Junjie
2024-03-28 9b23ba9e127ea652e45cb9942b97606e7a764900
Merge remote-tracking branch 'origin/Four-Way-Rack' into Four-Way-Rack
2个文件已修改
178 ■■■■ 已修改文件
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js 168 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
zy-asrs-flow/src/pages/map/drawer/shelf/view.jsx 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -14,22 +14,18 @@
    constructor(dom) {
        const { current: container } = dom;
        console.log(container);
        this.scene = initScene();
        this.camera = initCamera(this.scene);
        this.renderer = initRenderer(container);
        this.controls = initControls(this.camera, this.renderer);
        windowResize(this.camera, this.renderer);
        this.fullWidth = container.offsetWidth;
        this.fullHeight = container.offsetHeight;
        this.scene = this.initScene();
        this.camera = this.initCamera();
        this.renderer = this.initRenderer(container);
        this.controls = this.initControls();
        this.stats = this.initStats(container);
        this.windowResize();
        this.initRaycaster(container);
        initLight(this.scene);
        this.stats = initStats(container);
        this.objects = [];
        this.agvList = [];
        this.agvDataList = [];
        this.conveyorDataList = [];
        this.initRaycaster(container, this.camera, this.objects);
    }
    startup = () => {
@@ -57,12 +53,75 @@
        this.objects.push(object);
    }
    build = () => {
        // 1.build floor
        buildFloor(this.scene);
    initScene = () => {
        const scene = new THREE.Scene();
        // scene.background = new THREE.Color(0xf0f0f0);
        // scene.background = new THREE.Color(0x333333);
        if (help) {
            scene.add(new THREE.AxesHelper(1000));
        }
        return scene;
    }
    initRaycaster = (container, camera, objects) => {
    initCamera = () => {
        const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
        camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z);
        this.scene.add(camera);
        return camera;
    }
    initRenderer = (container) => {
        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
        renderer.setClearAlpha(0);
        // renderer.useLegacyLights = false;  // 旧版光源 重要
        renderer.shadowMap.enabled = true;
        // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影
        // this.renderer.toneMapping = THREE.ReinhardToneMapping;
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(300, 500);
        container.appendChild(renderer.domElement);
        return renderer;
    }
    initControls = () => {
        const controls = new OrbitControls(this.camera, this.renderer.domElement);
        // controls.enableRotate = false; // 禁用整体旋转功能
        controls.enablePan = true; // 允许平移
        controls.enableDamping = true;   // 开启阻尼
        controls.dampingFactor = 0.08; // 阻尼因子
        controls.enableZoom = true; // 允许缩放
        // controls.minDistance = 1; // 最小缩放距离
        // controls.maxDistance = 30; // 最大缩放距离
        controls.minPolarAngle = 0; // 最小俯仰角度(向下看)
        controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看)
        controls.rotateSpeed = 0.6; // 视角移动速度减慢
        controls.autoRotate = true; // 自动旋转
        controls.target = new THREE.Vector3(0, 0, 0)  // 平替 camera的lookAt
        return controls;
    }
    initStats = (container) => {
        const stats = new Stats();
        container.appendChild(stats.dom);
        if (!help) {
            stats.domElement.style.display = 'none';
        }
        return stats;
    }
    windowResize = () => {
        let that = this;
        window.addEventListener('resize', function () {
            that.camera.aspect = window.innerWidth / window.innerHeight;
            that.camera.updateProjectionMatrix();
            that.renderer.setSize(that.fullWidth, that.fullHeight);
        }, false);
    }
    initRaycaster = (container) => {
        let that = this;
        const raycaster = new THREE.Raycaster();
        const mouse = new THREE.Vector2();
@@ -81,8 +140,8 @@
            event.preventDefault();
            mouse.x = (x / window.innerWidth) * 2 - 1;
            mouse.y = -(y / window.innerHeight) * 2 + 1;
            raycaster.setFromCamera(mouse, camera);
            let intersects = raycaster.intersectObjects(objects, true);
            raycaster.setFromCamera(mouse, that.camera);
            let intersects = raycaster.intersectObjects(that.objects, true);
            if (intersects.length === 0) {
                this.handleClick("null");
                return;
@@ -101,27 +160,15 @@
        }, false);
    }
    build = () => {
        // 1.build floor
        buildFloor(this.scene);
    }
    handleClick = () => {
    }
};
const initScene = () => {
    const scene = new THREE.Scene();
    // scene.background = new THREE.Color(0xf0f0f0);
    // scene.background = new THREE.Color(0x333333);
    if (help) {
        scene.add(new THREE.AxesHelper(1000));
    }
    return scene;
}
const initCamera = (scene) => {
    const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z);
    scene.add(camera);
    return camera;
}
const initLight = (scene) => {
@@ -151,55 +198,6 @@
    if (help) {
        scene.add(new THREE.SpotLightHelper(spotLight));
    }
}
const initRenderer = (container) => {
    const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
    renderer.setClearAlpha(0);
    // renderer.useLegacyLights = false;  // 旧版光源 重要
    renderer.shadowMap.enabled = true;
    // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影
    // this.renderer.toneMapping = THREE.ReinhardToneMapping;
    renderer.toneMapping = THREE.ACESFilmicToneMapping;
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(300, 500);
    container.appendChild(renderer.domElement);
    return renderer;
}
const initControls = (camera, renderer) => {
    const controls = new OrbitControls(camera, renderer.domElement);
    // controls.enableRotate = false; // 禁用整体旋转功能
    controls.enablePan = true; // 允许平移
    controls.enableDamping = true;   // 开启阻尼
    controls.dampingFactor = 0.08; // 阻尼因子
    controls.enableZoom = true; // 允许缩放
    // controls.minDistance = 1; // 最小缩放距离
    // controls.maxDistance = 30; // 最大缩放距离
    controls.minPolarAngle = 0; // 最小俯仰角度(向下看)
    controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看)
    controls.rotateSpeed = 0.6; // 视角移动速度减慢
    // controls.autoRotate = true; // 自动旋转
    controls.target = new THREE.Vector3(0, 0, 0)  // 平替 camera的lookAt
    return controls;
}
const windowResize = (camera, renderer) => {
    window.addEventListener('resize', function () {
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(100, 500);
    }, false);
}
const initStats = (container) => {
    const stats = new Stats();
    container.appendChild(stats.dom);
    if (!help) {
        stats.domElement.style.display = 'none';
    }
    return stats;
}
const buildFloor = (scene) => {
zy-asrs-flow/src/pages/map/drawer/shelf/view.jsx
@@ -7,7 +7,13 @@
import ShelfThree from './shelfThree'
const useStyles = createStyles(({ token, css }) => {
    return {
        threeContainer: {
            zIndex: 99,
            width: '300px',
            height: '500px',
        }
    }
})
let shelfThree;
@@ -27,7 +33,7 @@
    return (
        <>
            <div style={{ zIndex: 99 }} ref={refContainer}></div>
            <div className={styles.threeContainer} ref={refContainer}></div>
        </>
    )
}