From 1c0347c32b3f20c9eb4b482b1535ff8a1e9518c3 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期二, 23 四月 2024 11:18:48 +0800
Subject: [PATCH] #

---
 src/pages/text.jsx |   42 ++----------------------------------------
 1 files changed, 2 insertions(+), 40 deletions(-)

diff --git a/src/pages/text.jsx b/src/pages/text.jsx
index c2f0c7c..50950d2 100644
--- a/src/pages/text.jsx
+++ b/src/pages/text.jsx
@@ -6,53 +6,15 @@
 
 export default function Text() {
     return (
-        <Canvas flat shadows camera={{ position: [-15, 0, 10], fov: 25 }}>
+        <Canvas flat shadows camera={{ position: [-15, 0, 10] }}>
             <fog attach="fog" args={['black', 15, 22.5]} />
             <Stage intensity={0.5} environment="city" shadows={{ type: 'accumulative', bias: -0.001, intensity: Math.PI }} adjustCamera={false}>
-                {/* <Kamdo rotation={[0, Math.PI, 0]} /> */}
             </Stage>
             <Grid renderOrder={-1} position={[0, -1.85, 0]} infiniteGrid cellSize={0.6} cellThickness={0.6} sectionSize={3.3} sectionThickness={1.5} sectionColor={[0.5, 0.5, 10]} fadeDistance={30} />
             <OrbitControls autoRotate autoRotateSpeed={0.05} enableZoom={false} makeDefault minPolarAngle={Math.PI / 2} maxPolarAngle={Math.PI / 2} />
             <EffectComposer disableNormalPass>
-                <Bloom luminanceThreshold={2} mipmapBlur />
             </EffectComposer>
-            <Environment background preset="warehouse" blur={0.8} />
+            <Environment background preset="warehouse" />
         </Canvas>
     )
 }
-
-/*
-Auto-generated by: https://github.com/pmndrs/gltfjsx
-Command: npx gltfjsx@6.1.0 s2wt_kamdo_industrial_divinities.glb --transform --simplify
-Author: Hansalex (https://sketchfab.com/Hansalex)
-License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
-Source: https://sketchfab.com/3d-models/s2wt-kamdo-industrial-divinities-f503b70ac05e49a38c81100d71599a1b
-Title: S2WT "Kamdo" (Industrial Divinities)
-*/
-
-function Kamdo(props) {
-    const head = useRef()
-    const stripe = useRef()
-    const light = useRef()
-    const { nodes, materials } = useGLTF('/s2wt_kamdo_industrial_divinities-transformed.glb')
-    useFrame((state, delta) => {
-        const t = (1 + Math.sin(state.clock.elapsedTime * 2)) / 2
-        stripe.current.color.setRGB(2 + t * 20, 2, 20 + t * 50)
-        easing.dampE(head.current.rotation, [0, state.pointer.x * (state.camera.position.z > 1 ? 1 : -1), 0], 0.4, delta)
-        light.current.intensity = 1 + t * 4
-    })
-    return (
-        <group {...props}>
-            <mesh castShadow receiveShadow geometry={nodes.body001.geometry} material={materials.Body} />
-            <group ref={head}>
-                <mesh castShadow receiveShadow geometry={nodes.head001.geometry} material={materials.Head} />
-                <mesh castShadow receiveShadow geometry={nodes.stripe001.geometry}>
-                    <meshBasicMaterial ref={stripe} toneMapped={false} />
-                    <pointLight ref={light} intensity={1} color={[10, 2, 5]} distance={2.5} />
-                </mesh>
-            </group>
-        </group>
-    )
-}
-
-useGLTF.preload('/s2wt_kamdo_industrial_divinities-transformed.glb')

--
Gitblit v1.9.1