From ebf2ca66bd8d6324080d52298b7a737483110062 Mon Sep 17 00:00:00 2001 From: luxiaotao1123 <t1341870251@63.com> Date: 星期二, 28 十二月 2021 10:42:46 +0800 Subject: [PATCH] # --- static/js/app.js | 83 +++++++++++++++-------------------------- 1 files changed, 31 insertions(+), 52 deletions(-) diff --git a/static/js/app.js b/static/js/app.js index 7b05551..65fe1ba 100644 --- a/static/js/app.js +++ b/static/js/app.js @@ -30,7 +30,7 @@ this.direction = new THREE.Vector3(); this.raycaster = null; this.prevTime = performance.now();//涓婁竴娆ender鐨勬椂闂� - this.backgroundType = true; + this.backgroundType = false; this.start = function () { this.initMain(); @@ -65,20 +65,7 @@ } this.initCamera = function () { if (this.camera === null) { - //澹版槑涓�涓�忚鐩告満锛� - // 瑙嗚锛�60锛� - // 绾垫í姣攁spect:鍏ㄥ睆锛屼娇鐢ㄧ殑鏄祻瑙堝櫒鐨勫搴�/楂樺害 - //杩戝钩闈ear锛�0.1 - //杩滃钩闈㈣瑙抐ar:10000 this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); - /* - 璁剧疆鐩告満浣嶇疆锛屾敞鎰弔hreejs涓殑鍧愭爣绯婚噰鐢ㄧ殑鏄彸鎵嬪潗鏍囩郴 - */ - // this.camera.position.x = 0; - // this.camera.position.y = 1000; - // this.camera.position.z = 600; - // //鐩告満鐨勬湞鍚� - // this.camera.lookAt(0, 0, 0); this.camera.position.set( -350, 600, 1100 ); this.camera.lookAt( this.scene.position ); //灏嗙浉鏈烘斁鍒板満鏅腑 @@ -91,54 +78,46 @@ this.initRenderer = function () { this.renderer = new THREE.WebGLRenderer(); - // this.renderer.outputEncoding = THREE.sRGBEncoding; - // this.renderer.toneMapping = THREE.ACESFilmicToneMapping; - // this.renderer.toneMappingExposure = 0.5; - - // this.renderer.outputEncoding = THREE.sRGBEncoding; - // this.renderer.shadowMap.enabled = true; - // this.renderer.toneMapping = THREE.ReinhardToneMapping; - // + this.renderer = new THREE.WebGLRenderer({ + antialias: true, + logarithmicDepthBuffer: true + }); + this.renderer.setSize(window.innerWidth, window.innerHeight); this.renderer.setPixelRatio( window.devicePixelRatio ); - this.renderer.setSize( window.innerWidth, window.innerHeight ); + this.renderer.shadowMap.enabled = true; + this.renderer.shadowMap.type = THREE.BasicShadowMap; this.dom = document.getElementById("container"); - this.dom.appendChild( this.renderer.domElement ); - + this.dom.appendChild(this.renderer.domElement); } this.initLight = function () { - //棣栧厛娣诲姞涓幆澧冨厜 let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,褰卞搷鏁翠釜鍦烘櫙鐨勫厜婧� ambient.position.set(0, 0, 0); this.addObject(ambient); - //娣诲姞骞宠鍏�,骞宠鍏夌被浼间簬澶槼鍏� - let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//妯℃嫙杩滃绫讳技澶槼鐨勫厜婧� - directionalLight.position.set(0, 200, 0); - this.addObject(directionalLight); - //璁剧疆鐐瑰厜婧� - let pointLight1 = new THREE.PointLight(0xffffff, 0.3); - pointLight1.position.set(-500, 200, 0); - this.addObject(pointLight1); - let pointLight2 = new THREE.PointLight(0xffffff, 0.3); - pointLight2.position.set(500, 200, 0); - this.addObject(pointLight2); - // const bulbGeometry = new THREE.SphereGeometry( 0.02, 16, 8 ); - // var bulbLight = new THREE.PointLight( 0xffee88, 1, 100, 2 ); - // - // var bulbMat = new THREE.MeshStandardMaterial( { - // emissive: 0xffffee, - // emissiveIntensity: 1, - // color: 0x000000 - // } ); - // bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) ); - // bulbLight.position.set( -500, 22, 0 ); - // bulbLight.castShadow = true; - // this.addObject( bulbLight ); - // - // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 ); - // this.addObject( hemiLight ); + // 娣诲姞骞宠鍏�,骞宠鍏夌被浼间簬澶槼鍏� + // let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//妯℃嫙杩滃绫讳技澶槼鐨勫厜婧� + // directionalLight.position.set(0, 200, 0); + // this.addObject(directionalLight); + // //璁剧疆鐐瑰厜婧� + // let pointLight1 = new THREE.PointLight(0xffffff, 0.3); + // pointLight1.position.set(-500, 200, 0); + // this.addObject(pointLight1); + // let pointLight2 = new THREE.PointLight(0xffffff, 0.3); + // pointLight2.position.set(500, 200, 0); + // this.addObject(pointLight2); + + // 闃村奖鑱氬厜鐏� + let pointLight = new THREE.SpotLight(0xFFFAFA,1); + pointLight.position.set(0, 1500, 2500); + pointLight.castShadow = true; + pointLight.shadow.camera.near = 2000; + pointLight.shadow.camera.far = 10000; + pointLight.shadow.mapSize.height = 100000; + pointLight.shadow.mapSize.width = 100000; + // 灏嗘墍鏈夊垱寤虹殑鐗╀綋鍔犲叆鍒板満鏅腑鍘� + this.addObject(pointLight); } this.initOrbitControl = function () { this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement); -- Gitblit v1.9.1