From 86620f192814851deb88c1a1bc78ba8555966cda Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@163.com>
Date: 星期五, 03 一月 2025 15:34:16 +0800
Subject: [PATCH] #
---
zy-acs-flow/src/map/insight/agv/AgvThree.js | 212 ++++++++++++++++-------------------------------------
1 files changed, 64 insertions(+), 148 deletions(-)
diff --git a/zy-acs-flow/src/map/insight/agv/AgvThree.js b/zy-acs-flow/src/map/insight/agv/AgvThree.js
index 01b60c0..b4671bd 100644
--- a/zy-acs-flow/src/map/insight/agv/AgvThree.js
+++ b/zy-acs-flow/src/map/insight/agv/AgvThree.js
@@ -1,22 +1,16 @@
-import * as THREE from 'three'
+import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
-import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
+import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import TWEEN from '@tweenjs/tween.js';
-import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
-import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
-import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
-import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
-import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
-import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
+import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader';
const help = false;
-export default class ShelfThree {
-
+export default class AgvThree {
constructor(dom) {
this.dom = dom;
-
this.objects = [];
+ this.handleClick = null;
}
startup = () => {
@@ -25,10 +19,8 @@
this.renderer = this.initRenderer();
this.controls = this.initControls();
this.stats = this.initStats();
- this.composer = this.initComposer();
+ this.initLight();
this.windowResize();
- this.initRaycaster();
- initLight(this.scene);
this.animate();
}
@@ -40,20 +32,17 @@
}
render = () => {
- // this.renderer.render(this.scene, this.camera);
- this.composer.render(); // use special effects
+ this.renderer.render(this.scene, this.camera);
this.stats.update();
- // Rotate the scene
- this.controls.update()
- this.controls.autoRotateSpeed = 2;
+ this.controls.update();
}
getFullWidth = () => {
- return this.dom?.offsetWidth;
+ return this.dom?.offsetWidth || window.innerWidth;
}
getFullHeight = () => {
- return this.dom?.offsetHeight;
+ return this.dom?.offsetHeight || window.innerHeight;
}
addObject = (object) => {
@@ -63,8 +52,7 @@
initScene = () => {
const scene = new THREE.Scene();
- // scene.background = new THREE.Color(0xf8f8f8);
- scene.background = new THREE.Color(0x7a7a7a);
+ scene.background = new THREE.Color(0x323232);
scene.fog = new THREE.Fog(scene.background, 1, 5000);
if (help) {
scene.add(new THREE.AxesHelper(1000));
@@ -75,61 +63,32 @@
initCamera = () => {
const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000);
camera.position.set(-400, 400, 400);
- this.scene.add(camera);
return camera;
}
initRenderer = () => {
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setClearAlpha(0);
- // renderer.useLegacyLights = false; // 鏃х増鍏夋簮 閲嶈
renderer.shadowMap.enabled = true;
- // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 鏈�浣庨槾褰�
- // renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.setPixelRatio(window.devicePixelRatio);
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(this.getFullWidth(), this.getFullHeight());
this.dom?.appendChild(renderer.domElement);
return renderer;
}
- initComposer = () => {
- const composer = new EffectComposer(this.renderer);
- const renderPass = new RenderPass(this.scene, this.camera);
- composer.addPass(renderPass);
- // pixel ratio
- const pixelRatio = this.renderer.getPixelRatio();
- const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
- const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
- composer.setSize(newWidth, newHeight);
- // antialias
- const effectFXAA = new ShaderPass(FXAAShader);
- effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
- composer.addPass(effectFXAA);
- // outline
- this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
- this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
- this.outlinePass.edgeStrength = 10; // outline weight
- composer.addPass(this.outlinePass);
- return composer;
- }
-
initControls = () => {
const controls = new OrbitControls(this.camera, this.renderer.domElement);
- // controls.enableRotate = false; // 绂佺敤鏁翠綋鏃嬭浆鍔熻兘
- controls.enablePan = false; // 鍏佽骞崇Щ
- controls.enableDamping = true; // 寮�鍚樆灏�
- controls.dampingFactor = 0.08; // 闃诲凹鍥犲瓙
- controls.enableZoom = true; // 鍏佽缂╂斁
- // controls.minDistance = 1; // 鏈�灏忕缉鏀捐窛绂�
- // controls.maxDistance = 30; // 鏈�澶х缉鏀捐窛绂�
- controls.minPolarAngle = 0; // 鏈�灏忎刊浠拌搴︼紙鍚戜笅鐪嬶級
+ controls.enablePan = false;
+ controls.enableDamping = true;
+ controls.dampingFactor = 0.08;
+ controls.enableZoom = true;
controls.minPolarAngle = Math.PI / 2.1;
- controls.maxPolarAngle = Math.PI / 2.1; // 鏈�澶т刊浠拌搴︼紙鍚戜笂鐪嬶級
- controls.rotateSpeed = 0.6; // 瑙嗚绉诲姩閫熷害鍑忔參
- controls.autoRotate = true; // 鑷姩鏃嬭浆
-
- controls.target = new THREE.Vector3(0, 250, 0) // 灞忓箷涓績鐐� 骞虫浛 camera鐨刲ookAt
+ controls.maxPolarAngle = Math.PI / 2.1;
+ controls.rotateSpeed = 0.6;
+ controls.autoRotate = true;
+ controls.autoRotateSpeed = 2;
+ controls.target = new THREE.Vector3(0, 250, 0);
return controls;
}
@@ -142,65 +101,34 @@
return stats;
}
- windowResize = () => {
- this.resizeHandler = () => {
- this.camera.aspect = this.getFullWidth() / this.getFullHeight();
- this.camera.updateProjectionMatrix();
- this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
- };
- window.addEventListener('resize', this.resizeHandler, false);
+ initLight = () => {
+ const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
+ hemiLight.color.setHSL(0.6, 1, 0.6);
+ hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+ hemiLight.position.set(0, 1500, 0);
+ this.scene.add(hemiLight);
+
+ const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
+ dirLight.color.setHSL(0.1, 1, 0.95);
+ dirLight.position.set(-10, 10, 10);
+ dirLight.position.multiplyScalar(30);
+ this.scene.add(dirLight);
+
+ const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
+ dirLight1.color.setHSL(0.1, 1, 0.95);
+ dirLight1.position.set(10, 10, -10);
+ dirLight1.position.multiplyScalar(30);
+ this.scene.add(dirLight1);
}
- initRaycaster = () => {
- const raycaster = new THREE.Raycaster();
- const mouse = new THREE.Vector2();
- this.handleClickEvent = (event) => {
- let x, y;
- if (event.changedTouches) {
- x = event.changedTouches[0].pageX;
- y = event.changedTouches[0].pageY;
- } else {
- x = event.clientX;
- y = event.clientY;
- }
- let rect = this.dom.getBoundingClientRect();
- mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
- mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
- event.preventDefault();
- raycaster.setFromCamera(mouse, this.camera);
- let intersects = raycaster.intersectObjects(this.objects, true);
- if (intersects.length === 0) {
- return;
- }
- let objName = intersects[0].object.name;
- this.objects.forEach(obj => {
- if (obj.name === objName) {
- this.outlinePass.selectedObjects = [obj];
- }
- })
- if (objName && this.handleClick) {
- this.handleClick(objName, x, y);
- }
- }
- this.dom?.addEventListener("click", this.handleClickEvent, false);
- }
generateMesh = (fn) => {
const loader = new FBXLoader();
fn(loader, this.addObject);
}
- setNewSelectedMesh = (objName) => {
- for (const mesh of this.objects) {
- if (mesh.name === objName) {
- this.outlinePass.selectedObjects = [mesh];
- break;
- }
- }
- }
-
rePerspective = (maxHeight, normalHeight) => {
- const height = Math.max(maxHeight, normalHeight)
+ const height = Math.max(maxHeight, normalHeight);
const cameraPosScale = 0.7;
this.camera.position.set(
-height * cameraPosScale,
@@ -208,6 +136,15 @@
height * cameraPosScale
);
this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
+ }
+
+ windowResize = () => {
+ this.resizeHandler = () => {
+ this.camera.aspect = this.getFullWidth() / this.getFullHeight();
+ this.camera.updateProjectionMatrix();
+ this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
+ };
+ window.addEventListener('resize', this.resizeHandler, false);
}
destroy = () => {
@@ -222,54 +159,33 @@
if (this.renderer) {
this.renderer.dispose();
this.renderer.forceContextLoss();
- this.renderer.context = null;
- this.renderer.domElement = null;
- this.renderer = null;
- }
- if (this.composer) {
- this.composer.passes.forEach(pass => {
- if (pass.dispose) {
- pass.dispose();
+ if (this.dom && this.renderer.domElement && this.dom.contains(this.renderer.domElement)) {
+ try {
+ this.dom.removeChild(this.renderer.domElement);
+ } catch (error) {
+ console.warn('Failed to remove renderer.domElement:', error);
}
- });
- this.composer = null;
+ }
+ this.renderer = null;
}
if (this.controls) {
this.controls.dispose();
this.controls = null;
}
- this.dom?.removeEventListener("click", this.handleClickEvent);
+ if (this.stats && this.stats.domElement && this.dom.contains(this.stats.domElement)) {
+ try {
+ this.dom.removeChild(this.stats.domElement);
+ } catch (error) {
+ console.warn('Failed to remove stats.domElement:', error);
+ }
+ }
this.camera = null;
this.objects = [];
- while (this.dom?.firstChild) {
- this.dom.removeChild(this.dom.firstChild);
- }
}
removeEntity = (object) => {
if (object.material) object.material.dispose();
if (object.geometry) object.geometry.dispose();
- if (object.texture) object.texture.dispose();
this.scene.remove(object);
}
-};
-
-const initLight = (scene) => {
- const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
- hemiLight.color.setHSL(0.6, 1, 0.6);
- hemiLight.groundColor.setHSL(0.095, 1, 0.75);
- hemiLight.position.set(0, 1500, 0);
- scene.add(hemiLight);
-
- const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
- dirLight.color.setHSL(0.1, 1, 0.95);
- dirLight.position.set(-10, 10, 10);
- dirLight.position.multiplyScalar(30);
- scene.add(dirLight);
-
- const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
- dirLight1.color.setHSL(0.1, 1, 0.95);
- dirLight1.position.set(10, 10, -10);
- dirLight1.position.multiplyScalar(30);
- scene.add(dirLight1);
-}
\ No newline at end of file
+}
--
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