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| | |
| | | import * as THREE from 'three' |
| | | import Stats from 'three/addons/libs/stats.module.js'; |
| | | import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' |
| | | import TWEEN from '@tweenjs/tween.js'; |
| | | |
| | | const help = false; |
| | | const debugCamera = { |
| | | x: 100, |
| | | y: 300, |
| | | z: 200 |
| | | } |
| | | |
| | | export default class ShelfThree { |
| | | |
| | | constructor(dom) { |
| | | const { current: container } = dom; |
| | | this.scene = initScene(); |
| | | this.camera = initCamera(this.scene); |
| | | this.renderer = initRenderer(container); |
| | | this.controls = initControls(this.camera, this.renderer); |
| | | windowResize(this.camera, this.renderer); |
| | | initLight(this.scene); |
| | | this.stats = initStats(container); |
| | | |
| | | |
| | | this.objects = []; |
| | | this.agvList = []; |
| | | this.agvDataList = []; |
| | | this.conveyorDataList = []; |
| | | |
| | | this.initRaycaster(container, this.camera, this.objects); |
| | | } |
| | | |
| | | startup = () => { |
| | | this.animate(); |
| | | this.build(); |
| | | } |
| | | |
| | | animate = () => { |
| | | requestAnimationFrame(this.animate); |
| | | this.render(); |
| | | TWEEN.update(); |
| | | } |
| | | |
| | | render = () => { |
| | | this.renderer.shadowMap.enabled = true; |
| | | this.renderer.render(this.scene, this.camera); |
| | | this.stats.update(); |
| | | // Rotate the scene |
| | | this.controls.update() |
| | | this.controls.autoRotateSpeed = 0.6; |
| | | } |
| | | |
| | | addObject = (object) => { |
| | | this.scene.add(object); |
| | | this.objects.push(object); |
| | | } |
| | | |
| | | build = () => { |
| | | // 1.build floor |
| | | buildFloor(this.scene); |
| | | } |
| | | |
| | | initRaycaster = (container, camera, objects) => { |
| | | const raycaster = new THREE.Raycaster(); |
| | | const mouse = new THREE.Vector2(); |
| | | |
| | | container.addEventListener("click", (event) => { |
| | | this.handleClick("null"); |
| | | }) |
| | | container.addEventListener("dblclick", (event) => { |
| | | let x, y; |
| | | if (event.changedTouches) { |
| | | x = event.changedTouches[0].pageX; |
| | | y = event.changedTouches[0].pageY; |
| | | } else { |
| | | x = event.clientX; |
| | | y = event.clientY; |
| | | } |
| | | event.preventDefault(); |
| | | mouse.x = (x / window.innerWidth) * 2 - 1; |
| | | mouse.y = -(y / window.innerHeight) * 2 + 1; |
| | | raycaster.setFromCamera(mouse, camera); |
| | | let intersects = raycaster.intersectObjects(objects, true); |
| | | if (intersects.length === 0) { |
| | | this.handleClick("null"); |
| | | return; |
| | | } |
| | | let objName = intersects[0].object.name; |
| | | if (objName.startsWith("locNo")) { |
| | | |
| | | if (this.handleClick) { |
| | | this.handleClick(objName, x, y); |
| | | } |
| | | |
| | | } else { |
| | | this.handleClick("null"); |
| | | } |
| | | |
| | | }, false); |
| | | } |
| | | |
| | | handleClick = () => { |
| | | |
| | | } |
| | | }; |
| | | |
| | | const initScene = () => { |
| | | const scene = new THREE.Scene(); |
| | | // scene.background = new THREE.Color(0xf0f0f0); |
| | | scene.background = new THREE.Color(0x333333); |
| | | if (help) { |
| | | scene.add(new THREE.AxesHelper(1000)); |
| | | } |
| | | return scene; |
| | | } |
| | | |
| | | const initCamera = (scene) => { |
| | | const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000); |
| | | camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z); |
| | | scene.add(camera); |
| | | return camera; |
| | | } |
| | | |
| | | const initLight = (scene) => { |
| | | |
| | | const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 光颜色,强度 |
| | | directionalLight.position.set(1, 1, 1).normalize(); |
| | | scene.add(directionalLight); |
| | | |
| | | const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3); |
| | | scene.add(ambientLight); |
| | | |
| | | const spotLight = new THREE.SpotLight(0xffffff, 8); |
| | | spotLight.position.set(1617, 2500, 4022); |
| | | spotLight.angle = Math.PI * 1; |
| | | spotLight.decay = 0; |
| | | spotLight.castShadow = true; |
| | | spotLight.shadow.camera.near = 200; |
| | | spotLight.shadow.camera.far = 2000; |
| | | spotLight.shadow.bias = - 0.000222; |
| | | spotLight.shadow.mapSize.width = 1024; |
| | | spotLight.shadow.mapSize.height = 1024; |
| | | |
| | | const targetObject = new THREE.Object3D(); |
| | | targetObject.position.set(1617, 0, 4022); |
| | | spotLight.target = targetObject; |
| | | |
| | | scene.add(spotLight); |
| | | if (help) { |
| | | scene.add(new THREE.SpotLightHelper(spotLight)); |
| | | } |
| | | } |
| | | |
| | | const initRenderer = (container) => { |
| | | const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); |
| | | renderer.setClearAlpha(0); |
| | | // renderer.useLegacyLights = false; // 旧版光源 重要 |
| | | renderer.shadowMap.enabled = true; |
| | | // this.renderer.shadowMap.type = THREE.BasicShadowMap; // 最低阴影 |
| | | // this.renderer.toneMapping = THREE.ReinhardToneMapping; |
| | | renderer.toneMapping = THREE.ACESFilmicToneMapping; |
| | | renderer.setPixelRatio(window.devicePixelRatio); |
| | | renderer.setSize(window.innerWidth, window.innerHeight); |
| | | container.appendChild(renderer.domElement); |
| | | return renderer; |
| | | } |
| | | |
| | | const initControls = (camera, renderer) => { |
| | | const controls = new OrbitControls(camera, renderer.domElement); |
| | | // controls.enableRotate = false; // 禁用整体旋转功能 |
| | | controls.enablePan = true; // 允许平移 |
| | | controls.enableDamping = true; // 开启阻尼 |
| | | controls.dampingFactor = 0.08; // 阻尼因子 |
| | | controls.enableZoom = true; // 允许缩放 |
| | | // controls.minDistance = 1; // 最小缩放距离 |
| | | // controls.maxDistance = 30; // 最大缩放距离 |
| | | controls.minPolarAngle = 0; // 最小俯仰角度(向下看) |
| | | controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看) |
| | | controls.rotateSpeed = 0.6; // 视角移动速度减慢 |
| | | // controls.autoRotate = true; // 自动旋转 |
| | | |
| | | controls.target = new THREE.Vector3(debugCamera.x, 0, debugCamera.z) // 平替 camera的lookAt |
| | | return controls; |
| | | } |
| | | |
| | | const windowResize = (camera, renderer) => { |
| | | window.addEventListener('resize', function () { |
| | | camera.aspect = window.innerWidth / window.innerHeight; |
| | | camera.updateProjectionMatrix(); |
| | | renderer.setSize(window.innerWidth, window.innerHeight); |
| | | }, false); |
| | | } |
| | | |
| | | const initStats = (container) => { |
| | | const stats = new Stats(); |
| | | container.appendChild(stats.dom); |
| | | if (!help) { |
| | | stats.domElement.style.display = 'none'; |
| | | } |
| | | return stats; |
| | | } |
| | | |
| | | const buildFloor = (scene) => { |
| | | // const size = 10000; |
| | | // const divisions = 100; |
| | | // const helper = new THREE.GridHelper(size, divisions); |
| | | // helper.position.x = size / 2; |
| | | // helper.position.z = size / 2; |
| | | // helper.material.opacity = 0.25; |
| | | // helper.material.transparent = true; |
| | | // scene.add(helper); |
| | | // return helper; |
| | | |
| | | const width = 3500; |
| | | const length = 7500; |
| | | const floorGeometry = new THREE.BoxGeometry(width, 1, length); // 216为长度,10为宽度,10为高度 |
| | | const floorMaterial = new THREE.MeshBasicMaterial({ |
| | | color: 0xffffff, |
| | | transparent: true, |
| | | opacity: 0.1, |
| | | }); |
| | | const floorMesh = new THREE.Mesh(floorGeometry, floorMaterial); |
| | | floorMesh.position.set(width / 2, -1, length / 2); // 根据你的需求设置位置 |
| | | floorMesh.name = 'floor'; |
| | | scene.add(floorMesh); |
| | | return floorMesh; |
| | | } |