From 9f7d850f985cbd1756798329b9a3669dae51ac48 Mon Sep 17 00:00:00 2001 From: zhang <zc857179121@qq.com> Date: 星期一, 18 八月 2025 17:23:55 +0800 Subject: [PATCH] 1 --- zy-acs-flow/src/map/insight/agv/AgvThree.js | 212 ++++++++++++++++------------------------------------- 1 files changed, 64 insertions(+), 148 deletions(-) diff --git a/zy-acs-flow/src/map/insight/agv/AgvThree.js b/zy-acs-flow/src/map/insight/agv/AgvThree.js index 01b60c0..b4671bd 100644 --- a/zy-acs-flow/src/map/insight/agv/AgvThree.js +++ b/zy-acs-flow/src/map/insight/agv/AgvThree.js @@ -1,22 +1,16 @@ -import * as THREE from 'three' +import * as THREE from 'three'; import Stats from 'three/addons/libs/stats.module.js'; -import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' +import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'; import TWEEN from '@tweenjs/tween.js'; -import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; -import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass'; -import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; -import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; -import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; -import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' +import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'; const help = false; -export default class ShelfThree { - +export default class AgvThree { constructor(dom) { this.dom = dom; - this.objects = []; + this.handleClick = null; } startup = () => { @@ -25,10 +19,8 @@ this.renderer = this.initRenderer(); this.controls = this.initControls(); this.stats = this.initStats(); - this.composer = this.initComposer(); + this.initLight(); this.windowResize(); - this.initRaycaster(); - initLight(this.scene); this.animate(); } @@ -40,20 +32,17 @@ } render = () => { - // this.renderer.render(this.scene, this.camera); - this.composer.render(); // use special effects + this.renderer.render(this.scene, this.camera); this.stats.update(); - // Rotate the scene - this.controls.update() - this.controls.autoRotateSpeed = 2; + this.controls.update(); } getFullWidth = () => { - return this.dom?.offsetWidth; + return this.dom?.offsetWidth || window.innerWidth; } getFullHeight = () => { - return this.dom?.offsetHeight; + return this.dom?.offsetHeight || window.innerHeight; } addObject = (object) => { @@ -63,8 +52,7 @@ initScene = () => { const scene = new THREE.Scene(); - // scene.background = new THREE.Color(0xf8f8f8); - scene.background = new THREE.Color(0x7a7a7a); + scene.background = new THREE.Color(0x323232); scene.fog = new THREE.Fog(scene.background, 1, 5000); if (help) { scene.add(new THREE.AxesHelper(1000)); @@ -75,61 +63,32 @@ initCamera = () => { const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000); camera.position.set(-400, 400, 400); - this.scene.add(camera); return camera; } initRenderer = () => { const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setClearAlpha(0); - // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈 renderer.shadowMap.enabled = true; - // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰� - // renderer.toneMapping = THREE.ReinhardToneMapping; renderer.toneMapping = THREE.ACESFilmicToneMapping; - renderer.setPixelRatio(window.devicePixelRatio); + renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); renderer.setSize(this.getFullWidth(), this.getFullHeight()); this.dom?.appendChild(renderer.domElement); return renderer; } - initComposer = () => { - const composer = new EffectComposer(this.renderer); - const renderPass = new RenderPass(this.scene, this.camera); - composer.addPass(renderPass); - // pixel ratio - const pixelRatio = this.renderer.getPixelRatio(); - const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1; - const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1; - composer.setSize(newWidth, newHeight); - // antialias - const effectFXAA = new ShaderPass(FXAAShader); - effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight); - composer.addPass(effectFXAA); - // outline - this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera); - this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color - this.outlinePass.edgeStrength = 10; // outline weight - composer.addPass(this.outlinePass); - return composer; - } - initControls = () => { const controls = new OrbitControls(this.camera, this.renderer.domElement); - // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘 - controls.enablePan = false; // 鍏佽骞崇Щ - controls.enableDamping = true; // 寮�鍚樆灏� - controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙 - controls.enableZoom = true; // 鍏佽缂╂斁 - // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂� - // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂� - controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級 + controls.enablePan = false; + controls.enableDamping = true; + controls.dampingFactor = 0.08; + controls.enableZoom = true; controls.minPolarAngle = Math.PI / 2.1; - controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級 - controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 - controls.autoRotate = true; // 鑷姩鏃嬭浆 - - controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt + controls.maxPolarAngle = Math.PI / 2.1; + controls.rotateSpeed = 0.6; + controls.autoRotate = true; + controls.autoRotateSpeed = 2; + controls.target = new THREE.Vector3(0, 250, 0); return controls; } @@ -142,65 +101,34 @@ return stats; } - windowResize = () => { - this.resizeHandler = () => { - this.camera.aspect = this.getFullWidth() / this.getFullHeight(); - this.camera.updateProjectionMatrix(); - this.renderer.setSize(this.getFullWidth(), this.getFullHeight()); - }; - window.addEventListener('resize', this.resizeHandler, false); + initLight = () => { + const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6); + hemiLight.color.setHSL(0.6, 1, 0.6); + hemiLight.groundColor.setHSL(0.095, 1, 0.75); + hemiLight.position.set(0, 1500, 0); + this.scene.add(hemiLight); + + const dirLight = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight.color.setHSL(0.1, 1, 0.95); + dirLight.position.set(-10, 10, 10); + dirLight.position.multiplyScalar(30); + this.scene.add(dirLight); + + const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight1.color.setHSL(0.1, 1, 0.95); + dirLight1.position.set(10, 10, -10); + dirLight1.position.multiplyScalar(30); + this.scene.add(dirLight1); } - initRaycaster = () => { - const raycaster = new THREE.Raycaster(); - const mouse = new THREE.Vector2(); - this.handleClickEvent = (event) => { - let x, y; - if (event.changedTouches) { - x = event.changedTouches[0].pageX; - y = event.changedTouches[0].pageY; - } else { - x = event.clientX; - y = event.clientY; - } - let rect = this.dom.getBoundingClientRect(); - mouse.x = ((x - rect.left) / rect.width) * 2 - 1; - mouse.y = -((y - rect.top) / rect.height) * 2 + 1; - event.preventDefault(); - raycaster.setFromCamera(mouse, this.camera); - let intersects = raycaster.intersectObjects(this.objects, true); - if (intersects.length === 0) { - return; - } - let objName = intersects[0].object.name; - this.objects.forEach(obj => { - if (obj.name === objName) { - this.outlinePass.selectedObjects = [obj]; - } - }) - if (objName && this.handleClick) { - this.handleClick(objName, x, y); - } - } - this.dom?.addEventListener("click", this.handleClickEvent, false); - } generateMesh = (fn) => { const loader = new FBXLoader(); fn(loader, this.addObject); } - setNewSelectedMesh = (objName) => { - for (const mesh of this.objects) { - if (mesh.name === objName) { - this.outlinePass.selectedObjects = [mesh]; - break; - } - } - } - rePerspective = (maxHeight, normalHeight) => { - const height = Math.max(maxHeight, normalHeight) + const height = Math.max(maxHeight, normalHeight); const cameraPosScale = 0.7; this.camera.position.set( -height * cameraPosScale, @@ -208,6 +136,15 @@ height * cameraPosScale ); this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0); + } + + windowResize = () => { + this.resizeHandler = () => { + this.camera.aspect = this.getFullWidth() / this.getFullHeight(); + this.camera.updateProjectionMatrix(); + this.renderer.setSize(this.getFullWidth(), this.getFullHeight()); + }; + window.addEventListener('resize', this.resizeHandler, false); } destroy = () => { @@ -222,54 +159,33 @@ if (this.renderer) { this.renderer.dispose(); this.renderer.forceContextLoss(); - this.renderer.context = null; - this.renderer.domElement = null; - this.renderer = null; - } - if (this.composer) { - this.composer.passes.forEach(pass => { - if (pass.dispose) { - pass.dispose(); + if (this.dom && this.renderer.domElement && this.dom.contains(this.renderer.domElement)) { + try { + this.dom.removeChild(this.renderer.domElement); + } catch (error) { + console.warn('Failed to remove renderer.domElement:', error); } - }); - this.composer = null; + } + this.renderer = null; } if (this.controls) { this.controls.dispose(); this.controls = null; } - this.dom?.removeEventListener("click", this.handleClickEvent); + if (this.stats && this.stats.domElement && this.dom.contains(this.stats.domElement)) { + try { + this.dom.removeChild(this.stats.domElement); + } catch (error) { + console.warn('Failed to remove stats.domElement:', error); + } + } this.camera = null; this.objects = []; - while (this.dom?.firstChild) { - this.dom.removeChild(this.dom.firstChild); - } } removeEntity = (object) => { if (object.material) object.material.dispose(); if (object.geometry) object.geometry.dispose(); - if (object.texture) object.texture.dispose(); this.scene.remove(object); } -}; - -const initLight = (scene) => { - const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6); - hemiLight.color.setHSL(0.6, 1, 0.6); - hemiLight.groundColor.setHSL(0.095, 1, 0.75); - hemiLight.position.set(0, 1500, 0); - scene.add(hemiLight); - - const dirLight = new THREE.DirectionalLight(0xffffff, 2.5); - dirLight.color.setHSL(0.1, 1, 0.95); - dirLight.position.set(-10, 10, 10); - dirLight.position.multiplyScalar(30); - scene.add(dirLight); - - const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5); - dirLight1.color.setHSL(0.1, 1, 0.95); - dirLight1.position.set(10, 10, -10); - dirLight1.position.multiplyScalar(30); - scene.add(dirLight1); -} \ No newline at end of file +} -- Gitblit v1.9.1