| | |
| | | |
| | | const batchMoving = (event) => { |
| | | if (this.batchMove) { |
| | | var mouseMovement = { x: event.global.x - this.batchMoveStartPos.x, y: event.global.y - this.batchMoveStartPos.y }; |
| | | // offset move val |
| | | var mouseMovement = { |
| | | x: (event.global.x - this.batchMoveStartPos.x) / this.scale, |
| | | y: (event.global.y - this.batchMoveStartPos.y) / this.scale |
| | | }; |
| | | for (let sprite of this.selectedSprites) { |
| | | sprite.position.x = sprite.data.batchMoveStartPos.x + mouseMovement.x; |
| | | sprite.position.y = sprite.data.batchMoveStartPos.y + mouseMovement.y; |