From 1c0347c32b3f20c9eb4b482b1535ff8a1e9518c3 Mon Sep 17 00:00:00 2001 From: luxiaotao1123 <t1341870251@163.com> Date: 星期二, 23 四月 2024 11:18:48 +0800 Subject: [PATCH] # --- src/pages/text.jsx | 42 ++---------------------------------------- 1 files changed, 2 insertions(+), 40 deletions(-) diff --git a/src/pages/text.jsx b/src/pages/text.jsx index c2f0c7c..50950d2 100644 --- a/src/pages/text.jsx +++ b/src/pages/text.jsx @@ -6,53 +6,15 @@ export default function Text() { return ( - <Canvas flat shadows camera={{ position: [-15, 0, 10], fov: 25 }}> + <Canvas flat shadows camera={{ position: [-15, 0, 10] }}> <fog attach="fog" args={['black', 15, 22.5]} /> <Stage intensity={0.5} environment="city" shadows={{ type: 'accumulative', bias: -0.001, intensity: Math.PI }} adjustCamera={false}> - {/* <Kamdo rotation={[0, Math.PI, 0]} /> */} </Stage> <Grid renderOrder={-1} position={[0, -1.85, 0]} infiniteGrid cellSize={0.6} cellThickness={0.6} sectionSize={3.3} sectionThickness={1.5} sectionColor={[0.5, 0.5, 10]} fadeDistance={30} /> <OrbitControls autoRotate autoRotateSpeed={0.05} enableZoom={false} makeDefault minPolarAngle={Math.PI / 2} maxPolarAngle={Math.PI / 2} /> <EffectComposer disableNormalPass> - <Bloom luminanceThreshold={2} mipmapBlur /> </EffectComposer> - <Environment background preset="warehouse" blur={0.8} /> + <Environment background preset="warehouse" /> </Canvas> ) } - -/* -Auto-generated by: https://github.com/pmndrs/gltfjsx -Command: npx gltfjsx@6.1.0 s2wt_kamdo_industrial_divinities.glb --transform --simplify -Author: Hansalex (https://sketchfab.com/Hansalex) -License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) -Source: https://sketchfab.com/3d-models/s2wt-kamdo-industrial-divinities-f503b70ac05e49a38c81100d71599a1b -Title: S2WT "Kamdo" (Industrial Divinities) -*/ - -function Kamdo(props) { - const head = useRef() - const stripe = useRef() - const light = useRef() - const { nodes, materials } = useGLTF('/s2wt_kamdo_industrial_divinities-transformed.glb') - useFrame((state, delta) => { - const t = (1 + Math.sin(state.clock.elapsedTime * 2)) / 2 - stripe.current.color.setRGB(2 + t * 20, 2, 20 + t * 50) - easing.dampE(head.current.rotation, [0, state.pointer.x * (state.camera.position.z > 1 ? 1 : -1), 0], 0.4, delta) - light.current.intensity = 1 + t * 4 - }) - return ( - <group {...props}> - <mesh castShadow receiveShadow geometry={nodes.body001.geometry} material={materials.Body} /> - <group ref={head}> - <mesh castShadow receiveShadow geometry={nodes.head001.geometry} material={materials.Head} /> - <mesh castShadow receiveShadow geometry={nodes.stripe001.geometry}> - <meshBasicMaterial ref={stripe} toneMapped={false} /> - <pointLight ref={light} intensity={1} color={[10, 2, 5]} distance={2.5} /> - </mesh> - </group> - </group> - ) -} - -useGLTF.preload('/s2wt_kamdo_industrial_divinities-transformed.glb') -- Gitblit v1.9.1