From 583b31d46bb8abbee7410d29ca229120ee589cba Mon Sep 17 00:00:00 2001
From: vincentlu <t1341870251@gmail.com>
Date: 星期一, 05 一月 2026 10:10:08 +0800
Subject: [PATCH] # version merge

---
 zy-acs-flow/src/map/insight/agv/AgvThree.js |   22 ++++++++++++++++++++++
 1 files changed, 22 insertions(+), 0 deletions(-)

diff --git a/zy-acs-flow/src/map/insight/agv/AgvThree.js b/zy-acs-flow/src/map/insight/agv/AgvThree.js
index b4671bd..5f5aad9 100644
--- a/zy-acs-flow/src/map/insight/agv/AgvThree.js
+++ b/zy-acs-flow/src/map/insight/agv/AgvThree.js
@@ -121,6 +121,28 @@
         this.scene.add(dirLight1);
     }
 
+    // initLight = () => {
+    //     const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 8);
+    //     hemiLight.color.setHSL(0.6, 1, 0.75);
+    //     hemiLight.groundColor.setHSL(0.095, 1, 0.85);
+    //     hemiLight.position.set(0, 1500, 0);
+    //     this.scene.add(hemiLight);
+
+    //     const dirLight = new THREE.DirectionalLight(0xffffff, 4);
+    //     dirLight.color.setHSL(0.1, 1, 1.0);
+    //     dirLight.position.set(-300, 300, 300);
+    //     this.scene.add(dirLight);
+
+    //     const dirLight1 = new THREE.DirectionalLight(0xffffff, 4);
+    //     dirLight1.color.setHSL(0.1, 1, 1.0);
+    //     dirLight1.position.set(300, 300, -300);
+    //     dirLight1.position.multiplyScalar(30);
+    //     this.scene.add(dirLight1);
+
+    //     const ambient = new THREE.AmbientLight(0xffffff, 1.0);
+    //     // this.scene.add(ambient);
+    // }
+
 
     generateMesh = (fn) => {
         const loader = new FBXLoader();

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