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luxiaotao1123
2024-04-07 80eb02f99bdc075f8db2752c6911ce012a34653c
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1个文件已修改
46 ■■■■■ 已修改文件
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -69,6 +69,7 @@
        // scene.background = new THREE.Color(0xf8f8f8);
        scene.background = new THREE.Color(0x7a7a7a);
        scene.fog = new THREE.Fog(scene.background, 1, 5000);
        if (help) {
            scene.add(new THREE.AxesHelper(1000));
        }
@@ -120,13 +121,14 @@
    initControls = () => {
        const controls = new OrbitControls(this.camera, this.renderer.domElement);
        // controls.enableRotate = false; // 禁用整体旋转功能
        controls.enablePan = true; // 允许平移
        controls.enablePan = false; // 允许平移
        controls.enableDamping = true;   // 开启阻尼
        controls.dampingFactor = 0.08; // 阻尼因子
        controls.enableZoom = true; // 允许缩放
        // controls.minDistance = 1; // 最小缩放距离
        // controls.maxDistance = 30; // 最大缩放距离
        controls.minPolarAngle = 0; // 最小俯仰角度(向下看)
        controls.minPolarAngle = Math.PI / 2.1;
        controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看)
        controls.rotateSpeed = 0.6; // 视角移动速度减慢
        controls.autoRotate = true; // 自动旋转
@@ -194,8 +196,7 @@
            loader.load('model/04.fbx', (mesh) => {
                mesh.position.set(0, 10, 0);
                mesh.scale.set(5, 5, 5);
                // mesh.name = '1-1-1';
                // mesh.rotation.x = Utils.rotationParseNum(270);
                mesh.name = '1-1-1';
                mesh.traverse(function (child) {
                    if (child.isMesh) {
                        if (child.name === '不规则') {
@@ -210,6 +211,7 @@
                            // child.visible = false;
                            child.material.color.set(0xBEBEBE);
                        }
                        child.name = '1-1-1'
                        child.castShadow = true;
                        child.receiveShadow = true;
                    }
@@ -275,29 +277,21 @@
};
const initLight = (scene) => {
    const directionalLight = new THREE.DirectionalLight(0xffffff, 5);
    directionalLight.position.set(1, 1, 1);
    scene.add(directionalLight);
    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
    hemiLight.color.setHSL(0.6, 1, 0.6);
    hemiLight.groundColor.setHSL(0.095, 1, 0.75);
    hemiLight.position.set(0, 1500, 0);
    scene.add(hemiLight);
    const ambientLight = new THREE.AmbientLight(0xffffff, 3);
    scene.add(ambientLight);
    const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight.color.setHSL(0.1, 1, 0.95);
    dirLight.position.set(-10, 10, 10);
    dirLight.position.multiplyScalar(30);
    scene.add(dirLight);
    // const spotLight = new THREE.SpotLight(0xffffff, 5);
    // spotLight.position.set(-300, 1000, 0);
    // spotLight.angle = Math.PI / 4;  // 角度
    // spotLight.distance = 800;  // 距离
    // spotLight.decay = 0;    // 光衰
    // // 光照阴影及其生效范围
    // spotLight.castShadow = true;
    // spotLight.shadow.camera.near = 50;
    // spotLight.shadow.camera.far = 2000;
    // spotLight.shadow.bias = - 0.000222;
    // // 阴影特效高低值
    // spotLight.shadow.mapSize.width = 1024;
    // spotLight.shadow.mapSize.height = 1024;
    // scene.add(spotLight);
    // if (help) {
    //     scene.add(new THREE.SpotLightHelper(spotLight));
    // }
    const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight1.color.setHSL(0.1, 1, 0.95);
    dirLight1.position.set(10, 10, -10);
    dirLight1.position.multiplyScalar(30);
    scene.add(dirLight1);
}