From b20fdb26e9d1d091fd7864de1edcc639e9da01b8 Mon Sep 17 00:00:00 2001 From: luxiaotao1123 <t1341870251@163.com> Date: 星期三, 16 十月 2024 15:04:14 +0800 Subject: [PATCH] # --- zy-acs-flow/src/map/insight/shelf/ShelfThree.js | 345 ++++++++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 266 insertions(+), 79 deletions(-) diff --git a/zy-acs-flow/src/map/insight/shelf/ShelfThree.js b/zy-acs-flow/src/map/insight/shelf/ShelfThree.js index a77d3c1..1bb5f34 100644 --- a/zy-acs-flow/src/map/insight/shelf/ShelfThree.js +++ b/zy-acs-flow/src/map/insight/shelf/ShelfThree.js @@ -1,88 +1,275 @@ -import * as THREE from 'three'; -import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'; +import * as THREE from 'three' +import Stats from 'three/addons/libs/stats.module.js'; +import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' +import TWEEN from '@tweenjs/tween.js'; +import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; +import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass'; +import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; +import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; +import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; +import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' + +const help = false; export default class ShelfThree { - constructor(container) { - this.container = container; - this.scene = null; - this.camera = null; - this.renderer = null; - this.controls = null; - this.animationFrameId = null; + + constructor(dom) { + this.dom = dom; + + this.objects = []; } - startup() { - this.initScene(); - this.initCamera(); - this.initRenderer(); - this.initControls(); - this.addLights(); - this.addObjects(); + startup = () => { + this.scene = this.initScene(); + this.camera = this.initCamera(); + this.renderer = this.initRenderer(); + this.controls = this.initControls(); + this.stats = this.initStats(); + this.composer = this.initComposer(); + this.windowResize(); + this.initRaycaster(); + initLight(this.scene); + this.animate(); - window.addEventListener('resize', this.onWindowResize, false); - } - - initScene() { - this.scene = new THREE.Scene(); - this.scene.background = new THREE.Color(0x7a7a7a); - } - - initCamera() { - const width = this.container.clientWidth; - const height = this.container.clientHeight; - this.camera = new THREE.PerspectiveCamera(70, width / height, 0.1, 1000); - this.camera.position.set(0, 5, 10); - } - - initRenderer() { - this.renderer = new THREE.WebGLRenderer({ antialias: true }); - this.renderer.setSize(this.container.clientWidth, this.container.clientHeight); - this.container.appendChild(this.renderer.domElement); - } - - initControls() { - this.controls = new OrbitControls(this.camera, this.renderer.domElement); - this.controls.enableDamping = true; - } - - addLights() { - const ambientLight = new THREE.AmbientLight(0xffffff, 0.5); - this.scene.add(ambientLight); - - const directionalLight = new THREE.DirectionalLight(0xffffff, 1); - directionalLight.position.set(5, 10, 7.5); - this.scene.add(directionalLight); - } - - addObjects() { - // 鍦ㄨ繖閲屾坊鍔犳偍鐨勮揣鏋舵ā鍨嬫垨鍏朵粬瀵硅薄 - const geometry = new THREE.BoxGeometry(1, 1, 1); - const material = new THREE.MeshStandardMaterial({ color: 0x4680BF }); - const cube = new THREE.Mesh(geometry, material); - this.scene.add(cube); } animate = () => { - this.animationFrameId = requestAnimationFrame(this.animate); - this.controls.update(); - this.renderer.render(this.scene, this.camera); - }; - - onWindowResize = () => { - const width = this.container.clientWidth; - const height = this.container.clientHeight; - this.camera.aspect = width / height; - this.camera.updateProjectionMatrix(); - this.renderer.setSize(width, height); - }; - - destroy() { - cancelAnimationFrame(this.animationFrameId); - window.removeEventListener('resize', this.onWindowResize); - this.controls.dispose(); - this.renderer.dispose(); - this.scene = null; - this.camera = null; - this.renderer.domElement.remove(); + this.animationFrame = requestAnimationFrame(this.animate); + this.render(); + TWEEN.update(); } -} + + render = () => { + // this.renderer.render(this.scene, this.camera); + this.composer.render(); // use special effects + this.stats.update(); + // Rotate the scene + this.controls.update() + this.controls.autoRotateSpeed = 2; + } + + getFullWidth = () => { + return this.dom?.offsetWidth; + } + + getFullHeight = () => { + return this.dom?.offsetHeight; + } + + addObject = (object) => { + this.scene.add(object); + this.objects.push(object); + } + + initScene = () => { + const scene = new THREE.Scene(); + // scene.background = new THREE.Color(0xf8f8f8); + scene.background = new THREE.Color(0x7a7a7a); + scene.fog = new THREE.Fog(scene.background, 1, 5000); + if (help) { + scene.add(new THREE.AxesHelper(1000)); + } + return scene; + } + + initCamera = () => { + const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000); + camera.position.set(-400, 400, 400); + this.scene.add(camera); + return camera; + } + + initRenderer = () => { + const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); + renderer.setClearAlpha(0); + // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈 + renderer.shadowMap.enabled = true; + // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰� + // renderer.toneMapping = THREE.ReinhardToneMapping; + renderer.toneMapping = THREE.ACESFilmicToneMapping; + renderer.setPixelRatio(window.devicePixelRatio); + renderer.setSize(this.getFullWidth(), this.getFullHeight()); + this.dom?.appendChild(renderer.domElement); + return renderer; + } + + initComposer = () => { + const composer = new EffectComposer(this.renderer); + const renderPass = new RenderPass(this.scene, this.camera); + composer.addPass(renderPass); + // pixel ratio + const pixelRatio = this.renderer.getPixelRatio(); + const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1; + const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1; + composer.setSize(newWidth, newHeight); + // antialias + const effectFXAA = new ShaderPass(FXAAShader); + effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight); + composer.addPass(effectFXAA); + // outline + this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera); + this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color + this.outlinePass.edgeStrength = 10; // outline weight + composer.addPass(this.outlinePass); + return composer; + } + + initControls = () => { + const controls = new OrbitControls(this.camera, this.renderer.domElement); + // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘 + controls.enablePan = false; // 鍏佽骞崇Щ + controls.enableDamping = true; // 寮�鍚樆灏� + controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙 + controls.enableZoom = true; // 鍏佽缂╂斁 + // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂� + // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂� + controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級 + controls.minPolarAngle = Math.PI / 2.1; + controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級 + controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參 + controls.autoRotate = true; // 鑷姩鏃嬭浆 + + controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt + return controls; + } + + initStats = () => { + const stats = new Stats(); + this.dom?.appendChild(stats.dom); + if (!help) { + stats.domElement.style.display = 'none'; + } + return stats; + } + + windowResize = () => { + this.resizeHandler = () => { + this.camera.aspect = this.getFullWidth() / this.getFullHeight(); + this.camera.updateProjectionMatrix(); + this.renderer.setSize(this.getFullWidth(), this.getFullHeight()); + }; + window.addEventListener('resize', this.resizeHandler, false); + } + + initRaycaster = () => { + const raycaster = new THREE.Raycaster(); + const mouse = new THREE.Vector2(); + this.handleClickEvent = (event) => { + let x, y; + if (event.changedTouches) { + x = event.changedTouches[0].pageX; + y = event.changedTouches[0].pageY; + } else { + x = event.clientX; + y = event.clientY; + } + let rect = this.dom.getBoundingClientRect(); + mouse.x = ((x - rect.left) / rect.width) * 2 - 1; + mouse.y = -((y - rect.top) / rect.height) * 2 + 1; + event.preventDefault(); + raycaster.setFromCamera(mouse, this.camera); + let intersects = raycaster.intersectObjects(this.objects, true); + if (intersects.length === 0) { + return; + } + let objName = intersects[0].object.name; + this.objects.forEach(obj => { + if (obj.name === objName) { + this.outlinePass.selectedObjects = [obj]; + } + }) + if (objName && this.handleClick) { + this.handleClick(objName, x, y); + } + } + this.dom?.addEventListener("click", this.handleClickEvent, false); + } + + generateMesh = (fn) => { + const loader = new FBXLoader(); + fn(loader, this.addObject); + } + + setNewSelectedMesh = (objName) => { + for (const mesh of this.objects) { + if (mesh.name === objName) { + this.outlinePass.selectedObjects = [mesh]; + break; + } + } + } + + rePerspective = (maxHeight, normalHeight) => { + const height = Math.max(maxHeight, normalHeight) + const cameraPosScale = 0.7; + this.camera.position.set( + -height * cameraPosScale, + height * cameraPosScale, + height * cameraPosScale + ); + this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0); + } + + destroy = () => { + cancelAnimationFrame(this.animationFrame); + window.removeEventListener('resize', this.resizeHandler); + if (this.scene) { + while (this.scene.children.length > 0) { + this.removeEntity(this.scene.children[0]); + } + this.scene = null; + } + if (this.renderer) { + this.renderer.dispose(); + this.renderer.forceContextLoss(); + this.renderer.context = null; + this.renderer.domElement = null; + this.renderer = null; + } + if (this.composer) { + this.composer.passes.forEach(pass => { + if (pass.dispose) { + pass.dispose(); + } + }); + this.composer = null; + } + if (this.controls) { + this.controls.dispose(); + this.controls = null; + } + this.dom?.removeEventListener("click", this.handleClickEvent); + this.camera = null; + this.objects = []; + while (this.dom?.firstChild) { + this.dom.removeChild(this.dom.firstChild); + } + } + + removeEntity = (object) => { + if (object.material) object.material.dispose(); + if (object.geometry) object.geometry.dispose(); + if (object.texture) object.texture.dispose(); + this.scene.remove(object); + } +}; + +const initLight = (scene) => { + const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6); + hemiLight.color.setHSL(0.6, 1, 0.6); + hemiLight.groundColor.setHSL(0.095, 1, 0.75); + hemiLight.position.set(0, 1500, 0); + scene.add(hemiLight); + + const dirLight = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight.color.setHSL(0.1, 1, 0.95); + dirLight.position.set(-10, 10, 10); + dirLight.position.multiplyScalar(30); + scene.add(dirLight); + + const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5); + dirLight1.color.setHSL(0.1, 1, 0.95); + dirLight1.position.set(10, 10, -10); + dirLight1.position.multiplyScalar(30); + scene.add(dirLight1); +} \ No newline at end of file -- Gitblit v1.9.1