| | |
| | | import Http from '@/utils/http'; |
| | | import { message } from 'antd'; |
| | | import { API_TIMEOUT } from '@/config/setting' |
| | | |
| | | import agv from '/public/img/map/agv.svg' |
| | | import shelf from '/public/img/map/shelf.png' |
| | | import point from '/public/img/map/point.svg' |
| | |
| | | mapX: (x - rect.left) / mapContainer.scale.x - mapContainer.x / mapContainer.scale.x, |
| | | mapY: (y - rect.top) / mapContainer.scale.y - mapContainer.y / mapContainer.scale.y |
| | | } |
| | | } |
| | | |
| | | export const generateSprite = (sensorType) => { |
| | | let sprite; |
| | | switch (sensorType) { |
| | | case SENSOR_TYPE.SHUTTLE: |
| | | sprite = new PIXI.Sprite(PIXI.Texture.from(shuttle, { resourceOptions: { scale: 5 } })); |
| | | sprite.width = 50; |
| | | sprite.height = 50; |
| | | break; |
| | | case SENSOR_TYPE.AGV: |
| | | sprite = new PIXI.Sprite(PIXI.Texture.from(agv, { resourceOptions: { scale: 5 } })); |
| | | sprite.width = 50; |
| | | sprite.height = 50; |
| | | break; |
| | | case SENSOR_TYPE.SHELF: |
| | | sprite = new PIXI.Sprite(PIXI.Texture.from(shelf, { resourceOptions: { scale: 5 } })); |
| | | sprite.width = 60; |
| | | sprite.height = 60; |
| | | break; |
| | | case SENSOR_TYPE.POINT: |
| | | sprite = new PIXI.Sprite(PIXI.Texture.from(point, { resourceOptions: { scale: 5 } })); |
| | | sprite.width = 10; |
| | | sprite.height = 10; |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | return sprite; |
| | | } |
| | | |
| | | export const initSprite = (sprite, type) => { |
| | |
| | | await Http.doPostPromise('api/map/list', { floor: curFloor }, (res) => { |
| | | const mapItemList = eval(res.data); |
| | | mapItemList.forEach(item => { |
| | | let sprite; |
| | | switch (item.type) { |
| | | case SENSOR_TYPE.SHUTTLE: |
| | | sprite = PIXI.Sprite.from({ source: shuttle, scaleMode: PIXI.SCALE_MODES.HIGH }); |
| | | break; |
| | | case SENSOR_TYPE.SHELF: |
| | | sprite = PIXI.Sprite.from(shelf); |
| | | break; |
| | | case SENSOR_TYPE.AGV: |
| | | sprite = new PIXI.Sprite(PIXI.Texture.from(agv, { resourceOptions: { scale: 5 } })); |
| | | sprite.width = 50; |
| | | sprite.height = 50; |
| | | break; |
| | | case SENSOR_TYPE.POINT: |
| | | sprite = PIXI.Sprite.from(point); |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | const sprite = generateSprite(item.type); |
| | | if (sprite) { |
| | | initSprite(sprite, item.type); |
| | | // data |