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luxiaotao1123
2021-12-18 3b06e28a50df252b22890aebd706fa0b61b3c74c
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1个文件已修改
27 ■■■■ 已修改文件
static/js/app.js 27 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
static/js/app.js
@@ -52,8 +52,8 @@
            requestAnimationFrame(this.animate.bind(this));
            this.stats.begin();
            this.renderer.render(this.scene, this.camera);
            this.stats.end();
            this.firstPersonMove();
            this.stats.end();
            this.queryCrn();
            this.crnMove();
        }
@@ -211,7 +211,9 @@
                        object.moveRight = true;
                        break;
                    case 'Space':
                        if ( object.canJump === true ) object.velocity.y += 350;
                        if ( object.canJump === true )  {
                            object.velocity.y += 350;
                        }
                        object.canJump = false;
                        break;
                }
@@ -241,55 +243,38 @@
            document.addEventListener( 'keydown', onKeyDown );
            document.addEventListener( 'keyup', onKeyUp );
            this.addObject( this.controls.getObject() );
        }
        this.firstPersonMove=function(){
            const time = performance.now();
            if ( this.controls.isLocked === true ) {
                this.raycaster.ray.origin.copy( this.controls.getObject().position );
                this.raycaster.ray.origin.y -= 10;
                const intersections = this.raycaster.intersectObjects( this.objects, false );
                const onObject = intersections.length > 0;
                var time = performance.now();
                const delta = ( time - this.prevTime ) / 1000;
                this.velocity.x -= this.velocity.x * 10.0 * delta;
                this.velocity.z -= this.velocity.z * 10.0 * delta;
                this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
                this.direction.z = Number( this.moveForward ) - Number( this.moveBackward );
                this.direction.x = Number( this.moveRight ) - Number( this.moveLeft );
                this.direction.normalize(); // this ensures consistent movements in all directions
                if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta;
                if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta;
                if ( onObject === true ) {
                    this.velocity.y = Math.max( 0, this.velocity.y );
                    this.canJump = true;
                }
                this.controls.moveRight( - this.velocity.x * delta );
                this.controls.moveForward( - this.velocity.z * delta );
                this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior
                if ( this.controls.getObject().position.y < 10 ) {
                    this.velocity.y = 0;
                    this.controls.getObject().position.y = 10;
                    this.canJump = true;
                }
                this.prevTime = time;
            }
            this.prevTime = time;
        }
        this.lockControl = function () {
            this.camera.position.y = 100;