From 1bc33546a044cbc84dd9595c19dbcd9a4e309fc9 Mon Sep 17 00:00:00 2001
From: vincentlu <t1341870251@gmail.com>
Date: 星期六, 10 一月 2026 14:06:10 +0800
Subject: [PATCH] #
---
zy-acs-flow/src/map/insight/agv/AgvThree.js | 42 ++++++++++++++++++++++++++----------------
1 files changed, 26 insertions(+), 16 deletions(-)
diff --git a/zy-acs-flow/src/map/insight/agv/AgvThree.js b/zy-acs-flow/src/map/insight/agv/AgvThree.js
index 58724ff..bf3211d 100644
--- a/zy-acs-flow/src/map/insight/agv/AgvThree.js
+++ b/zy-acs-flow/src/map/insight/agv/AgvThree.js
@@ -71,7 +71,7 @@
renderer.setClearAlpha(0);
renderer.shadowMap.enabled = true;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.setPixelRatio(window.devicePixelRatio);
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(this.getFullWidth(), this.getFullHeight());
this.dom?.appendChild(renderer.domElement);
return renderer;
@@ -103,24 +103,25 @@
initLight = () => {
const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
- hemiLight.color.setHSL(0.6, 1, 0.6);
- hemiLight.groundColor.setHSL(0.095, 1, 0.75);
+ hemiLight.color.setHSL(0.6, 1, 0.75);
+ hemiLight.groundColor.setHSL(0.095, 1, 0.85);
hemiLight.position.set(0, 1500, 0);
this.scene.add(hemiLight);
- const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
- dirLight.color.setHSL(0.1, 1, 0.95);
- dirLight.position.set(-10, 10, 10);
- dirLight.position.multiplyScalar(30);
+ const dirLight = new THREE.DirectionalLight(0xffffff, 4);
+ dirLight.color.setHSL(0.1, 1, 1.0);
+ dirLight.position.set(-300, 300, 300);
this.scene.add(dirLight);
- const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
- dirLight1.color.setHSL(0.1, 1, 0.95);
- dirLight1.position.set(10, 10, -10);
+ const dirLight1 = new THREE.DirectionalLight(0xffffff, 4);
+ dirLight1.color.setHSL(0.1, 1, 1.0);
+ dirLight1.position.set(300, 300, -300);
dirLight1.position.multiplyScalar(30);
this.scene.add(dirLight1);
- }
+ const ambient = new THREE.AmbientLight(0xffffff, 1.0);
+ // this.scene.add(ambient);
+ }
generateMesh = (fn) => {
const loader = new FBXLoader();
@@ -159,19 +160,28 @@
if (this.renderer) {
this.renderer.dispose();
this.renderer.forceContextLoss();
- this.renderer.context = null;
- this.renderer.domElement = null;
+ if (this.dom && this.renderer.domElement && this.dom.contains(this.renderer.domElement)) {
+ try {
+ this.dom.removeChild(this.renderer.domElement);
+ } catch (error) {
+ console.warn('Failed to remove renderer.domElement:', error);
+ }
+ }
this.renderer = null;
}
if (this.controls) {
this.controls.dispose();
this.controls = null;
}
+ if (this.stats && this.stats.domElement && this.dom.contains(this.stats.domElement)) {
+ try {
+ this.dom.removeChild(this.stats.domElement);
+ } catch (error) {
+ console.warn('Failed to remove stats.domElement:', error);
+ }
+ }
this.camera = null;
this.objects = [];
- while (this.dom?.firstChild) {
- this.dom.removeChild(this.dom.firstChild);
- }
}
removeEntity = (object) => {
--
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