#
luxiaotao1123
2024-10-17 4f32ade76be015062d305c6b0eecf1b7fbedd331
#
3个文件已修改
269 ■■■■ 已修改文件
zy-acs-flow/src/map/insight/agv/AgvMain.jsx 111 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
zy-acs-flow/src/map/insight/agv/AgvThree.js 144 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
zy-acs-flow/src/map/insight/agv/index.jsx 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
zy-acs-flow/src/map/insight/agv/AgvMain.jsx
@@ -1,81 +1,70 @@
import React, { useRef, useEffect, useState } from 'react';
import { useTranslate } from 'react-admin';
import {
    Box,
    CircularProgress,
    Grid,
    Typography,
    Paper,
    Button,
    Divider,
    Stack,
} from '@mui/material';
import ShelfThree from './AgvThree';
import * as THREE from 'three';
import { Box, CircularProgress } from '@mui/material';
import AgvThree from './AgvThree';
import { getAgvInfo } from '../../http';
import { grey } from '@mui/material/colors';
let shelfThree;
let three;
const startThree = (dom) => {
    shelfThree = new ShelfThree(dom);
    shelfThree.startup();
    three = new AgvThree(dom);
    three.startup();
}
const endThree = () => {
    if (shelfThree) {
        shelfThree.destroy();
        shelfThree = null;
    if (three) {
        three.destroy();
        three = null;
    }
}
const renderThree = (info, curAgvNo) => {
    if (info && shelfThree) {
        shelfThree.generateMesh((loader, addObject) => {
            const promises = [];
            promises.push(new Promise((resolve) => {
                loader.load('model/agv.fbx', (mesh) => {
                    mesh.position.set(0, singleHeight * (lev - 1), 0);
                    mesh.scale.set(5, 5, 5);
                    mesh.name = item.locNo;
                    mesh.traverse((child) => {
                        if (child.isMesh) {
                            switch (child.name) {
                                case '货架':
                                    child.material.color.set(0x4680BF);
                                    break;
                                case '托盘':
                                    child.visible = item.locStsEl === 'STOCK' || item.locStsEl === 'PAKOUT';
                                    child.material.color.set(0xBEBEBE);
                                    break;
                                case '不规则':
                                    child.visible = item.locStsEl === 'STOCK' || item.locStsEl === 'PAKOUT';
                                    child.material.color.set(0xE8B67E);
                                    break;
                                default:
                                    break;
                            }
                            child.castShadow = true;
                            child.receiveShadow = true;
                        }
    if (info && three) {
        three.generateMesh((loader, addObject) => {
            const loadModel = (path) => {
                return new Promise((resolve, reject) => {
                    loader.load(path, (mesh) => {
                        resolve(mesh);
                    }, undefined, (error) => {
                        reject(error);
                    });
                    addObject(mesh);
                    resolve();
                })
            }));
                });
            };
            Promise.all(promises).then(() => {
                shelfThree.setNewSelectedMesh(curLocNo);
                shelfThree.rePerspective(singleHeight * info.length, 500);
            }).catch(error => {
            Promise.all([
                loadModel('model/agv/body.fbx'),
                loadModel('model/agv/loader.fbx'),
                loadModel('model/agv/fork.fbx'),
            ]).then(([bodyMesh, loaderMesh, forkMesh]) => {
                const scaleVal = 1;
                bodyMesh.scale.set(scaleVal, scaleVal, scaleVal);
                loaderMesh.scale.set(scaleVal, scaleVal, scaleVal);
                forkMesh.scale.set(scaleVal, scaleVal, scaleVal);
                loaderMesh.position.set(0, 150, 0);;
                forkMesh.position.set(0, 165, 0);;
                const agvGroup = new THREE.Group();
                agvGroup.add(bodyMesh);
                agvGroup.add(loaderMesh);
                agvGroup.add(forkMesh);
                agvGroup.name = curAgvNo;
                addObject(agvGroup);
                three.setNewSelectedMesh(curAgvNo);
                three.rePerspective(350, 550);
            }).catch((error) => {
                console.error(error);
            });
        })
        });
    }
}
const AgvMain = (props) => {
    const { data, curAgvNo, setCurAgvNo } = props;
    const translate = useTranslate();
    const containerRef = useRef();
    const [loading, setLoading] = useState(true);
    const [info, setInfo] = useState(null);
@@ -95,12 +84,12 @@
            setLoading(true);
            setTimeout(() => {
                startThree(containerRef.current);
                shelfThree.handleClick = (objName) => {
                three.handleClick = (objName) => {
                    setCurAgvNo(objName);
                };
                renderThree(info, curAgvNo);
                setLoading(false);
            }, 300)
            }, 300);
        }
        return endThree;
    }, [info]);
@@ -121,7 +110,7 @@
                        left="50%"
                        style={{ transform: 'translate(-50%, -50%)' }}
                    >
                        <CircularProgress sx={{ color: grey[50] }} />
                        <CircularProgress />
                    </Box>
                )}
            </Box>
@@ -131,4 +120,4 @@
    );
}
export default AgvMain;
export default AgvMain;
zy-acs-flow/src/map/insight/agv/AgvThree.js
@@ -1,22 +1,21 @@
import * as THREE from 'three'
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import TWEEN from '@tweenjs/tween.js';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader';
const help = false;
export default class ShelfThree {
export default class AgvThree {
    constructor(dom) {
        this.dom = dom;
        this.objects = [];
        this.handleClick = null;
    }
    startup = () => {
@@ -26,9 +25,9 @@
        this.controls = this.initControls();
        this.stats = this.initStats();
        this.composer = this.initComposer();
        this.windowResize();
        this.initLight();
        this.initRaycaster();
        initLight(this.scene);
        this.windowResize();
        this.animate();
    }
@@ -40,20 +39,17 @@
    }
    render = () => {
        // this.renderer.render(this.scene, this.camera);
        this.composer.render(); // use special effects
        this.composer.render();
        this.stats.update();
        // Rotate the scene
        this.controls.update()
        this.controls.autoRotateSpeed = 2;
        this.controls.update();
    }
    getFullWidth = () => {
        return this.dom?.offsetWidth;
        return this.dom?.offsetWidth || window.innerWidth;
    }
    getFullHeight = () => {
        return this.dom?.offsetHeight;
        return this.dom?.offsetHeight || window.innerHeight;
    }
    addObject = (object) => {
@@ -63,7 +59,6 @@
    initScene = () => {
        const scene = new THREE.Scene();
        // scene.background = new THREE.Color(0xf8f8f8);
        scene.background = new THREE.Color(0x7a7a7a);
        scene.fog = new THREE.Fog(scene.background, 1, 5000);
        if (help) {
@@ -75,17 +70,13 @@
    initCamera = () => {
        const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000);
        camera.position.set(-400, 400, 400);
        this.scene.add(camera);
        return camera;
    }
    initRenderer = () => {
        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
        renderer.setClearAlpha(0);
        // renderer.useLegacyLights = false;  // 旧版光源 重要
        renderer.shadowMap.enabled = true;
        // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影
        // renderer.toneMapping = THREE.ReinhardToneMapping;
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(this.getFullWidth(), this.getFullHeight());
@@ -97,39 +88,36 @@
        const composer = new EffectComposer(this.renderer);
        const renderPass = new RenderPass(this.scene, this.camera);
        composer.addPass(renderPass);
        // pixel ratio
        const pixelRatio = this.renderer.getPixelRatio();
        const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
        const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
        composer.setSize(newWidth, newHeight);
        // antialias
        const effectFXAA = new ShaderPass(FXAAShader);
        effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
        composer.addPass(effectFXAA);
        // outline
        this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
        this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
        this.outlinePass.edgeStrength = 10; // outline weight
        this.outlinePass.visibleEdgeColor.set('#ffffff');
        this.outlinePass.edgeStrength = 10;
        composer.addPass(this.outlinePass);
        return composer;
    }
    initControls = () => {
        const controls = new OrbitControls(this.camera, this.renderer.domElement);
        // controls.enableRotate = false; // 禁用整体旋转功能
        controls.enablePan = false; // 允许平移
        controls.enableDamping = true;   // 开启阻尼
        controls.dampingFactor = 0.08; // 阻尼因子
        controls.enableZoom = true; // 允许缩放
        // controls.minDistance = 1; // 最小缩放距离
        // controls.maxDistance = 30; // 最大缩放距离
        controls.minPolarAngle = 0; // 最小俯仰角度(向下看)
        controls.enablePan = false;
        controls.enableDamping = true;
        controls.dampingFactor = 0.08;
        controls.enableZoom = true;
        controls.minPolarAngle = Math.PI / 2.1;
        controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看)
        controls.rotateSpeed = 0.6; // 视角移动速度减慢
        controls.autoRotate = true; // 自动旋转
        controls.target = new THREE.Vector3(0, 250, 0)  // 屏幕中心点 平替 camera的lookAt
        controls.maxPolarAngle = Math.PI / 2.1;
        controls.rotateSpeed = 0.6;
        controls.autoRotate = true;
        controls.autoRotateSpeed = 2;
        controls.target = new THREE.Vector3(0, 250, 0);
        return controls;
    }
@@ -142,18 +130,29 @@
        return stats;
    }
    windowResize = () => {
        this.resizeHandler = () => {
            this.camera.aspect = this.getFullWidth() / this.getFullHeight();
            this.camera.updateProjectionMatrix();
            this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
        };
        window.addEventListener('resize', this.resizeHandler, false);
    initLight = () => {
        const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
        hemiLight.color.setHSL(0.6, 1, 0.6);
        hemiLight.groundColor.setHSL(0.095, 1, 0.75);
        hemiLight.position.set(0, 1500, 0);
        this.scene.add(hemiLight);
        const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
        dirLight.color.setHSL(0.1, 1, 0.95);
        dirLight.position.set(-10, 10, 10);
        dirLight.position.multiplyScalar(30);
        this.scene.add(dirLight);
        const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
        dirLight1.color.setHSL(0.1, 1, 0.95);
        dirLight1.position.set(10, 10, -10);
        dirLight1.position.multiplyScalar(30);
        this.scene.add(dirLight1);
    }
    initRaycaster = () => {
        const raycaster = new THREE.Raycaster();
        const mouse = new THREE.Vector2();
        this.raycaster = new THREE.Raycaster();
        this.mouse = new THREE.Vector2();
        this.handleClickEvent = (event) => {
            let x, y;
            if (event.changedTouches) {
@@ -164,11 +163,11 @@
                y = event.clientY;
            }
            let rect = this.dom.getBoundingClientRect();
            mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
            mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
            this.mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
            this.mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
            event.preventDefault();
            raycaster.setFromCamera(mouse, this.camera);
            let intersects = raycaster.intersectObjects(this.objects, true);
            this.raycaster.setFromCamera(this.mouse, this.camera);
            let intersects = this.raycaster.intersectObjects(this.objects, true);
            if (intersects.length === 0) {
                return;
            }
@@ -177,7 +176,7 @@
                if (obj.name === objName) {
                    this.outlinePass.selectedObjects = [obj];
                }
            })
            });
            if (objName && this.handleClick) {
                this.handleClick(objName, x, y);
            }
@@ -191,16 +190,16 @@
    }
    setNewSelectedMesh = (objName) => {
        for (const mesh of this.objects) {
            if (mesh.name === objName) {
                this.outlinePass.selectedObjects = [mesh];
        for (const obj of this.objects) {
            if (obj.name === objName) {
                this.outlinePass.selectedObjects = [obj];
                break;
            }
        }
    }
    rePerspective = (maxHeight, normalHeight) => {
        const height = Math.max(maxHeight, normalHeight)
        const height = Math.max(maxHeight, normalHeight);
        const cameraPosScale = 0.7;
        this.camera.position.set(
            -height * cameraPosScale,
@@ -208,6 +207,16 @@
            height * cameraPosScale
        );
        this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
    }
    windowResize = () => {
        this.resizeHandler = () => {
            this.camera.aspect = this.getFullWidth() / this.getFullHeight();
            this.camera.updateProjectionMatrix();
            this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
            this.composer.setSize(this.getFullWidth(), this.getFullHeight());
        };
        window.addEventListener('resize', this.resizeHandler, false);
    }
    destroy = () => {
@@ -249,27 +258,6 @@
    removeEntity = (object) => {
        if (object.material) object.material.dispose();
        if (object.geometry) object.geometry.dispose();
        if (object.texture) object.texture.dispose();
        this.scene.remove(object);
    }
};
const initLight = (scene) => {
    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
    hemiLight.color.setHSL(0.6, 1, 0.6);
    hemiLight.groundColor.setHSL(0.095, 1, 0.75);
    hemiLight.position.set(0, 1500, 0);
    scene.add(hemiLight);
    const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight.color.setHSL(0.1, 1, 0.95);
    dirLight.position.set(-10, 10, 10);
    dirLight.position.multiplyScalar(30);
    scene.add(dirLight);
    const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight1.color.setHSL(0.1, 1, 0.95);
    dirLight1.position.set(10, 10, -10);
    dirLight1.position.multiplyScalar(30);
    scene.add(dirLight1);
}
}
zy-acs-flow/src/map/insight/agv/index.jsx
@@ -1,7 +1,7 @@
import React, { useState, useRef, useEffect } from 'react';
import { useTranslate } from "react-admin";
import { Box, Typography, Tabs, Tab, Stack, useTheme, Divider } from '@mui/material';
// import AgvMain from './AgvMain';
import AgvMain from './AgvMain';
import JsonShow from '../../JsonShow';
const AgvInsight = (props) => {
@@ -33,13 +33,11 @@
            <Box flex={1} pt={2}>
                {activeTab === 0 && (
                    <>
                    </>
                    // <AgvMain
                    //     data={sprite?.data}
                    //     curAgvNo={curAgvNo}
                    //     setCurAgvNo={setCurAgvNo}
                    // />
                    <AgvMain
                        data={sprite?.data}
                        curAgvNo={curAgvNo}
                        setCurAgvNo={setCurAgvNo}
                    />
                )}
                {activeTab === 1 && (
                    <JsonShow