| | |
| | | }, [curSprite]); |
| | | const prevCurSprite = prevCurSpriteRef.current; |
| | | |
| | | const swichFloor = async (floor) => { |
| | | // fn switch floor |
| | | const switchFloor = async (floor) => { |
| | | await Utils.fetchMapData(floor); |
| | | |
| | | player.hideGridlines(); |
| | |
| | | if (!mapContainer && !dataFetched) { |
| | | return; |
| | | } |
| | | swichFloor(curFloor); |
| | | switchFloor(curFloor); |
| | | }, [curFloor]); |
| | | |
| | | // didClickSprite, stop triggers both sprite click and play's selection boxs |
| | |
| | | <Button |
| | | className='map-header-button' |
| | | size={'large'} |
| | | onClick={async () => { |
| | | await Utils.fetchMapData(curFloor); |
| | | |
| | | player.hideGridlines(); |
| | | player.hideStarryBackground(); |
| | | |
| | | player.activateMapEvent(null); |
| | | |
| | | Utils.removeSelectedEffect(); |
| | | setCurSPrite(null); |
| | | setDeviceVisible(false); |
| | | setSettingsVisible(false); |
| | | setDrawerVisible(false); |
| | | |
| | | mapContainer.children.forEach(child => { |
| | | Utils.viewFeature(child, setCurSPrite); |
| | | }) |
| | | |
| | | onClick={() => { |
| | | switchFloor(curFloor) |
| | | }} |
| | | > |
| | | <FormattedMessage id='map.load' defaultMessage='加载地图' /> |