From 2b614e6d62537a09cf51654c80f0f08dc14ee1ad Mon Sep 17 00:00:00 2001 From: luxiaotao1123 <t1341870251@63.com> Date: 星期一, 03 一月 2022 16:58:50 +0800 Subject: [PATCH] # --- static/js/app.js | 514 +++++++++++++++++++++++++++++++------------------------- 1 files changed, 286 insertions(+), 228 deletions(-) diff --git a/static/js/app.js b/static/js/app.js index 6af6ee1..0812f26 100644 --- a/static/js/app.js +++ b/static/js/app.js @@ -1,7 +1,18 @@ import {OrbitControls} from './lib/OrbitControls.js'; +import { PointerLockControls } from './lib/PointerLockControls.js'; import Stats from './lib/stats.module.js'; +import { EffectComposer } from './lib/EffectComposer.js'; +import { RenderPass } from './lib/postprocessing/RenderPass.js'; +import { ShaderPass } from './lib/postprocessing/ShaderPass.js'; +import { OutlinePass } from './lib/postprocessing/OutlinePass.js'; +import { FXAAShader } from './lib/postprocessing/FXAAShader.js'; import {MTLLoader} from './lib/MTLLoader.js'; import {OBJLoader} from './lib/OBJLoader.js'; +import {StoreShelf} from './object/StoreShelf.js'; +import {StoreCrn} from './object/StoreCrn.js'; +import {StoreConvey} from './object/StoreConvey.js'; + + var APP = { @@ -13,8 +24,19 @@ this.objects = [];//鍦烘櫙涓墍鏈夊璞$殑闆嗗悎 this.firstTime = 1; this.stats = null; + this.outlinePass = null; this.goodTypes=[];//瀛樺偍鎵�鏈夌殑搴撲綅绫诲瀷 - this.wrkNo = 0; + this.crnTasks = [];// 鍫嗗灈鏈哄垪琛� + this.moveForward = false;//鏄惁鍚戝墠杩愯 + this.moveBackward = false;//鏄惁鍚戝悗杩愯 + this.moveLeft = false;//鏄惁鍚戝乏杩愯 + this.moveRight = false;//鏄惁鍚戝彸杩愯 + this.canJump = false;//鏄惁鍙互璺� + this.velocity = new THREE.Vector3(); + this.direction = new THREE.Vector3(); + this.raycaster = null; + this.prevTime = performance.now();//涓婁竴娆ender鐨勬椂闂� + this.backgroundType = true; this.start = function () { this.initMain(); @@ -28,105 +50,73 @@ this.initBackground(); this.initStats(); this.initLight(); + this.initReSize(this); + this.initOutLine(); + // this.initComposer(); + this.initObjectSelect(); + this.initPointLockControl(this); this.initFloor(); - this.initModel(); - this.queryTask(); - this.initStoreObjects(this); + this.initBuilding(); + this.initConvey(); } this.animate = function () { requestAnimationFrame(this.animate.bind(this)); this.stats.begin(); - this.renderer.render(this.scene, this.camera); + if (this.composer) { + this.composer.render(); + } else { + this.renderer.render(this.scene, this.camera); + } + this.firstPersonMove(); + this.initStoreObjects(this); this.stats.end(); - // this.modelMove(); + this.queryCrn(); + this.crnMove(); } this.initScene = function () { this.scene = new THREE.Scene(); } this.initCamera = function () { - //澹版槑涓�涓�忚鐩告満锛� - // 瑙嗚锛�60锛� - // 绾垫í姣攁spect:鍏ㄥ睆锛屼娇鐢ㄧ殑鏄祻瑙堝櫒鐨勫搴�/楂樺害 - //杩戝钩闈ear锛�0.1 - //杩滃钩闈㈣瑙抐ar:10000 - this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); - /* - 璁剧疆鐩告満浣嶇疆锛屾敞鎰弔hreejs涓殑鍧愭爣绯婚噰鐢ㄧ殑鏄彸鎵嬪潗鏍囩郴 - */ - // this.camera.position.x = 0; - // this.camera.position.y = 1000; - // this.camera.position.z = 600; - // //鐩告満鐨勬湞鍚� - // this.camera.lookAt(0, 0, 0); - this.camera.position.set( - 350, 1070, 1550 ); - this.camera.lookAt( this.scene.position ); - //灏嗙浉鏈烘斁鍒板満鏅腑 - this.scene.add(this.camera); + if (this.camera === null) { + this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); + this.camera.position.set( -350, 600, 1100 ); + this.camera.lookAt( this.scene.position ); + //灏嗙浉鏈烘斁鍒板満鏅腑 + this.scene.add(this.camera); + } else { + this.camera.position.set( -350, 600, 1100 ); + this.camera.lookAt( this.scene.position ); + } } this.initRenderer = function () { - this.renderer = new THREE.WebGLRenderer(); - // this.renderer.physicallyCorrectLights = true; - // this.renderer.outputEncoding = THREE.sRGBEncoding; - // this.renderer.shadowMap.enabled = true; - // this.renderer.toneMapping = THREE.ReinhardToneMapping; + this.renderer = new THREE.WebGLRenderer({ + antialias: true, + logarithmicDepthBuffer: true + }); + // this.renderer.toneMapping = THREE.CineonToneMapping; // 鑹茶皟 + this.renderer.setSize(window.innerWidth, window.innerHeight); this.renderer.setPixelRatio( window.devicePixelRatio ); - this.renderer.setSize( window.innerWidth, window.innerHeight ); + this.renderer.shadowMap.enabled = true; + this.renderer.shadowMap.type = THREE.BasicShadowMap; this.dom = document.getElementById("container"); - this.dom.appendChild( this.renderer.domElement ); + this.dom.appendChild(this.renderer.domElement); + } this.initLight = function () { - //棣栧厛娣诲姞涓幆澧冨厜 let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,褰卞搷鏁翠釜鍦烘櫙鐨勫厜婧� ambient.position.set(0, 0, 0); this.addObject(ambient); - //娣诲姞骞宠鍏�,骞宠鍏夌被浼间簬澶槼鍏� - let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//妯℃嫙杩滃绫讳技澶槼鐨勫厜婧� - directionalLight.position.set(0, 200, 0); - this.addObject(directionalLight); - //璁剧疆鐐瑰厜婧� - let pointLight1 = new THREE.PointLight(0xffffff, 0.3); - pointLight1.position.set(-500, 200, 0); - this.addObject(pointLight1); - let pointLight2 = new THREE.PointLight(0xffffff, 0.3); - pointLight2.position.set(500, 200, 0); - this.addObject(pointLight2); - // --- - // var bulbLight = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); - // bulbLight.position.set( 600, 600, 500 ); - // bulbLight.castShadow = true; - // bulbLight.power = 100; - // this.addObject(bulbLight); - // --- - // var bulbLight1 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); - // bulbLight1.position.set( -600, 600, 500 ); - // bulbLight1.castShadow = true; - // bulbLight1.power = 100; - // this.addObject(bulbLight1); - // // --- - // var bulbLight2 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); - // bulbLight2.position.set( 600, 600, -500 ); - // bulbLight2.castShadow = true; - // bulbLight2.power = 100; - // this.addObject(bulbLight2); - // // --- - // var bulbLight3 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); - // bulbLight3.position.set( -600, 600, -500 ); - // bulbLight3.castShadow = true; - // bulbLight3.power = 100; - // this.addObject(bulbLight3); - // // --- - // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 ); - // hemiLight.intensity = 0.0001; - // this.addObject(hemiLight); - - // const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 ); - // this.addObject( ambientLight ); - // - // const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 ); - // directionalLight.position.set( - 1, 1, 1 ); - // this.addObject( directionalLight ); + // 闃村奖鑱氬厜鐏� + let pointLight = new THREE.SpotLight(0xFFFAFA,1); + pointLight.position.set(0, 1500, 2500); + pointLight.castShadow = true; + pointLight.shadow.camera.near = 2000; + pointLight.shadow.camera.far = 10000; + pointLight.shadow.mapSize.height = 200000; + pointLight.shadow.mapSize.width = 200000; + this.addObject(pointLight); } this.initOrbitControl = function () { this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement); @@ -141,17 +131,149 @@ } this.initStats = function () { this.stats = new Stats(); - // this.dom.appendChild( this.stats.dom ); + this.dom.appendChild( this.stats.dom ); + this.stats.domElement.style.display = 'none'; } this.initBackground = function () { - const cubeTextureLoader = new THREE.CubeTextureLoader(); - cubeTextureLoader.setPath( '../static/img/background/' ); - this.scene.background = cubeTextureLoader.load([ - "posx.jpg", "negx.jpg", - "posy.jpg", "negy.jpg", - "posz.jpg", "negz.jpg" - ]); - this.scene.background = new THREE.Color( 0xf0f0f0 ); + if (this.backgroundType) { + // this.scene.background = new THREE.Color( 0xf0f0f0 ); + this.scene.background = new THREE.Color( 0x333333 ); + } else { + const cubeTextureLoader = new THREE.CubeTextureLoader(); + cubeTextureLoader.setPath( '../static/img/skybox0/' ); + this.scene.background = cubeTextureLoader.load([ + "px.jpg", "nx.jpg", + "py.jpg", "ny.jpg", + "pz.jpg", "nz.jpg" + ]); + } + } + this.initReSize = function(object){ + window.addEventListener('resize', function () { + object.camera.aspect = window.innerWidth / window.innerHeight; + object.camera.updateProjectionMatrix(); + object.renderer.setSize(window.innerWidth, window.innerHeight); + }, false); + } + this.initOutLine = function(){ + this.outlinePass = new OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), this.scene, this.camera ) + // this.outlinePass.edgeStrength = 1;//鍖呭洿绾挎祿搴� + // this.outlinePass.edgeGlow = 0.1;//杈圭紭绾胯寖鍥� + // this.outlinePass.edgeThickness = 1;//杈圭紭绾挎祿搴� + // this.outlinePass.pulsePeriod = 2;//鍖呭洿绾块棯鐑佽瘎鐜� + // this.outlinePass.visibleEdgeColor.set('#B31985');//鍖呭洿绾块鑹� + // this.outlinePass.hiddenEdgeColor.set('#190a05');//琚伄鎸$殑杈圭晫绾块鑹� + } + this.initComposer = function(){ + this.composer = new EffectComposer(this.renderer); + const renderPass = new RenderPass( this.scene, this.camera ); + this.composer.addPass( renderPass ); + this.composer.addPass(this.outlinePass); + + const pixelRatio = this.renderer.getPixelRatio(); + this.fxaaPass = new ShaderPass( FXAAShader ); + this.fxaaPass.material.uniforms[ 'resolution' ].value.x = 1 / ( this.dom.offsetWidth * pixelRatio ); + this.fxaaPass.material.uniforms[ 'resolution' ].value.y = 1 / ( this.dom.offsetHeight * pixelRatio ); + this.composer.addPass( this.fxaaPass ); + } + this.initObjectSelect = function(){ + new ObjectSelect(this.scene, this.camera, this.outlinePass); + } + this.initPointLockControl = function(object){ + this.controls = new PointerLockControls( this.camera, document.body ); + this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 50 ); + + const onKeyDown = function ( event ) { + switch ( event.code ) { + case 'ArrowUp': + case 'KeyW': + object.moveForward = true; + break; + case 'ArrowLeft': + case 'KeyA': + object.moveLeft = true; + break; + case 'ArrowDown': + case 'KeyS': + object.moveBackward = true; + break; + case 'ArrowRight': + case 'KeyD': + object.moveRight = true; + break; + case 'Space': + if ( object.canJump === true ) { + object.velocity.y += 450; + } + object.canJump = false; + break; + } + }; + + const onKeyUp = function ( event ) { + switch ( event.code ) { + case 'ArrowUp': + case 'KeyW': + object.moveForward = false; + break; + case 'ArrowLeft': + case 'KeyA': + object.moveLeft = false; + break; + case 'ArrowDown': + case 'KeyS': + object.moveBackward = false; + break; + case 'ArrowRight': + case 'KeyD': + object.moveRight = false; + break; + } + }; + this.controls.addEventListener( 'lock', function () { + console.log("绗竴浜虹О瑙嗚") + } ); + this.controls.addEventListener( 'unlock', function () { + console.log("涓婂笣瑙嗚"); + object.initCamera(); + addClass(document.getElementById("ship-info-btn"), "show"); + document.getElementById("ship-type-ul").style.transform = 'translateY(-40px)'; + } ); + document.addEventListener( 'keydown', onKeyDown ); + document.addEventListener( 'keyup', onKeyUp ); + + this.addObject( this.controls.getObject() ); + } + this.firstPersonMove=function(){ + const time = performance.now(); + if ( this.controls.isLocked === true ) { + this.raycaster.ray.origin.copy( this.controls.getObject().position ); + this.raycaster.ray.origin.y -= 10; + const intersections = this.raycaster.intersectObjects( this.objects, false ); + const onObject = intersections.length > 0; + const delta = ( time - this.prevTime ) / 1000; + this.velocity.x -= this.velocity.x * 10.0 * delta; + this.velocity.z -= this.velocity.z * 10.0 * delta; + this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass + this.direction.z = Number( this.moveForward ) - Number( this.moveBackward ); + this.direction.x = Number( this.moveRight ) - Number( this.moveLeft ); + this.direction.normalize(); // this ensures consistent movements in all directions + if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 2000.0 * delta; + if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 2000.0 * delta; + if ( onObject === true ) { + this.velocity.y = Math.max( 0, this.velocity.y ); + this.canJump = true; + } + this.controls.moveRight( - this.velocity.x * delta ); + this.controls.moveForward( - this.velocity.z * delta ); + this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior + if ( this.controls.getObject().position.y < 10 ) { + this.velocity.y = 0; + this.controls.getObject().position.y = 10; + this.canJump = true; + } + } + this.prevTime = time; } this.removeObject = function (nameorid) { for (let i = 0; i < this.objects.length; i++) { @@ -174,20 +296,40 @@ // plane.position.y = - 200; // plane.receiveShadow = true; // this.addObject(plane); - // + // const helper = new THREE.PolarGridHelper( 2000, 100 ); - const helper = new THREE.GridHelper( 8000, 300 ); - helper.position.y = - 0; + + const helper = new THREE.GridHelper( 8000, 300); + helper.position.x = 1200; + helper.position.y = - 1; + helper.position.z = -2000; helper.material.opacity = 0.25; helper.material.transparent = true; this.addObject( helper ); + + // this.addObject(new Floor({position: {}})) + } + this.initBuilding = function () { + let buildingData = buildingObjects.objects; + for (let i = 0; i < buildingData.length; i++) { + let objectOption = buildingData[i]; + switch (objectOption.objectType) { + case "cube": + let cube = new Cube(objectOption); + this.addObject(cube); + break; + } + } + } + this.initConvey = function () { + let storeConvey = new StoreConvey(this, conveyObjects.objects) + storeConvey.load(); } this.initStoreObjects = function (object) { if (this.firstTime === 1) { - initStore(); - if (Store3DData !== null) { + if (Store3DData !== undefined && Store3DData !== null) { for(var group of Store3DData.data.store.groups) { - let crn = new StoreCrn(group.crn, object); + new StoreCrn(group.crn, object); for (var line of group.lines) { let shelf = new StoreShelf(line); object.addObject(shelf); @@ -207,65 +349,21 @@ } } - - - - - - - - - - - - - - //鏄剧ず浠撳簱鍖哄煙 - // for (let i = 0; i < Store3DData.Areas.length; i++) { - // let optionArea = Store3DData.Areas[i]; - // let area = new StoreArea(optionArea); - // object.addObject(area); - // //鏄剧ず浠撳簱 - // for (let j = 0; j < optionArea.Stores.length; j++) { - // let optionStore = optionArea.Stores[j]; - // optionStore.Position = CommonFunction.transPosition(optionStore.Position, optionArea.Position); - // let store = new Store(optionStore); - // // object.addObject(store); - // //鏄剧ず姣忚淇℃伅 - // for (let k = 0; k < optionStore.Groups.length; k++) { - // let optionGroup = optionStore.Groups[k]; - // optionGroup.Position = CommonFunction.transPosition(optionGroup.Position, optionStore.Position); - // let shelf = new StoreShelf(optionGroup); - // let group=new StoreGroup(optionGroup,1); - // object.addObject(shelf); - // // object.addObject(group); - // //鏄剧ず搴撲綅涓婄殑璐х墿 - // for (let m = 0; m < optionGroup.Bins.length; m++) { - // let optionBin = optionGroup.Bins[m]; - // let existGoods=this.getExistedGoodType(optionBin.State); - // let storeGoods = new StoreGoods(optionGroup, optionBin); - // if(existGoods==null) { - // let goods=storeGoods.create(); - // object.addObject(goods); - // this.goodTypes.push({type: optionBin.State, object: goods}); - // } else { - // let goods= storeGoods.clone(existGoods); - // object.addObject(goods); - // } - // } - // } - // - // } - // } - // this.firstTime = 0; + this.firstTime = 0; } } } - this.queryTask = function () { - if (this.firstTime === 1) { - queryTaskCurrent(); - if (this.wrkNo !== TaskData.wrkNo) { - this.wrkNo = TaskData.wrkNo; + this.queryCrn = function () { + if (CrnDatas !== null && this.firstTime === 0) { + for (let crnData of CrnDatas) { + let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo); + if (null == crnTask) { + this.crnTasks.push(new CrnTask(crnData, this)); + } else { + if(!crnTask.run) { + crnTask.modify(crnData); + } + } } } } @@ -278,88 +376,48 @@ } return null; } - this.initModel = function () { - let that = this; - // let object; - // const onProgress = function ( xhr ) { - // if ( xhr.lengthComputable ) { - // const percentComplete = xhr.loaded / xhr.total * 100; - // console.log( Math.round( percentComplete, 2 ) + '% downloaded' ); - // } - // }; - // const onError = function () { }; - // function loadModel() { - // object.traverse( function ( child ) { - // if ( child.isMesh ) child.material.map = texture; - // } ); - // object.position.y = 195; - // that.addObject( object ); - // } - // const manager = new THREE.LoadingManager(loadModel); - // const textureLoader = new THREE.TextureLoader( manager ); - // const texture = textureLoader.load( '../static/model/obj/uv_grid_opengl.jpg' ); - // const loader = new OBJLoader( manager ); - // loader.load( '../static/model/obj/AGV.obj', function ( obj ) { - // object = obj; - // }, onProgress, onError ); - const manager = new THREE.LoadingManager(); - // manager.addHandler( /\.dds$/i, new DDSLoader() ); - new MTLLoader(manager) - .setPath( '../static/model/obj/' ) - .load( '璐у弶.mtl', function ( materials ) { - materials.preload(); - new OBJLoader( manager ) - .setMaterials( materials ) - .setPath( '../static/model/obj/' ) - .load( '璐у弶.obj', function ( object ) { - object.position.z = -500; - object.position.x = -2060; - // object.position.z = 0; - // object.position.x = 0; - // object.position.y = 0; - object.scale.set(0.025, 0.025, 0.025); - object.rotateY(- Math.PI / 2) - that.addObject( object ); - }, null, null ); - }); - new MTLLoader(manager) - .setPath( '../static/model/obj/' ) - .load( '杞借揣鍙�.mtl', function ( materials ) { - materials.preload(); - new OBJLoader( manager ) - .setMaterials( materials ) - .setPath( '../static/model/obj/' ) - .load( '杞借揣鍙�.obj', function ( object ) { - object.position.z = -500; - object.position.x = -2060; - object.scale.set(0.025, 0.025, 0.025); - object.rotateY(- Math.PI / 2) - that.addObject( object ); - }, null, null ); - }); - new MTLLoader(manager) - .setPath( '../static/model/obj/' ) - .load( '鍫嗗灈鏈烘湰浣�.mtl', function ( materials ) { - materials.preload(); - new OBJLoader( manager ) - .setMaterials( materials ) - .setPath( '../static/model/obj/' ) - .load( '鍫嗗灈鏈烘湰浣�.obj', function ( object ) { - object.position.z = -500; - object.position.x = -2060; - object.scale.set(0.025, 0.025, 0.025); - object.rotateY(- Math.PI / 2) - that.addObject( object ); - }, null, null ); - }); + this.crnMove = function (object) { + for (let crnTask of this.crnTasks) { + crnTask.move(); + } } - this.modelMove = function () { - // console.log(1) - let crnBody = getArrVal(this.objects, "name", "1-body"); - console.log(crnBody.position) + + // 鍔熻兘鏂规硶鍖� + this.changeStats = function () { + if (this.stats.domElement.style.display === 'none') { + this.stats.domElement.style.display = 'block'; + } else { + this.stats.domElement.style.display = 'none'; + } + } + this.changeBackGround = function () { + this.backgroundType = !this.backgroundType; + this.initBackground(); + } + this.lockControl = function () { + this.camera.position.y = 100; + this.camera.lookAt(900,1100,0); + this.controls.getObject().position.x = -200; + this.controls.getObject().position.y = 200; + this.controls.getObject().position.z = 200; + this.controls.lock(); + } + this.mainView = function () { + this.camera.position.set( 1400, 400, 2000 ); + this.camera.lookAt( 1400, 500, 0 ); + } + this.leftView = function () { + this.camera.position.set( -3000, 300, -2000 ); + this.camera.lookAt(0, 500, -2000); + } + this.verticalView = function () { + this.camera.position.set( 1400, 6000, -1800 ); + this.camera.lookAt( 1400, 0, -1800 ); + } + this.backlView = function () { + this.initCamera(); } }, - }; -- Gitblit v1.9.1