From da407d4525cd6ea211d952fc2fd96f5ba30510e8 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期三, 27 十一月 2024 15:43:28 +0800
Subject: [PATCH] #
---
zy-acs-flow/src/map/insight/shelf/ShelfThree.js | 355 ++++++++++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 276 insertions(+), 79 deletions(-)
diff --git a/zy-acs-flow/src/map/insight/shelf/ShelfThree.js b/zy-acs-flow/src/map/insight/shelf/ShelfThree.js
index a77d3c1..beb1c2d 100644
--- a/zy-acs-flow/src/map/insight/shelf/ShelfThree.js
+++ b/zy-acs-flow/src/map/insight/shelf/ShelfThree.js
@@ -1,88 +1,285 @@
-import * as THREE from 'three';
-import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
+import * as THREE from 'three'
+import Stats from 'three/addons/libs/stats.module.js';
+import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
+import TWEEN from '@tweenjs/tween.js';
+import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
+import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
+import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
+import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
+import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+
+const help = false;
export default class ShelfThree {
- constructor(container) {
- this.container = container;
- this.scene = null;
- this.camera = null;
- this.renderer = null;
- this.controls = null;
- this.animationFrameId = null;
+
+ constructor(dom) {
+ this.dom = dom;
+
+ this.objects = [];
}
- startup() {
- this.initScene();
- this.initCamera();
- this.initRenderer();
- this.initControls();
- this.addLights();
- this.addObjects();
+ startup = () => {
+ this.scene = this.initScene();
+ this.camera = this.initCamera();
+ this.renderer = this.initRenderer();
+ this.controls = this.initControls();
+ this.stats = this.initStats();
+ this.composer = this.initComposer();
+ this.windowResize();
+ this.initRaycaster();
+ initLight(this.scene);
+
this.animate();
- window.addEventListener('resize', this.onWindowResize, false);
- }
-
- initScene() {
- this.scene = new THREE.Scene();
- this.scene.background = new THREE.Color(0x7a7a7a);
- }
-
- initCamera() {
- const width = this.container.clientWidth;
- const height = this.container.clientHeight;
- this.camera = new THREE.PerspectiveCamera(70, width / height, 0.1, 1000);
- this.camera.position.set(0, 5, 10);
- }
-
- initRenderer() {
- this.renderer = new THREE.WebGLRenderer({ antialias: true });
- this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
- this.container.appendChild(this.renderer.domElement);
- }
-
- initControls() {
- this.controls = new OrbitControls(this.camera, this.renderer.domElement);
- this.controls.enableDamping = true;
- }
-
- addLights() {
- const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
- this.scene.add(ambientLight);
-
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
- directionalLight.position.set(5, 10, 7.5);
- this.scene.add(directionalLight);
- }
-
- addObjects() {
- // 鍦ㄨ繖閲屾坊鍔犳偍鐨勮揣鏋舵ā鍨嬫垨鍏朵粬瀵硅薄
- const geometry = new THREE.BoxGeometry(1, 1, 1);
- const material = new THREE.MeshStandardMaterial({ color: 0x4680BF });
- const cube = new THREE.Mesh(geometry, material);
- this.scene.add(cube);
}
animate = () => {
- this.animationFrameId = requestAnimationFrame(this.animate);
- this.controls.update();
- this.renderer.render(this.scene, this.camera);
- };
-
- onWindowResize = () => {
- const width = this.container.clientWidth;
- const height = this.container.clientHeight;
- this.camera.aspect = width / height;
- this.camera.updateProjectionMatrix();
- this.renderer.setSize(width, height);
- };
-
- destroy() {
- cancelAnimationFrame(this.animationFrameId);
- window.removeEventListener('resize', this.onWindowResize);
- this.controls.dispose();
- this.renderer.dispose();
- this.scene = null;
- this.camera = null;
- this.renderer.domElement.remove();
+ this.animationFrame = requestAnimationFrame(this.animate);
+ this.render();
+ TWEEN.update();
}
-}
+
+ render = () => {
+ // this.renderer.render(this.scene, this.camera);
+ this.composer.render(); // use special effects
+ this.stats.update();
+ // Rotate the scene
+ this.controls.update()
+ this.controls.autoRotateSpeed = 2;
+ }
+
+ getFullWidth = () => {
+ return this.dom?.offsetWidth;
+ }
+
+ getFullHeight = () => {
+ return this.dom?.offsetHeight;
+ }
+
+ addObject = (object) => {
+ this.scene?.add(object);
+ this.objects?.push(object);
+ }
+
+ initScene = () => {
+ const scene = new THREE.Scene();
+ // scene.background = new THREE.Color(0xf8f8f8);
+ scene.background = new THREE.Color(0x7a7a7a);
+ scene.fog = new THREE.Fog(scene.background, 1, 5000);
+ if (help) {
+ scene.add(new THREE.AxesHelper(1000));
+ }
+ return scene;
+ }
+
+ initCamera = () => {
+ const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000);
+ camera.position.set(-400, 400, 400);
+ this.scene.add(camera);
+ return camera;
+ }
+
+ initRenderer = () => {
+ const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
+ renderer.setClearAlpha(0);
+ // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈
+ renderer.shadowMap.enabled = true;
+ // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰�
+ // renderer.toneMapping = THREE.ReinhardToneMapping;
+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
+ renderer.setSize(this.getFullWidth(), this.getFullHeight());
+ this.dom?.appendChild(renderer.domElement);
+ return renderer;
+ }
+
+ initComposer = () => {
+ const composer = new EffectComposer(this.renderer);
+ const renderPass = new RenderPass(this.scene, this.camera);
+ composer.addPass(renderPass);
+ // pixel ratio
+ const pixelRatio = this.renderer.getPixelRatio();
+ const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
+ const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
+ composer.setSize(newWidth, newHeight);
+ // antialias
+ const effectFXAA = new ShaderPass(FXAAShader);
+ effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
+ composer.addPass(effectFXAA);
+ // outline
+ this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
+ this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
+ this.outlinePass.edgeStrength = 10; // outline weight
+ composer.addPass(this.outlinePass);
+ return composer;
+ }
+
+ initControls = () => {
+ const controls = new OrbitControls(this.camera, this.renderer.domElement);
+ // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘
+ controls.enablePan = false; // 鍏佽骞崇Щ
+ controls.enableDamping = true; // 寮�鍚樆灏�
+ controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙
+ controls.enableZoom = true; // 鍏佽缂╂斁
+ // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
+ // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
+ controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
+ controls.minPolarAngle = Math.PI / 2.1;
+ controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
+ controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
+ controls.autoRotate = true; // 鑷姩鏃嬭浆
+
+ controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt
+ return controls;
+ }
+
+ initStats = () => {
+ const stats = new Stats();
+ this.dom?.appendChild(stats.dom);
+ if (!help) {
+ stats.domElement.style.display = 'none';
+ }
+ return stats;
+ }
+
+ windowResize = () => {
+ this.resizeHandler = () => {
+ this.camera.aspect = this.getFullWidth() / this.getFullHeight();
+ this.camera.updateProjectionMatrix();
+ this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
+ };
+ window.addEventListener('resize', this.resizeHandler, false);
+ }
+
+ initRaycaster = () => {
+ const raycaster = new THREE.Raycaster();
+ const mouse = new THREE.Vector2();
+ this.handleClickEvent = (event) => {
+ let x, y;
+ if (event.changedTouches) {
+ x = event.changedTouches[0].pageX;
+ y = event.changedTouches[0].pageY;
+ } else {
+ x = event.clientX;
+ y = event.clientY;
+ }
+ let rect = this.dom.getBoundingClientRect();
+ mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
+ mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
+ event.preventDefault();
+ raycaster.setFromCamera(mouse, this.camera);
+ let intersects = raycaster.intersectObjects(this.objects, true);
+ if (intersects.length === 0) {
+ return;
+ }
+ let objName = intersects[0].object.name;
+ this.objects.forEach(obj => {
+ if (obj.name === objName) {
+ this.outlinePass.selectedObjects = [obj];
+ }
+ })
+ if (objName && this.handleClick) {
+ this.handleClick(objName, x, y);
+ }
+ }
+ this.dom?.addEventListener("click", this.handleClickEvent, false);
+ }
+
+ generateMesh = (fn) => {
+ const loader = new FBXLoader();
+ fn(loader, this.addObject);
+ }
+
+ setNewSelectedMesh = (objName) => {
+ for (const mesh of this.objects) {
+ if (mesh.name === objName) {
+ this.outlinePass.selectedObjects = [mesh];
+ break;
+ }
+ }
+ }
+
+ rePerspective = (maxHeight, normalHeight) => {
+ const height = Math.max(maxHeight, normalHeight)
+ const cameraPosScale = 0.7;
+ this.camera.position.set(
+ -height * cameraPosScale,
+ height * cameraPosScale,
+ height * cameraPosScale
+ );
+ this.controls.target = new THREE.Vector3(0, maxHeight * 0.5, 0);
+ }
+
+ destroy = () => {
+ cancelAnimationFrame(this.animationFrame);
+ window.removeEventListener('resize', this.resizeHandler);
+ this.dom?.removeEventListener("click", this.handleClickEvent);
+ if (this.scene) {
+ while (this.scene.children.length > 0) {
+ this.removeEntity(this.scene.children[0]);
+ }
+ this.scene = null;
+ }
+ if (this.renderer) {
+ this.renderer.dispose();
+ this.renderer.forceContextLoss();
+ if (this.dom && this.renderer.domElement && this.dom.contains(this.renderer.domElement)) {
+ try {
+ this.dom.removeChild(this.renderer.domElement);
+ } catch (error) {
+ console.warn('Failed to remove renderer.domElement:', error);
+ }
+ }
+ this.renderer = null;
+ }
+ if (this.composer) {
+ this.composer.passes.forEach(pass => {
+ if (pass.dispose) {
+ pass.dispose();
+ }
+ });
+ this.composer = null;
+ }
+ if (this.controls) {
+ this.controls.dispose();
+ this.controls = null;
+ }
+ if (this.stats && this.stats.domElement && this.dom.contains(this.stats.domElement)) {
+ try {
+ this.dom.removeChild(this.stats.domElement);
+ } catch (error) {
+ console.warn('Failed to remove stats.domElement:', error);
+ }
+ }
+
+ this.camera = null;
+ this.objects = [];
+ }
+
+ removeEntity = (object) => {
+ if (object.material) object.material.dispose();
+ if (object.geometry) object.geometry.dispose();
+ if (object.texture) object.texture.dispose();
+ this.scene.remove(object);
+ }
+};
+
+const initLight = (scene) => {
+ const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
+ hemiLight.color.setHSL(0.6, 1, 0.6);
+ hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+ hemiLight.position.set(0, 1500, 0);
+ scene.add(hemiLight);
+
+ const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
+ dirLight.color.setHSL(0.1, 1, 0.95);
+ dirLight.position.set(-10, 10, 10);
+ dirLight.position.multiplyScalar(30);
+ scene.add(dirLight);
+
+ const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
+ dirLight1.color.setHSL(0.1, 1, 0.95);
+ dirLight1.position.set(10, 10, -10);
+ dirLight1.position.multiplyScalar(30);
+ scene.add(dirLight1);
+}
\ No newline at end of file
--
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