| | |
| | | requestAnimationFrame(this.animate.bind(this)); |
| | | this.stats.begin(); |
| | | this.renderer.render(this.scene, this.camera); |
| | | this.stats.end(); |
| | | this.firstPersonMove(); |
| | | this.stats.end(); |
| | | this.queryCrn(); |
| | | this.crnMove(); |
| | | } |
| | |
| | | object.moveRight = true; |
| | | break; |
| | | case 'Space': |
| | | if ( object.canJump === true ) object.velocity.y += 350; |
| | | if ( object.canJump === true ) { |
| | | object.velocity.y += 350; |
| | | } |
| | | object.canJump = false; |
| | | break; |
| | | } |
| | |
| | | document.addEventListener( 'keydown', onKeyDown ); |
| | | document.addEventListener( 'keyup', onKeyUp ); |
| | | |
| | | |
| | | this.addObject( this.controls.getObject() ); |
| | | } |
| | | this.firstPersonMove=function(){ |
| | | const time = performance.now(); |
| | | if ( this.controls.isLocked === true ) { |
| | | |
| | | this.raycaster.ray.origin.copy( this.controls.getObject().position ); |
| | | this.raycaster.ray.origin.y -= 10; |
| | | |
| | | const intersections = this.raycaster.intersectObjects( this.objects, false ); |
| | | |
| | | const onObject = intersections.length > 0; |
| | | var time = performance.now(); |
| | | const delta = ( time - this.prevTime ) / 1000; |
| | | |
| | | this.velocity.x -= this.velocity.x * 10.0 * delta; |
| | | this.velocity.z -= this.velocity.z * 10.0 * delta; |
| | | |
| | | this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass |
| | | |
| | | this.direction.z = Number( this.moveForward ) - Number( this.moveBackward ); |
| | | this.direction.x = Number( this.moveRight ) - Number( this.moveLeft ); |
| | | this.direction.normalize(); // this ensures consistent movements in all directions |
| | | |
| | | if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta; |
| | | if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta; |
| | | |
| | | if ( onObject === true ) { |
| | | |
| | | this.velocity.y = Math.max( 0, this.velocity.y ); |
| | | this.canJump = true; |
| | | |
| | | } |
| | | |
| | | this.controls.moveRight( - this.velocity.x * delta ); |
| | | this.controls.moveForward( - this.velocity.z * delta ); |
| | | |
| | | this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior |
| | | |
| | | if ( this.controls.getObject().position.y < 10 ) { |
| | | |
| | | this.velocity.y = 0; |
| | | this.controls.getObject().position.y = 10; |
| | | |
| | | this.canJump = true; |
| | | |
| | | } |
| | | this.prevTime = time; |
| | | } |
| | | this.prevTime = time; |
| | | } |
| | | this.lockControl = function () { |
| | | this.camera.position.y = 100; |