From 3ff78473653985d0e7ac96b87bd31bcb9250a762 Mon Sep 17 00:00:00 2001
From: luxiaotao1123 <t1341870251@63.com>
Date: 星期六, 18 十二月 2021 15:05:48 +0800
Subject: [PATCH] #

---
 static/js/app.js |  169 ++++++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 138 insertions(+), 31 deletions(-)

diff --git a/static/js/app.js b/static/js/app.js
index 1763d19..a428ab9 100644
--- a/static/js/app.js
+++ b/static/js/app.js
@@ -1,10 +1,12 @@
 import {OrbitControls} from './lib/OrbitControls.js';
+import { PointerLockControls } from './lib/PointerLockControls.js';
 import Stats from './lib/stats.module.js';
 import {MTLLoader} from './lib/MTLLoader.js';
 import {OBJLoader} from './lib/OBJLoader.js';
 import {StoreShelf} from './object/StoreShelf.js';
 import {StoreCrn} from './object/StoreCrn.js';
 import { Sky } from './object/Sky.js';
+
 
 var APP = {
 
@@ -18,8 +20,15 @@
 		this.stats = null;
 		this.goodTypes=[];//瀛樺偍鎵�鏈夌殑搴撲綅绫诲瀷
 		this.crnTasks = [];// 鍫嗗灈鏈哄垪琛�
-		this.time = 0;//鏍囪鍫嗗灈鏈鸿繍琛岀殑鏃堕棿
-		this.progress = 0;
+		this.moveForward = false;//鏄惁鍚戝墠杩愯
+		this.moveBackward = false;//鏄惁鍚戝悗杩愯
+		this.moveLeft = false;//鏄惁鍚戝乏杩愯
+		this.moveRight = false;//鏄惁鍚戝彸杩愯
+		this.canJump = false;//鏄惁鍙互璺�
+		this.velocity = new THREE.Vector3();
+		this.direction = new THREE.Vector3();
+		this.raycaster = null;
+		this.prevTime = performance.now();//涓婁竴娆ender鐨勬椂闂�
 
 		this.start = function () {
 			this.initMain();
@@ -34,6 +43,7 @@
 			this.initStats();
 			this.initLight();
 			this.initReSize(this);
+			this.initPointLockControl(this);
 			this.initFloor();
 			this.initModel();
 			this.initStoreObjects(this);
@@ -42,6 +52,7 @@
 			requestAnimationFrame(this.animate.bind(this));
 			this.stats.begin();
 			this.renderer.render(this.scene, this.camera);
+			this.firstPersonMove();
 			this.stats.end();
 			this.queryCrn();
 			this.crnMove();
@@ -50,24 +61,29 @@
 			this.scene = new THREE.Scene();
 		}
 		this.initCamera = function () {
-			//澹版槑涓�涓�忚鐩告満锛�
-			// 瑙嗚锛�60锛�
-			// 绾垫í姣攁spect:鍏ㄥ睆锛屼娇鐢ㄧ殑鏄祻瑙堝櫒鐨勫搴�/楂樺害
-			//杩戝钩闈ear锛�0.1
-			//杩滃钩闈㈣瑙抐ar:10000
-			this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000);
-			/*
-            璁剧疆鐩告満浣嶇疆锛屾敞鎰弔hreejs涓殑鍧愭爣绯婚噰鐢ㄧ殑鏄彸鎵嬪潗鏍囩郴
-             */
-			// this.camera.position.x = 0;
-			// this.camera.position.y = 1000;
-			// this.camera.position.z = 600;
-			// //鐩告満鐨勬湞鍚�
-			// this.camera.lookAt(0, 0, 0);
-			this.camera.position.set( - 350, 1070, 1550 );
-			this.camera.lookAt( this.scene.position );
-			//灏嗙浉鏈烘斁鍒板満鏅腑
-			this.scene.add(this.camera);
+			if (this.camera === null) {
+				//澹版槑涓�涓�忚鐩告満锛�
+				// 瑙嗚锛�60锛�
+				// 绾垫í姣攁spect:鍏ㄥ睆锛屼娇鐢ㄧ殑鏄祻瑙堝櫒鐨勫搴�/楂樺害
+				//杩戝钩闈ear锛�0.1
+				//杩滃钩闈㈣瑙抐ar:10000
+				this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000);
+				/*
+                璁剧疆鐩告満浣嶇疆锛屾敞鎰弔hreejs涓殑鍧愭爣绯婚噰鐢ㄧ殑鏄彸鎵嬪潗鏍囩郴
+                 */
+				// this.camera.position.x = 0;
+				// this.camera.position.y = 1000;
+				// this.camera.position.z = 600;
+				// //鐩告満鐨勬湞鍚�
+				// this.camera.lookAt(0, 0, 0);
+				this.camera.position.set( - 350, 1070, 1550 );
+				this.camera.lookAt( this.scene.position );
+				//灏嗙浉鏈烘斁鍒板満鏅腑
+				this.scene.add(this.camera);
+			} else {
+				this.camera.position.set( - 350, 1070, 1550 );
+				this.camera.lookAt( this.scene.position );
+			}
 		}
 		this.initRenderer = function () {
 			this.renderer = new THREE.WebGLRenderer();
@@ -176,6 +192,108 @@
 				object.camera.updateProjectionMatrix();
 				object.renderer.setSize(window.innerWidth, window.innerHeight);
 			}, false);
+		}
+		this.initPointLockControl = function(object){
+			this.controls = new PointerLockControls( this.camera, document.body );
+			this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 );
+
+			const onKeyDown = function ( event ) {
+				switch ( event.code ) {
+					case 'ArrowUp':
+					case 'KeyW':
+						object.moveForward = true;
+						break;
+					case 'ArrowLeft':
+					case 'KeyA':
+						object.moveLeft = true;
+						break;
+					case 'ArrowDown':
+					case 'KeyS':
+						object.moveBackward = true;
+						break;
+					case 'ArrowRight':
+					case 'KeyD':
+						object.moveRight = true;
+						break;
+					case 'Space':
+						if ( object.canJump === true )  {
+							object.velocity.y += 350;
+						}
+						object.canJump = false;
+						break;
+				}
+			};
+
+			const onKeyUp = function ( event ) {
+				switch ( event.code ) {
+					case 'ArrowUp':
+					case 'KeyW':
+						object.moveForward = false;
+						break;
+					case 'ArrowLeft':
+					case 'KeyA':
+						object.moveLeft = false;
+						break;
+					case 'ArrowDown':
+					case 'KeyS':
+						object.moveBackward = false;
+						break;
+					case 'ArrowRight':
+					case 'KeyD':
+						object.moveRight = false;
+						break;
+				}
+			};
+			this.controls.addEventListener( 'lock', function () {
+				console.log("绗竴浜虹О瑙嗚")
+			} );
+			this.controls.addEventListener( 'unlock', function () {
+				console.log("涓婂笣瑙嗚");
+				object.initCamera();
+			} );
+			document.addEventListener( 'keydown', onKeyDown );
+			document.addEventListener( 'keyup', onKeyUp );
+
+			this.addObject( this.controls.getObject() );
+		}
+		this.firstPersonMove=function(){
+			const time = performance.now();
+			if ( this.controls.isLocked === true ) {
+				this.raycaster.ray.origin.copy( this.controls.getObject().position );
+				this.raycaster.ray.origin.y -= 10;
+				const intersections = this.raycaster.intersectObjects( this.objects, false );
+				const onObject = intersections.length > 0;
+				const delta = ( time - this.prevTime ) / 1000;
+				this.velocity.x -= this.velocity.x * 10.0 * delta;
+				this.velocity.z -= this.velocity.z * 10.0 * delta;
+				this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
+				this.direction.z = Number( this.moveForward ) - Number( this.moveBackward );
+				this.direction.x = Number( this.moveRight ) - Number( this.moveLeft );
+				this.direction.normalize(); // this ensures consistent movements in all directions
+				if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta;
+				if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta;
+				if ( onObject === true ) {
+					this.velocity.y = Math.max( 0, this.velocity.y );
+					this.canJump = true;
+				}
+				this.controls.moveRight( - this.velocity.x * delta );
+				this.controls.moveForward( - this.velocity.z * delta );
+				this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior
+				if ( this.controls.getObject().position.y < 10 ) {
+					this.velocity.y = 0;
+					this.controls.getObject().position.y = 10;
+					this.canJump = true;
+				}
+			}
+			this.prevTime = time;
+		}
+		this.lockControl = function () {
+			this.camera.position.y = 100;
+			this.camera.lookAt(0,100,0);
+			this.controls.getObject().position.x =0;
+			this.controls.getObject().position.y =100;
+			this.controls.getObject().position.z =580;
+			this.controls.lock();
 		}
 		this.removeObject = function (nameorid) {
 			for (let i = 0; i < this.objects.length; i++) {
@@ -313,17 +431,6 @@
 			// 				that.addObject( object );
 			// 			}, null, null );
 			// 	});
-		}
-		this.initModelMove = function () {
-			console.log(this.crnTasks)
-			// for (var wrkMast of this.wrkTasks) {
-			// 	this.crnBody = getArrVal(this.objects, "name", wrkMast.crnNo + "-body");
-			// 	// 鍙栬揣鐐瑰畾浣�
-			// 	let sourceLocPosition = getBinPosition(wrkMast.sourceLocNo);
-			// 	let points = [new THREE.Vector3(this.crnBody.position.x, this.crnBody.position.y, this.crnBody.position.z), sourceLocPosition];
-			// 	this.curve = new Route(points);
-			// }
-
 		}
 		this.crnMove = function (object) {
 			for (let crnTask of this.crnTasks) {

--
Gitblit v1.9.1