From f7f53b2d2efe9cb0fda406b4bf29ef2d6e71e39b Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@gmail.com>
Date: 星期一, 05 一月 2026 14:31:49 +0800
Subject: [PATCH] #

---
 zy-acs-flow/src/map/insight/agv/AgvMain.jsx |    4 ----
 zy-acs-flow/src/map/insight/agv/AgvThree.js |   43 +++++++++++--------------------------------
 2 files changed, 11 insertions(+), 36 deletions(-)

diff --git a/zy-acs-flow/src/map/insight/agv/AgvMain.jsx b/zy-acs-flow/src/map/insight/agv/AgvMain.jsx
index 5b8e293..a550e13 100644
--- a/zy-acs-flow/src/map/insight/agv/AgvMain.jsx
+++ b/zy-acs-flow/src/map/insight/agv/AgvMain.jsx
@@ -77,10 +77,6 @@
                         loaderMesh.scale.set(scaleVal, scaleVal, scaleVal);
                         forkMesh.scale.set(scaleVal, scaleVal, scaleVal);
 
-                        bodyMesh.position.set(55, 0, 0);;
-                        loaderMesh.position.set(55, 150, 0);;
-                        forkMesh.position.set(55, 165, 0);;
-
                         const agvGroup = new THREE.Group();
                         agvGroup.add(bodyMesh);
                         agvGroup.add(loaderMesh);
diff --git a/zy-acs-flow/src/map/insight/agv/AgvThree.js b/zy-acs-flow/src/map/insight/agv/AgvThree.js
index 5f5aad9..bf3211d 100644
--- a/zy-acs-flow/src/map/insight/agv/AgvThree.js
+++ b/zy-acs-flow/src/map/insight/agv/AgvThree.js
@@ -103,46 +103,25 @@
 
     initLight = () => {
         const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
-        hemiLight.color.setHSL(0.6, 1, 0.6);
-        hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+        hemiLight.color.setHSL(0.6, 1, 0.75);
+        hemiLight.groundColor.setHSL(0.095, 1, 0.85);
         hemiLight.position.set(0, 1500, 0);
         this.scene.add(hemiLight);
 
-        const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
-        dirLight.color.setHSL(0.1, 1, 0.95);
-        dirLight.position.set(-10, 10, 10);
-        dirLight.position.multiplyScalar(30);
+        const dirLight = new THREE.DirectionalLight(0xffffff, 4);
+        dirLight.color.setHSL(0.1, 1, 1.0);
+        dirLight.position.set(-300, 300, 300);
         this.scene.add(dirLight);
 
-        const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
-        dirLight1.color.setHSL(0.1, 1, 0.95);
-        dirLight1.position.set(10, 10, -10);
+        const dirLight1 = new THREE.DirectionalLight(0xffffff, 4);
+        dirLight1.color.setHSL(0.1, 1, 1.0);
+        dirLight1.position.set(300, 300, -300);
         dirLight1.position.multiplyScalar(30);
         this.scene.add(dirLight1);
+
+        const ambient = new THREE.AmbientLight(0xffffff, 1.0);
+        // this.scene.add(ambient);
     }
-
-    // initLight = () => {
-    //     const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 8);
-    //     hemiLight.color.setHSL(0.6, 1, 0.75);
-    //     hemiLight.groundColor.setHSL(0.095, 1, 0.85);
-    //     hemiLight.position.set(0, 1500, 0);
-    //     this.scene.add(hemiLight);
-
-    //     const dirLight = new THREE.DirectionalLight(0xffffff, 4);
-    //     dirLight.color.setHSL(0.1, 1, 1.0);
-    //     dirLight.position.set(-300, 300, 300);
-    //     this.scene.add(dirLight);
-
-    //     const dirLight1 = new THREE.DirectionalLight(0xffffff, 4);
-    //     dirLight1.color.setHSL(0.1, 1, 1.0);
-    //     dirLight1.position.set(300, 300, -300);
-    //     dirLight1.position.multiplyScalar(30);
-    //     this.scene.add(dirLight1);
-
-    //     const ambient = new THREE.AmbientLight(0xffffff, 1.0);
-    //     // this.scene.add(ambient);
-    // }
-
 
     generateMesh = (fn) => {
         const loader = new FBXLoader();

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