++ b/src/pages/base.jsx
@@ -26,7 +26,6 @@
                 <TreeGroup />
                 <House />
                 <Warehouse />
-                <Demo position={[0, 0, 0]} />
                 <OrbitControls />
                 <Environment background preset="night" />
                 <Help />

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