From 2b614e6d62537a09cf51654c80f0f08dc14ee1ad Mon Sep 17 00:00:00 2001 From: luxiaotao1123 <t1341870251@63.com> Date: 星期一, 03 一月 2022 16:58:50 +0800 Subject: [PATCH] # --- static/js/app.js | 195 ++++++++++++++++++++++++++---------------------- 1 files changed, 105 insertions(+), 90 deletions(-) diff --git a/static/js/app.js b/static/js/app.js index 79b5599..0812f26 100644 --- a/static/js/app.js +++ b/static/js/app.js @@ -1,11 +1,17 @@ import {OrbitControls} from './lib/OrbitControls.js'; import { PointerLockControls } from './lib/PointerLockControls.js'; import Stats from './lib/stats.module.js'; +import { EffectComposer } from './lib/EffectComposer.js'; +import { RenderPass } from './lib/postprocessing/RenderPass.js'; +import { ShaderPass } from './lib/postprocessing/ShaderPass.js'; +import { OutlinePass } from './lib/postprocessing/OutlinePass.js'; +import { FXAAShader } from './lib/postprocessing/FXAAShader.js'; import {MTLLoader} from './lib/MTLLoader.js'; import {OBJLoader} from './lib/OBJLoader.js'; import {StoreShelf} from './object/StoreShelf.js'; import {StoreCrn} from './object/StoreCrn.js'; -import { Sky } from './object/Sky.js'; +import {StoreConvey} from './object/StoreConvey.js'; + var APP = { @@ -18,6 +24,7 @@ this.objects = [];//鍦烘櫙涓墍鏈夊璞$殑闆嗗悎 this.firstTime = 1; this.stats = null; + this.outlinePass = null; this.goodTypes=[];//瀛樺偍鎵�鏈夌殑搴撲綅绫诲瀷 this.crnTasks = [];// 鍫嗗灈鏈哄垪琛� this.moveForward = false;//鏄惁鍚戝墠杩愯 @@ -29,7 +36,7 @@ this.direction = new THREE.Vector3(); this.raycaster = null; this.prevTime = performance.now();//涓婁竴娆ender鐨勬椂闂� - this.backgroundType = false; + this.backgroundType = true; this.start = function () { this.initMain(); @@ -44,13 +51,22 @@ this.initStats(); this.initLight(); this.initReSize(this); + this.initOutLine(); + // this.initComposer(); + this.initObjectSelect(); this.initPointLockControl(this); this.initFloor(); + this.initBuilding(); + this.initConvey(); } this.animate = function () { requestAnimationFrame(this.animate.bind(this)); this.stats.begin(); - this.renderer.render(this.scene, this.camera); + if (this.composer) { + this.composer.render(); + } else { + this.renderer.render(this.scene, this.camera); + } this.firstPersonMove(); this.initStoreObjects(this); this.stats.end(); @@ -62,80 +78,45 @@ } this.initCamera = function () { if (this.camera === null) { - //澹版槑涓�涓�忚鐩告満锛� - // 瑙嗚锛�60锛� - // 绾垫í姣攁spect:鍏ㄥ睆锛屼娇鐢ㄧ殑鏄祻瑙堝櫒鐨勫搴�/楂樺害 - //杩戝钩闈ear锛�0.1 - //杩滃钩闈㈣瑙抐ar:10000 this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); - /* - 璁剧疆鐩告満浣嶇疆锛屾敞鎰弔hreejs涓殑鍧愭爣绯婚噰鐢ㄧ殑鏄彸鎵嬪潗鏍囩郴 - */ - // this.camera.position.x = 0; - // this.camera.position.y = 1000; - // this.camera.position.z = 600; - // //鐩告満鐨勬湞鍚� - // this.camera.lookAt(0, 0, 0); - this.camera.position.set( - 350, 1070, 1550 ); + this.camera.position.set( -350, 600, 1100 ); this.camera.lookAt( this.scene.position ); //灏嗙浉鏈烘斁鍒板満鏅腑 this.scene.add(this.camera); } else { - this.camera.position.set( - 350, 1070, 1550 ); + this.camera.position.set( -350, 600, 1100 ); this.camera.lookAt( this.scene.position ); } } this.initRenderer = function () { - this.renderer = new THREE.WebGLRenderer(); - - // this.renderer.outputEncoding = THREE.sRGBEncoding; - // this.renderer.toneMapping = THREE.ACESFilmicToneMapping; - // this.renderer.toneMappingExposure = 0.5; - - // this.renderer.outputEncoding = THREE.sRGBEncoding; - // this.renderer.shadowMap.enabled = true; - // this.renderer.toneMapping = THREE.ReinhardToneMapping; - // + this.renderer = new THREE.WebGLRenderer({ + antialias: true, + logarithmicDepthBuffer: true + }); + // this.renderer.toneMapping = THREE.CineonToneMapping; // 鑹茶皟 + this.renderer.setSize(window.innerWidth, window.innerHeight); this.renderer.setPixelRatio( window.devicePixelRatio ); - this.renderer.setSize( window.innerWidth, window.innerHeight ); + this.renderer.shadowMap.enabled = true; + this.renderer.shadowMap.type = THREE.BasicShadowMap; this.dom = document.getElementById("container"); - this.dom.appendChild( this.renderer.domElement ); - + this.dom.appendChild(this.renderer.domElement); } this.initLight = function () { - //棣栧厛娣诲姞涓幆澧冨厜 let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,褰卞搷鏁翠釜鍦烘櫙鐨勫厜婧� ambient.position.set(0, 0, 0); this.addObject(ambient); - //娣诲姞骞宠鍏�,骞宠鍏夌被浼间簬澶槼鍏� - let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//妯℃嫙杩滃绫讳技澶槼鐨勫厜婧� - directionalLight.position.set(0, 200, 0); - this.addObject(directionalLight); - //璁剧疆鐐瑰厜婧� - let pointLight1 = new THREE.PointLight(0xffffff, 0.3); - pointLight1.position.set(-500, 200, 0); - this.addObject(pointLight1); - let pointLight2 = new THREE.PointLight(0xffffff, 0.3); - pointLight2.position.set(500, 200, 0); - this.addObject(pointLight2); - // const bulbGeometry = new THREE.SphereGeometry( 0.02, 16, 8 ); - // var bulbLight = new THREE.PointLight( 0xffee88, 1, 100, 2 ); - // - // var bulbMat = new THREE.MeshStandardMaterial( { - // emissive: 0xffffee, - // emissiveIntensity: 1, - // color: 0x000000 - // } ); - // bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) ); - // bulbLight.position.set( -500, 22, 0 ); - // bulbLight.castShadow = true; - // this.addObject( bulbLight ); - // - // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 ); - // this.addObject( hemiLight ); + // 闃村奖鑱氬厜鐏� + let pointLight = new THREE.SpotLight(0xFFFAFA,1); + pointLight.position.set(0, 1500, 2500); + pointLight.castShadow = true; + pointLight.shadow.camera.near = 2000; + pointLight.shadow.camera.far = 10000; + pointLight.shadow.mapSize.height = 200000; + pointLight.shadow.mapSize.width = 200000; + this.addObject(pointLight); } this.initOrbitControl = function () { this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement); @@ -155,7 +136,8 @@ } this.initBackground = function () { if (this.backgroundType) { - this.scene.background = new THREE.Color( 0xf0f0f0 ); + // this.scene.background = new THREE.Color( 0xf0f0f0 ); + this.scene.background = new THREE.Color( 0x333333 ); } else { const cubeTextureLoader = new THREE.CubeTextureLoader(); cubeTextureLoader.setPath( '../static/img/skybox0/' ); @@ -165,29 +147,6 @@ "pz.jpg", "nz.jpg" ]); } - // 澶槼 - // let sky = new Sky(); - // sky.scale.setScalar( 450000 ); - // this.addObject( sky ); - // let sun = new THREE.Vector3(); - // const effectController = { - // turbidity: 10, - // rayleigh: 3, - // mieCoefficient: 0.005, - // mieDirectionalG: 0.7, - // elevation: 2, - // azimuth: 180, - // exposure: this.renderer.toneMappingExposure - // }; - // const uniforms = sky.material.uniforms; - // uniforms[ 'turbidity' ].value = effectController.turbidity; - // uniforms[ 'rayleigh' ].value = effectController.rayleigh; - // uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient; - // uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG; - // const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation ); - // const theta = THREE.MathUtils.degToRad( effectController.azimuth ); - // sun.setFromSphericalCoords( 1, phi, theta ); - // uniforms[ 'sunPosition' ].value.copy( sun ); } this.initReSize = function(object){ window.addEventListener('resize', function () { @@ -196,9 +155,33 @@ object.renderer.setSize(window.innerWidth, window.innerHeight); }, false); } + this.initOutLine = function(){ + this.outlinePass = new OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), this.scene, this.camera ) + // this.outlinePass.edgeStrength = 1;//鍖呭洿绾挎祿搴� + // this.outlinePass.edgeGlow = 0.1;//杈圭紭绾胯寖鍥� + // this.outlinePass.edgeThickness = 1;//杈圭紭绾挎祿搴� + // this.outlinePass.pulsePeriod = 2;//鍖呭洿绾块棯鐑佽瘎鐜� + // this.outlinePass.visibleEdgeColor.set('#B31985');//鍖呭洿绾块鑹� + // this.outlinePass.hiddenEdgeColor.set('#190a05');//琚伄鎸$殑杈圭晫绾块鑹� + } + this.initComposer = function(){ + this.composer = new EffectComposer(this.renderer); + const renderPass = new RenderPass( this.scene, this.camera ); + this.composer.addPass( renderPass ); + this.composer.addPass(this.outlinePass); + + const pixelRatio = this.renderer.getPixelRatio(); + this.fxaaPass = new ShaderPass( FXAAShader ); + this.fxaaPass.material.uniforms[ 'resolution' ].value.x = 1 / ( this.dom.offsetWidth * pixelRatio ); + this.fxaaPass.material.uniforms[ 'resolution' ].value.y = 1 / ( this.dom.offsetHeight * pixelRatio ); + this.composer.addPass( this.fxaaPass ); + } + this.initObjectSelect = function(){ + new ObjectSelect(this.scene, this.camera, this.outlinePass); + } this.initPointLockControl = function(object){ this.controls = new PointerLockControls( this.camera, document.body ); - this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 ); + this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 50 ); const onKeyDown = function ( event ) { switch ( event.code ) { @@ -316,13 +299,31 @@ // const helper = new THREE.PolarGridHelper( 2000, 100 ); - const helper = new THREE.GridHelper( 8000, 300 ); - helper.position.y = - 0; + const helper = new THREE.GridHelper( 8000, 300); + helper.position.x = 1200; + helper.position.y = - 1; + helper.position.z = -2000; helper.material.opacity = 0.25; helper.material.transparent = true; this.addObject( helper ); // this.addObject(new Floor({position: {}})) + } + this.initBuilding = function () { + let buildingData = buildingObjects.objects; + for (let i = 0; i < buildingData.length; i++) { + let objectOption = buildingData[i]; + switch (objectOption.objectType) { + case "cube": + let cube = new Cube(objectOption); + this.addObject(cube); + break; + } + } + } + this.initConvey = function () { + let storeConvey = new StoreConvey(this, conveyObjects.objects) + storeConvey.load(); } this.initStoreObjects = function (object) { if (this.firstTime === 1) { @@ -360,7 +361,6 @@ this.crnTasks.push(new CrnTask(crnData, this)); } else { if(!crnTask.run) { - // console.log(2) crnTask.modify(crnData); } } @@ -396,12 +396,27 @@ } this.lockControl = function () { this.camera.position.y = 100; - this.camera.lookAt(0,100,0); - this.controls.getObject().position.x =0; - this.controls.getObject().position.y =100; - this.controls.getObject().position.z =580; + this.camera.lookAt(900,1100,0); + this.controls.getObject().position.x = -200; + this.controls.getObject().position.y = 200; + this.controls.getObject().position.z = 200; this.controls.lock(); } + this.mainView = function () { + this.camera.position.set( 1400, 400, 2000 ); + this.camera.lookAt( 1400, 500, 0 ); + } + this.leftView = function () { + this.camera.position.set( -3000, 300, -2000 ); + this.camera.lookAt(0, 500, -2000); + } + this.verticalView = function () { + this.camera.position.set( 1400, 6000, -1800 ); + this.camera.lookAt( 1400, 0, -1800 ); + } + this.backlView = function () { + this.initCamera(); + } }, }; -- Gitblit v1.9.1