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luxiaotao1123
2024-04-07 01a0c9b9003412e48496157fd95e71b79659d7c2
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1个文件已修改
53 ■■■■ 已修改文件
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js 53 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -88,7 +88,7 @@
        // renderer.useLegacyLights = false;  // 旧版光源 重要
        renderer.shadowMap.enabled = true;
        // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影
        // this.renderer.toneMapping = THREE.ReinhardToneMapping;
        // renderer.toneMapping = THREE.ReinhardToneMapping;
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(this.getFullWidth(), this.getFullHeight());
@@ -194,21 +194,22 @@
            loader.load('model/04.fbx', (mesh) => {
                mesh.position.set(0, 10, 0);
                mesh.scale.set(5, 5, 5);
                mesh.name = '1-1-1';
                // mesh.name = '1-1-1';
                // mesh.rotation.x = Utils.rotationParseNum(270);
                mesh.traverse(function (child) {
                    if (child.isMesh) {
                        if (child.name === '不规则') {
                            // child.visible = false;
                            console.log(material);
                            child.material.color.set(0xE8B67E);
                        }
                        if (child.name === '货架') {
                            // child.visible = false;
                            child.material.color.set(0x4680BF);
                        }
                        // if (child.name === '托盘') {
                        //     child.material.color.set(0xBEBEBE);
                        // }
                        if (child.name === '托盘') {
                            // child.visible = false;
                            child.material.color.set(0xBEBEBE);
                        }
                        child.castShadow = true;
                        child.receiveShadow = true;
                    }
@@ -274,29 +275,29 @@
};
const initLight = (scene) => {
    const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
    const directionalLight = new THREE.DirectionalLight(0xffffff, 5);
    directionalLight.position.set(1, 1, 1);
    scene.add(directionalLight);
    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10);
    const ambientLight = new THREE.AmbientLight(0xffffff, 3);
    scene.add(ambientLight);
    const spotLight = new THREE.SpotLight(0xffffff, 8);
    spotLight.position.set(-300, 1000, 0);
    spotLight.angle = Math.PI / 4;  // 角度
    spotLight.distance = 800;  // 距离
    spotLight.decay = 0;    // 光衰
    // 光照阴影及其生效范围
    spotLight.castShadow = true;
    spotLight.shadow.camera.near = 50;
    spotLight.shadow.camera.far = 2000;
    spotLight.shadow.bias = - 0.000222;
    // 阴影特效高低值
    spotLight.shadow.mapSize.width = 1024;
    spotLight.shadow.mapSize.height = 1024;
    scene.add(spotLight);
    // const spotLight = new THREE.SpotLight(0xffffff, 5);
    // spotLight.position.set(-300, 1000, 0);
    // spotLight.angle = Math.PI / 4;  // 角度
    // spotLight.distance = 800;  // 距离
    // spotLight.decay = 0;    // 光衰
    // // 光照阴影及其生效范围
    // spotLight.castShadow = true;
    // spotLight.shadow.camera.near = 50;
    // spotLight.shadow.camera.far = 2000;
    // spotLight.shadow.bias = - 0.000222;
    // // 阴影特效高低值
    // spotLight.shadow.mapSize.width = 1024;
    // spotLight.shadow.mapSize.height = 1024;
    // scene.add(spotLight);
    if (help) {
        scene.add(new THREE.SpotLightHelper(spotLight));
    }
    // if (help) {
    //     scene.add(new THREE.SpotLightHelper(spotLight));
    // }
}