From 3b06e28a50df252b22890aebd706fa0b61b3c74c Mon Sep 17 00:00:00 2001 From: luxiaotao1123 <t1341870251@63.com> Date: 星期六, 18 十二月 2021 13:41:52 +0800 Subject: [PATCH] # --- static/js/app.js | 27 ++++++--------------------- 1 files changed, 6 insertions(+), 21 deletions(-) diff --git a/static/js/app.js b/static/js/app.js index 457c884..dcf21ef 100644 --- a/static/js/app.js +++ b/static/js/app.js @@ -52,8 +52,8 @@ requestAnimationFrame(this.animate.bind(this)); this.stats.begin(); this.renderer.render(this.scene, this.camera); - this.stats.end(); this.firstPersonMove(); + this.stats.end(); this.queryCrn(); this.crnMove(); } @@ -211,7 +211,9 @@ object.moveRight = true; break; case 'Space': - if ( object.canJump === true ) object.velocity.y += 350; + if ( object.canJump === true ) { + object.velocity.y += 350; + } object.canJump = false; break; } @@ -241,55 +243,38 @@ document.addEventListener( 'keydown', onKeyDown ); document.addEventListener( 'keyup', onKeyUp ); - this.addObject( this.controls.getObject() ); } this.firstPersonMove=function(){ + const time = performance.now(); if ( this.controls.isLocked === true ) { - this.raycaster.ray.origin.copy( this.controls.getObject().position ); this.raycaster.ray.origin.y -= 10; - const intersections = this.raycaster.intersectObjects( this.objects, false ); - const onObject = intersections.length > 0; - var time = performance.now(); const delta = ( time - this.prevTime ) / 1000; - this.velocity.x -= this.velocity.x * 10.0 * delta; this.velocity.z -= this.velocity.z * 10.0 * delta; - this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass - this.direction.z = Number( this.moveForward ) - Number( this.moveBackward ); this.direction.x = Number( this.moveRight ) - Number( this.moveLeft ); this.direction.normalize(); // this ensures consistent movements in all directions - if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta; if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta; - if ( onObject === true ) { - this.velocity.y = Math.max( 0, this.velocity.y ); this.canJump = true; - } - this.controls.moveRight( - this.velocity.x * delta ); this.controls.moveForward( - this.velocity.z * delta ); - this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior - if ( this.controls.getObject().position.y < 10 ) { - this.velocity.y = 0; this.controls.getObject().position.y = 10; - this.canJump = true; - } - this.prevTime = time; } + this.prevTime = time; } this.lockControl = function () { this.camera.position.y = 100; -- Gitblit v1.9.1