| | |
| | | |
| | | constructor(dom) { |
| | | const { current: container } = dom; |
| | | console.log(container); |
| | | this.scene = initScene(); |
| | | this.camera = initCamera(this.scene); |
| | | this.renderer = initRenderer(container); |
| | | this.controls = initControls(this.camera, this.renderer); |
| | | windowResize(this.camera, this.renderer); |
| | | this.fullWidth = container.offsetWidth; |
| | | this.fullHeight = container.offsetHeight; |
| | | this.scene = this.initScene(); |
| | | this.camera = this.initCamera(); |
| | | this.renderer = this.initRenderer(container); |
| | | this.controls = this.initControls(); |
| | | this.stats = this.initStats(container); |
| | | this.windowResize(); |
| | | this.initRaycaster(container); |
| | | initLight(this.scene); |
| | | this.stats = initStats(container); |
| | | |
| | | |
| | | this.objects = []; |
| | | this.agvList = []; |
| | | this.agvDataList = []; |
| | | this.conveyorDataList = []; |
| | | |
| | | this.initRaycaster(container, this.camera, this.objects); |
| | | } |
| | | |
| | | startup = () => { |
| | |
| | | this.objects.push(object); |
| | | } |
| | | |
| | | build = () => { |
| | | // 1.build floor |
| | | buildFloor(this.scene); |
| | | initScene = () => { |
| | | const scene = new THREE.Scene(); |
| | | // scene.background = new THREE.Color(0xf0f0f0); |
| | | // scene.background = new THREE.Color(0x333333); |
| | | if (help) { |
| | | scene.add(new THREE.AxesHelper(1000)); |
| | | } |
| | | return scene; |
| | | } |
| | | |
| | | initRaycaster = (container, camera, objects) => { |
| | | initCamera = () => { |
| | | const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000); |
| | | camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z); |
| | | this.scene.add(camera); |
| | | return camera; |
| | | } |
| | | |
| | | initRenderer = (container) => { |
| | | const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); |
| | | renderer.setClearAlpha(0); |
| | | // renderer.useLegacyLights = false; // 旧版光源 重要 |
| | | renderer.shadowMap.enabled = true; |
| | | // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 最低阴影 |
| | | // this.renderer.toneMapping = THREE.ReinhardToneMapping; |
| | | renderer.toneMapping = THREE.ACESFilmicToneMapping; |
| | | renderer.setPixelRatio(window.devicePixelRatio); |
| | | renderer.setSize(300, 500); |
| | | container.appendChild(renderer.domElement); |
| | | return renderer; |
| | | } |
| | | |
| | | initControls = () => { |
| | | const controls = new OrbitControls(this.camera, this.renderer.domElement); |
| | | // controls.enableRotate = false; // 禁用整体旋转功能 |
| | | controls.enablePan = true; // 允许平移 |
| | | controls.enableDamping = true; // 开启阻尼 |
| | | controls.dampingFactor = 0.08; // 阻尼因子 |
| | | controls.enableZoom = true; // 允许缩放 |
| | | // controls.minDistance = 1; // 最小缩放距离 |
| | | // controls.maxDistance = 30; // 最大缩放距离 |
| | | controls.minPolarAngle = 0; // 最小俯仰角度(向下看) |
| | | controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看) |
| | | controls.rotateSpeed = 0.6; // 视角移动速度减慢 |
| | | controls.autoRotate = true; // 自动旋转 |
| | | |
| | | controls.target = new THREE.Vector3(0, 0, 0) // 平替 camera的lookAt |
| | | return controls; |
| | | } |
| | | |
| | | initStats = (container) => { |
| | | const stats = new Stats(); |
| | | container.appendChild(stats.dom); |
| | | if (!help) { |
| | | stats.domElement.style.display = 'none'; |
| | | } |
| | | return stats; |
| | | } |
| | | |
| | | windowResize = () => { |
| | | let that = this; |
| | | window.addEventListener('resize', function () { |
| | | that.camera.aspect = window.innerWidth / window.innerHeight; |
| | | that.camera.updateProjectionMatrix(); |
| | | that.renderer.setSize(that.fullWidth, that.fullHeight); |
| | | }, false); |
| | | } |
| | | |
| | | initRaycaster = (container) => { |
| | | let that = this; |
| | | const raycaster = new THREE.Raycaster(); |
| | | const mouse = new THREE.Vector2(); |
| | | |
| | |
| | | event.preventDefault(); |
| | | mouse.x = (x / window.innerWidth) * 2 - 1; |
| | | mouse.y = -(y / window.innerHeight) * 2 + 1; |
| | | raycaster.setFromCamera(mouse, camera); |
| | | let intersects = raycaster.intersectObjects(objects, true); |
| | | raycaster.setFromCamera(mouse, that.camera); |
| | | let intersects = raycaster.intersectObjects(that.objects, true); |
| | | if (intersects.length === 0) { |
| | | this.handleClick("null"); |
| | | return; |
| | |
| | | }, false); |
| | | } |
| | | |
| | | build = () => { |
| | | // 1.build floor |
| | | buildFloor(this.scene); |
| | | } |
| | | |
| | | handleClick = () => { |
| | | |
| | | } |
| | | }; |
| | | |
| | | const initScene = () => { |
| | | const scene = new THREE.Scene(); |
| | | // scene.background = new THREE.Color(0xf0f0f0); |
| | | // scene.background = new THREE.Color(0x333333); |
| | | if (help) { |
| | | scene.add(new THREE.AxesHelper(1000)); |
| | | } |
| | | return scene; |
| | | } |
| | | |
| | | const initCamera = (scene) => { |
| | | const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000); |
| | | camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z); |
| | | scene.add(camera); |
| | | return camera; |
| | | } |
| | | |
| | | const initLight = (scene) => { |
| | | |
| | |
| | | if (help) { |
| | | scene.add(new THREE.SpotLightHelper(spotLight)); |
| | | } |
| | | } |
| | | |
| | | const initRenderer = (container) => { |
| | | const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); |
| | | renderer.setClearAlpha(0); |
| | | // renderer.useLegacyLights = false; // 旧版光源 重要 |
| | | renderer.shadowMap.enabled = true; |
| | | // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 最低阴影 |
| | | // this.renderer.toneMapping = THREE.ReinhardToneMapping; |
| | | renderer.toneMapping = THREE.ACESFilmicToneMapping; |
| | | renderer.setPixelRatio(window.devicePixelRatio); |
| | | renderer.setSize(300, 500); |
| | | container.appendChild(renderer.domElement); |
| | | return renderer; |
| | | } |
| | | |
| | | const initControls = (camera, renderer) => { |
| | | const controls = new OrbitControls(camera, renderer.domElement); |
| | | // controls.enableRotate = false; // 禁用整体旋转功能 |
| | | controls.enablePan = true; // 允许平移 |
| | | controls.enableDamping = true; // 开启阻尼 |
| | | controls.dampingFactor = 0.08; // 阻尼因子 |
| | | controls.enableZoom = true; // 允许缩放 |
| | | // controls.minDistance = 1; // 最小缩放距离 |
| | | // controls.maxDistance = 30; // 最大缩放距离 |
| | | controls.minPolarAngle = 0; // 最小俯仰角度(向下看) |
| | | controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看) |
| | | controls.rotateSpeed = 0.6; // 视角移动速度减慢 |
| | | // controls.autoRotate = true; // 自动旋转 |
| | | |
| | | controls.target = new THREE.Vector3(0, 0, 0) // 平替 camera的lookAt |
| | | return controls; |
| | | } |
| | | |
| | | const windowResize = (camera, renderer) => { |
| | | window.addEventListener('resize', function () { |
| | | camera.aspect = window.innerWidth / window.innerHeight; |
| | | camera.updateProjectionMatrix(); |
| | | renderer.setSize(100, 500); |
| | | }, false); |
| | | } |
| | | |
| | | const initStats = (container) => { |
| | | const stats = new Stats(); |
| | | container.appendChild(stats.dom); |
| | | if (!help) { |
| | | stats.domElement.style.display = 'none'; |
| | | } |
| | | return stats; |
| | | } |
| | | |
| | | const buildFloor = (scene) => { |